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The Deck Of Rules

The Deck Of Rules

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The deck of rules is a collection of mechanisms, many of them cut and adapted from existing games, with a few original bits here and there. These mechanisms have been sorted into six categories: 

1. Resolution: Basic methods for rolling dice, playing cards, or the like to generate 'hits' that are then used with...

 2. Stakes: Ways to apply the 'hits' generates by resolution and turn them into actual fictional results.

 3. Stats: Some ways to set up core numbers that represent capabilities for the player character. 

4. Bonuses: Additional bits the player might call on to improve their chances in resolution. 

5. Tracking: Pools of points, things to count, spend, and regain. 

6. Extras: Other rules that don't fit in any of the above categories


The deck of rules is intended to have a few uses:

1. Rapid Prototyping: Whether you want to pile the elements in the deck together to make a quick game, or take that one neat mechanic you've got and add enough stuff around it to bring it up to playability, the deck can give you the basic materials to get moving quickly, with refinements to be added as you go along.

2. Bits Boxing: When you want to adjust an existing game, whether your own design or someone else's, it's often handy to have a bunch of "spare parts" available to shuffle through.  Even if you don't find that exact thing you need, it gets the brain moving. 

3. Idle Tinkering: Messing around with the deck options, combining them and pulling them apart again, looking for something that might be worth expanding on, is simply amusing in itself.

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Discussions (3)
Customer avatar
TK C March 11, 2022 1:42 pm UTC
What license/copyright is this under? (In case I wanted to print something out or use a rule in a game design.)
Customer avatar
Levi K March 11, 2022 4:31 pm UTC
It's copyright to, well, me, but there's no real cause that I can tell for a license. I explain:

Mechanics themselves can't be copyrighted, only the specific expression of them.

And if you're using these mechanics in a game and publishing it, I would strongly expect you'd be rewriting the text when you integrated all the pieces.

Which means you'd be using a different expression... Which means that copyright wouldn't apply. At most, it'd be an argument about "sampling" or some such, which I don't have any objection to in the first place.

So there doesn't seem to be a reason for a license?

If you want to print and share and all that: You absolutely have my permission to have at it in basically whatever way you like other than copying the whole thing verbatim and slapping a different name on it.
Customer avatar
TK C March 12, 2022 4:24 am UTC
Perfect! Thank you very much! (I'm having a scream right now by toying with combining Ante and Escalation to create a courtly intrigue game to ruin friendships.)
Customer avatar
Jacques M February 06, 2022 6:43 am UTC
Hi ! It's a fantastic tool for game design you made here !
I would like to translate it in french. Are you agree with that ?
Customer avatar
Levi K March 11, 2022 4:25 pm UTC
By all means, have at it!
Customer avatar
Harold A February 01, 2022 11:57 pm UTC
I wish this was an actual deck.
Customer avatar
Levi K February 02, 2022 12:09 am UTC
Good news! I'm laying it out as one, and will likely be setting it up and ordering a proof this week; after proofing and so on is done, it'll be here print-on-demand.
Customer avatar
Harold A February 02, 2022 3:36 am UTC
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File Last Updated:
January 26, 2022
This title was added to our catalog on January 26, 2022.
Amagi Games
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