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100 Space Facility Quirks - Vol 1: Ruins

100 Space Facility Quirks - Vol 1: Ruins

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Deep space facilities can be spaceports, space stations, bunkers, moon bases, cities, industrial installations, outposts, colonies, or scientific research stations. These facilities can act like homes and workplaces for both a crew and/or a population that can last for a few decades or centuries. And over time, disasters and accidents will naturally alter a facility and throw it into disrepair and chaos. And over time, these ruins can either challenge an area into rebuilding, or become a dark corner where all kinds of grim forces are at play.

This list is intended for any space setting (like Traveller, Star Wars, Star Trek, Space Opera, Rifts, Babylon 5, Cyberpunk, The Expanse, Mothership, Red Dwarf, etc.) where technology is not necessarily uniform or simple. This roleplaying tool gives you dozens of different ways to add a new and exciting dimension to a damaged or abandoned part of that lonely corner of the cosmos.

This Roll Percentile list has one hundred possible results in this format:

Roll result: A brief description of a strange feature for the damaged / broken section of this facility.

Example 101: About 10% of the ruins are occupied by squatters who live in the ruins by choice as a way to dodge the cost of rent / taxes.

 
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Product Information
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Pages
2
Publisher Stock #
D10D-D015
File Size:
2.12 MB
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Original electronic
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File Last Updated:
June 10, 2022
This title was added to our catalog on June 10, 2022.
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D10 Dimensions
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