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Western Gothic: A Player's Guide to the Weird West
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Western Gothic: A Player's Guide to the Weird West

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If a fella’ wants to play a fantasy-western game, then this game has everything they need with a little more on top, as a treat.

That includes:

  • A cinematic world (including its map) of lawless frontiers and high noons

  • Knowhow for makin' and playin' all manner a' cowpunchers, duelists, desperadoes, law-dogs, preachers, witches, or whatever varmint ya might find on a dusty trail

  • impossible machines, strange mutations, and spells that rend the fabric of reality with three different magic systems, all of them strange and folksy

  • More high-falutin' pictorals than you can shake a stick at (over 40 pieces of art)

  • Fates resolved by the turn of a card instead of a roll of the dice

  • A wild action economy wherein every draw of the card and pistol is a wager against one’s foes, where every round of combat is a showdown

So sit down at a table with your pardners, ante up a few bits, and try your hand at bein' a desperado. There’s enough scribblin' and scrawlin' in here to fill 140 pages and change. With that much ground to cover, best to gitty up and go.

 
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Discussions (1)
Customer avatar
Robert P June 22, 2022 4:30 pm UTC
PURCHASER
This sounds cool... But could you tell us something about the mechanics, please? Thanks!
Customer avatar
Benjamin A June 22, 2022 6:05 pm UTC
PUBLISHER
Ah, most certainly, it seems that I may have been too poetic in my description.

The game uses a standard deck of 54 playing cards (including both red and black jokers). Instead of rolling dice, players draw cards as a resolution mechanic. The more cards someone draws, the more likely they are to draw a good hand.

The system is also a skill-based system instead of a class-based system, so players can combine Attributes, Skills, and Qualities in whichever way they think will make the most interesting character.

Finally, the action economy has three elements: allotment, declaration, and resolution. Characters have a number of actions equal to their Quickness Attribute (allotment), characters declare their actions starting from the lowest initiative, moving up to the highest (declaration), and then the best hand resolves first before moving on in descending order (resolution).

There’s no action economy like it, and it really captures the intensity of a showdown...See more
Customer avatar
Robert P June 23, 2022 12:47 am UTC
PURCHASER
Hi Benjamin, thanks for the quick reply! Yes, it did. :) The mechanics sound cool too so I bought it. Cheers, Robert.
Customer avatar
Benjamin A June 23, 2022 3:13 am UTC
PUBLISHER
Thanks for your support!

I'd appreciate any feedback you've got. Enjoy!
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Product Information
Author(s)
Artist(s)
Rule System(s)
Pages
157
File Size:
41.87 MB
Format
Original electronic
Scanned image
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Original electronic format
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File Last Updated:
June 24, 2022
This title was added to our catalog on June 22, 2022.
Publisher
Cogsworther's Workshop
Publisher Average Rating