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Shadowrun: Sixth World Companion (Core Character Rulebook)
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Shadowrun: Sixth World Companion (Core Character Rulebook)

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Dream it, be it

The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you.

If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game table for you to build your vision of what your runner should be.

Sixth World Companion is the core player resource book for Shadowrun, Sixth World.

 
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Discussions (1)
Customer avatar
Rion S May 14, 2022 3:03 am UTC
PURCHASER
Wow, I gotta say, as someone who was not impressed with 6e, they did a good job with this one. If you have an issue with a rule, they probably have a fix in here, or at least you'll know the scale to apply if you riff on something they published. With 3 alternate character generation options, and multiple rules fixes, clarifications, and expansions, this is the book for the GM, as well as for the players to really go in depth with.

On the upside, you have all the options. On the downside, some assembly definitely required. Shadowrun is a kitched-sink game, and this deepens that sink by a lot, for good and bad. Still reading through it, but I found options I was looking for and hoping for, and more than just one for each issue.

Does it "solve the Armor problem"? Yes. In your choice of ways.
Does it "solve the Strength problem"? Yes. In your choice of ways.
Does it give you options to fiddle with how the Edge system works? Yes. In your choice of...See more
Customer avatar
Michael R May 14, 2022 10:31 am UTC
I am going to be the cynic here that indicates that it sounds like that CGL took all the things that should have been free errata and are now charging for them as rules variants in their newest attempt to squeeze all the money from the IP as possible. However, I am very jaded about this given it was SR6th that made me want to stop playing Shadowrun.
Customer avatar
Allegra V May 14, 2022 1:30 pm UTC
PURCHASER
Disagree with @Michael's take. Errata and rules overhauls are two different beasts.

From reading this book, this falls into the latter. Just the 17 pages from Ways to Play will completely change the game experience. I suppose you could argue one way or the other on if one or more of the alternate rules in that section should just be added into the main book, but given that some 6e campaigns have been going on for a few years now, that would just be confusing to folks.

Not to mention that the other 190 pages give contacts, heat, rep, lifestyle, HMHVV, changelings, equipment packs, character creation, and GM advice. This is stuff that traditionally does not go into SR's CRB (sadly, that includes GM advice), so I see no reason why it should be free.
Customer avatar
Dani J May 14, 2022 2:18 pm UTC
This seems more like pathfinder unchained take rather than an errata. Welcoming one that I looked forward to in this edition.
Customer avatar
Nathaniel B May 14, 2022 8:29 pm UTC
@Allegra V

They never should have released the Core Book in the state they did.
Customer avatar
Rion S May 15, 2022 4:19 am UTC
PURCHASER
As far as the rules options go, sure, they are selling us several years of houserules consolidated and (presumably) vetted for compatibility. However, there's a lot more than that happening in the book. I feel your cynicism though. 4e was the last edition I played. That said, I could probably take what's in here and make SR6 work for me. I'd have to make a custom rule book, but it would be much easier with what's here.
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Product Information
Silver seller
Pages
210
Publisher Stock #
E-CAT28005
File Size:
110.21 MB
Format
Original electronic
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File Last Updated:
May 13, 2022
This title was added to our catalog on May 13, 2022.