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Ultimate Engineering is a comprehensive and ambitious combat sphere for the Spheres of Might system. Whether a character is a magitech engineer, stylistic clocksmith, or mad scientist, the Tinker sphere offers a sprawling set of talents to customize, design, and develop mastery over technology.

With five packages, Tinker sphere practitioners can customize and outfit themselves and their allies with powerful technology:

  • Augmentation: Directly improve the capabilities of the user. Run faster, lift stronger, survive more, or even create powerful prosthetics.
  • Computation: Program routines to assist, guide, and provide insight - or specialized routines and Artificial Intelligence.
  • Modification: Improve equipment directly, make it stronger, hit harder, reload faster, and be more useful to its wielder.
  • Transmission: Send signals, detect information, and gather information to make decisions.
  • Transportation: Construct mechanoids - bikes, planes, tanks, and even mech suits and mobile combat platforms.
The book also contains rules to let you build, create, and further customize with a robust GM toolkit for Tinker traditions and optional rules!
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Reviews (5)
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Customer avatar
Forrest F February 26, 2024 9:46 pm UTC
This expansion looks pretty great! I do have a couple questions though. Would it be possible to buy the PDF now, and then 'upgrade' to print on demand later by paying the difference? That's my only hesitation in buying right now.

The other is, there seems to be a lot of mention of equipment for sci-fi and steampunk technology, but is there support for just having some gear for a more modern setting? My group is getting ready to play an urban fantasy game, and it's been hard to find any modern gear outside of d20 modern. It'd be great if this would sort that whole issue!
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Customer avatar
Steven A February 29, 2024 2:38 am UTC
Hi there. While I can't speak to the PDF and print on demand situation, the Tinker sphere and its contents are meant to be form-fitting to any setting. While there's not "modern equipment", there would be ways to reasonably flavor (through Tinker traditions, etc.) various options as being modern-fitting. I.E. various medical devices, grappling hooks working like modern zip lines, mechanoids functioning as normal vehicles, motorcycles, etc.

On a sheer, basic equipment level, you may need to design or borrow firearm statblocks, but for the rest of the arsenal, Tinker should be able to accommodate and fit.

Feel free to reach out on the Drop Dead Studios discord if you have more questions.
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Forrest F March 02, 2024 8:12 pm UTC
Thanks for the help! I'll wait on the PDF until the physical book comes out then, I think. Unless I hear other good news there. It looks like I'll be having to make my own rules for firearms, since I've found an oddly consistent gap in third party stuff for those. But I'll almost certainly get this for all the rest!
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Product Information
Silver seller
Pages
169
File Size:
20.63 MB
Format
Original electronic Click for more information
Scanned image
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File Last Updated:
April 05, 2024
This title was added to our catalog on February 24, 2024.
Publisher
Drop Dead Studios
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