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Warhammer Fantasy Roleplay: Lustria

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A MYSTERIOUS NEW WORLD OF GRIM AND PERILOUS ADVENTURE

Far from the shores of the Old World, across the Great Ocean, is the mysterious continent of Lustria. Tales tell of troves of golden treasure and repositories of arcane lore ready for the taking by those bold enough to risk it. Each week it seems that another ship full of hopeful adventurers departs to this new world on a voyage of exploration.

 But those who make landfall on the shores of Lustria find themselves in an environment that is wholly inimical to warm-blooded life. The jungles seethe with venomous snakes, carnivorous lizards, poisonous flora, and deadly disease. The few precarious settlements that cling to the coast arouse the ire of Lustria’s oldest inhabitants, the Lizardmen, who sally forth from their temple-cities to destroy all who encroach on their territory.

 This book contains all players and GMs of Warhammer Fantasy Roleplay need to set their adventures in the mysterious continent of Lustria. The book contains articles on:

 

      The history of Lustria, from the coming of the enigmatic Old Ones and the height of Lizardman civilization, to the present day, when the plans of the Old Ones are disputed by those who seek to carry them out, and younger warm-blooded species seek to rob Lustria of its wealth.

      The great temple-city of Tlaxtlan, home to a multitude of Lizardmen and centre of devotions to the impassive and unshakeable Old One Tlazcotl.

      The ruined temple-city of Quetza, an old lair of the Skaven of Clan Pestilens that houses many terrible secrets and brooding plagues.

      Skeggi, a Norse foothold of raiders and traders to the north of Lustria where adventurers may get rich quick, but more likely die trying.

      The Citadel of Dawn, a High Elf fortress and port on the southern cape, threatened by the ambitions of the notorious Dark Elf corsair Lokhir Fellheart.

      The Vampire Coast, a marshy morass of mangrove swamp within which Arch-Commodore Luthor Harkon holds his court of the undead and plots to expand his realm.

      Great new rules for explorer careers, founding and managing a settlement, Lizardmen of several different species, events and endeavours, parasitic diseases, monstrous creatures of the Lustrian jungle, and fully playable Skink Characters.

 


Cubicle 7 Entertainment Ltd.© Copyright Games Workshop Limited 2023

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Discussions (2)
Customer avatar
Osiris T March 20, 2023 11:48 pm UTC
so when do we get our print option?
Customer avatar
Marcin T March 19, 2023 4:48 pm UTC
Finally a Lizardmen character option for players, how long do we have to wait to play other races other that human, dwarf and wood elf. Loved playing as an Ogre. Probarly have to homebrew Saurus or a Kroxigor to play as, hopefully this has the stats for them.
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Customer avatar
Joseph B March 20, 2023 3:15 pm UTC
Ogres, halflings and gnomes already have character options for players in 4e (Archives of The Empire II, Core Rules, and Rough Nights & Hard Days respectively).
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Customer avatar
Marcin T March 20, 2023 4:03 pm UTC
Im not even counting halfings, barely anyone plays them. Not sure about gnomes thou. And as i mentioned, already played as an Ogre and it was very fun.

What im talking about are rulebooks for playing as Skaven, Lizardmen, Dark Elves, High elves (from Ulthan) and even Tomb Kings. One of my friend would love to play as a vampire from the Vampire Coasts.

Books about their culture, how to roleplay them, their stuff and magic. So sick of the basic races, and it not just me but my friends also want to experience something new. And there is barely any stuff out there for any information about them.
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Product Information
Electrum seller
Pages
224
Publisher Stock #
CB72477PDF
File Size:
132.86 MB
Format
Original electronic
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File Last Updated:
March 15, 2023
This title was added to our catalog on March 15, 2023.