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# The Spell Writing Guide

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The Spell Writing Guide is an in depth exploration and explanation of an algorithmic way to write spells in any magic system with set spell features. Included is the stylised Spell Writing Guide, the plain text version, and a dictionary contataining some of 5e's Creative Commons spells. The SWG contatins an in depth mathematical exploration of how we created the system and the maths behind some of the graphics we see as well as a more qualitative explanation for those who are not so mathematically inclined. The plain text version is simpler to print and read but contains the same information, The Dictionary contatins SRD spells from 5e in the style I prefer for the system (but far from the only one possible).

While 5e has been used throughout this is system agnostic and a full understanding will grant you the ability to use this system for any system. This book also contains all the information required to do so including cyclically unique binary numbers (that'll mean something once you've read it).

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Reviews (2)
Discussions (3)
Henry C March 21, 2023 7:09 am UTC
PURCHASER
I was looking at the symbolic dictionary, and I might be heavily misunderstanding some basic concept, but I have a few questions for the "area" section. Namely why aren't they ordered based on their binary value, why are some binary values missing, such as 11001 (25), and why is there a "None" option for "area" but not for anything else. Again, I may be seriously lacking in my understanding of either your work or the d&d spell system as a whole.
Gorilla O March 21, 2023 10:35 am UTC
PUBLISHER
By design the system is rotationally asymmetric (i.e. you can't rotate "fire" and get "water"). The reason for this is just so that it's not technically required to know which point the original writer of the spell chose as their first or the orientation they wrote it in. Numbers such as 11001 are rotationally symmetric with 10011, 00111, 01110, etc. I believe 00111 is the one included but I may be wrong. Good Question though.

As for why "None" is in area, this is a hold over from the data used to build the Theory of Magic where one spell had None explicitly. Typically for the others I use the 000...0000 for "None".
ID D March 16, 2023 1:07 pm UTC
PURCHASER
Very good book
Gorilla O March 16, 2023 2:17 pm UTC
PUBLISHER
Thank you! If you want you can leave a review but I really appreciate it none the less!
zhao C March 14, 2023 2:54 pm UTC
PURCHASER
Dear author after i read the Spellwritingguide I think the Figure2.1 the picture k=2and3 has some problem
Gorilla O March 14, 2023 6:05 pm UTC
PUBLISHER
I'll look into it thank you ^_^
Gorilla O March 14, 2023 6:41 pm UTC
PUBLISHER
Having looked into it further I can say that they are right but I think I can see where there might be some confusion. The drawing starts from the bottom most point, the input is [10110], so for k=2: we connect the first point to the bottom left, moving along to the bottom point since there is a 0 in the input we draw a dashed line to the top left, for the bottom left we have a one again so draw a solid line to the top right etc. etc. I think the confusion may come from an unclear starting point so I really appreciate the comment
zhao C March 16, 2023 12:12 pm UTC
PURCHASER
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Pages
152
File Size:
68.09 MB
Format
Original electronic
File Last Updated:
March 19, 2023
This title was added to our catalog on March 13, 2023.
Publisher
The Gorilla Of Destiny
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