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Pawns in a Greater Game - The 2nd Book of Factions
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Pawns in a Greater Game - The 2nd Book of Factions

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Welcome to "Pawns in a Greater Game", a complete, agnostic rule system that allows you to take control of a whole organization and lead it into peace or war!


"Mercenary armies gather for battle, circles of wizards assemble for arcane rituals, cleric orders chant mighty prayers to their gods while insidious crime families lurk in the shadows. It is the deeds and desires of mighty organizations that shape the world."

“Pawns in a Greater Game” gives you all the tools and rules that you need to flesh out the factions of your game world and lead them into peace or war. It includes eight distinct classes for factions, 18 skills, a list of over 30 feats and all manners of equipment for organizations.

This book can be used as a companion to all types of fantasy RPG campaigns, no matter what rule system you are using, allowing the gamemaster to play the “greater game” of factions behind the scenes, giving them rules to decide which organizations come out on top in the constant struggle for power and which ones are ground to dust beneath the wheels of history.

Alternatively, this book can be used as prologue to an RPG campaign, an important aide to in-depth worldbuilding, setting the stage for the player characters’ arrival, determining the relationships and history the factions of your gameworld have with each other and potentially allowing your players to be a significant part of campaign worldbuilding before even making their characters.

Thirdly the rules of this book can be used detached from any campaign, as a stand-alone narrative boardgame of sorts where mighty fantasy organizations battle and scheme for supremacy.

As a sister book to “Invisible Hands” (see below), our previously released collection of factions, “Pawns in a Greater Game” also includes rules for playing all twenty organizations presented in that first book, from the insidious “Eye of God” to the maliciously pitiful “Little Spiders”.

The rules presented in this book draw upon the basics of the 5th Edition for the world’s most famous roleplaying game, but you neither need to own nor be familiar with that RPG to be able to use Pawns in a Greater game.



Also check out some of our other releases!

“Invisible Hands” presents a detailed guide on how (and why!) to create factions in your fantasy game and also holds twenty fully fleshed-out factions of different kinds that you can directly put into your RPG setting! "Unseen Strings" holda another twenty detailed factions, plus all the stats and equipment these factions would have according to the rules from Pawns in a Greater Game!

Invisible Hands Cover Art     Unseen Strings Cover Art


The books in our “Thousand Trails” series give you all the plothooks and story seeds you will need to run a diverse campaign of thrilling adventures! Each books holds over 100 adventures for your fantasy RPGs!

Dark Cities Cover    Edge of the Wilds Cover    Ocean'c Call Cover image    Cover Art Realm of Leaves    Crown of Winter Cover

 
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Silver seller
Pages
46
File Size:
1.87 MB
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Original electronic
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File Last Updated:
June 25, 2022
This title was added to our catalog on June 26, 2022.