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The Vault: Rules Compendium, Vol. 1Click to magnify

The Vault: Rules Compendium, Vol. 1

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Get ready to shift your Everyday Heroes game into overdrive! Evil Genius Games has collected a year’s worth of incredible new rules for Everyday Heroes, and put them into one amazing compilation. Whether you want to battle gigantic monsters with awesome mechs, live forever as an Immortal warrior, tap into the power of ritual magic, play a mutant warrior, mod yourself with cyberware, become a billionaire, or just wield an incredible array of new weapons, this is your book!

Featured Content

  • Classes like Mutant Shifter, the Spy, the Billionaire, and 20+ more
  • Rules for creating and playing Titanic Mechs and Tiny heroes
  • More than 100 detailed cybernetic implants
  • Rules for playing heroes from level 0 to 20 and beyond
  • A huge variety of NPCs and GM tools for all types of genre play

If you are tired of books that don’t deliver robust mechanics for your favorite game, this is the book for you! The Vault is a treasure trove of carefully crafted game mechanics with no filler. There are more than 25 Classes, 4 Origins, 48 Backgrounds, 50 Professions, 78 Feats, 100+ NPCs, and that is only half of what is in this book. The Vault is a massive, treasure trove of content for your Everyday Heroes adventures that expands our modern world, launches us into the near future, and introduces new, urban fantasy genres.About This Book. 

  • 352-page hardcover book (or PDF)
  • 15 New Classes and 10 New Extraordinary Classes! (plus 1 Bonus Class)
  • New: Character Origins mechanic, play as a cyborg, Immortal, or mutant
  • 21 New Backgrounds, 17 Historical Backgrounds, 10 Extraordinary Backgrounds
  • 41 New Professions, 6 New Extraordinary Professions, 3 Career Paths
  • 16 Advanced Feats, 6 Extraordinary Advanced Feats, 7 Immortal Feats, 30 Multiclass Feats, and 18 Extraordinary Multiclass Feats
  • Over 100 NPCs from across time and space

Table of Content 1Table of Content 2Table of Content 3


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Reviews (1)
Discussions (4)
Customer avatar
Irven M January 25, 2024 11:04 am UTC
PURCHASER
Is there a date for a FoundryVTT module?
Customer avatar
Roy O December 21, 2023 1:57 am UTC
Can someone who has played this tell me if it is soloable? I have seen it for a while and looks fantastic but work has me limited to any group time. I know of the Mythic system etc. but some work better and others it is just too much work.
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Customer avatar
Sigfried T December 24, 2023 1:43 am UTC
It's about the same as D&D is in that regard. So you would basically have to be your own Game Master. (I did that a lot with D&D when I was younger.) The adventures are not really set up for solo play. Its something I've discussed with the owner but for now, the books mostly assume you are playing with a small group.
Customer avatar
Chris J December 12, 2023 1:21 am UTC
PURCHASER
I'm torn on this one. I really like the stand alone cinematic adventures and have almost all of them, so I expect this duplicates most of the new rules found there. I still want to throw my money at this company because they make good stuff and have super friendly people and I want to support them. Is there any new material in here not found in the collective cinematic adventures?
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Customer avatar
Fabio S December 12, 2023 10:59 am UTC
PURCHASER
That's exactly what I wanted to ask, thank you (and let's hope in a prompt answer)
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Customer avatar
Sigfried T December 14, 2023 10:05 am UTC
There is some new stuff. It's far from the majority of the book, but I added in a number of things that were either promised during the Kickstarter or where requested/suggested by fans. Here's what's unique to this book.

1. Two new Career Paths (Crime and Office Work) these are like choose your way professions if you haven't seen the one in Rambo (Special Forces)
2. A class called Everyday Hero which can be played with any archetype and is kind of a build your own class, class.
3. Level 0 play rules, which includes a level 0 archetype and how to go from level 0 to level 1.
4. A set of rules for playing level 0 kids which has a series of mini classes like Smart Kid, Tough Kid, etc...
5. A set of rules for extending play past level 10.
6. A number of new monsters and robots to replace Kong/Pac Rim specific NPCs.
7. A small set of errata and additions for the core rules (pretty minor adjustments).
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Customer avatar
Fabio S December 15, 2023 5:50 pm UTC
PURCHASER
Thank you for this detailed answer!
Reply
Customer avatar
Ryan B December 17, 2023 4:40 pm UTC
PURCHASER
Okay, so as a backer who has both the cinematic adventures and The Vault: get the Vault.

Having everything in one place, stripped of the IPs is so much more valuable than you'd think. On top of that, while the Devs have said The Vault is roughly 10/90 new and old content, I argue it *feels* 30/70 with the new content and rules they've introduced to skirt IPs and just make things...better? I can't explain it properly, but I vastly prefer The Vault.

There are very minor differences in some of the classes, but nothing is lost in translation. $66 CAD is a lot, but right now at $33? Done deal, no hesitation.
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Customer avatar
Chris J December 20, 2023 7:24 pm UTC
PURCHASER
Thanks Sigfried and Ryan. You made my decision easier. Gonna get it!
Customer avatar
Christopher J December 08, 2023 9:12 pm UTC
PURCHASER
How come there is no Print on Demand option here?
Reply
Customer avatar
Sigfried T December 08, 2023 10:36 pm UTC
Thanks for the question. I believe there are two reasons.
1. We have to verify it can produce a clean looking book before we activate it for customers.
2. We want to wait until retail game stores have gotten the books before making it available as print on demand.
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Product Information
Electrum seller
Pages
353
ISBN
979-8-988188-22-3
File Size:
201.66 MB
Format
Original electronic Click for more information
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File Last Updated:
December 06, 2023
This title was added to our catalog on December 08, 2023.