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The Terrain Randomizer
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The Terrain Randomizer

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No more boring fights!

How many times have your combats happened in a bland 2D map with no interesting tactical options? If you have time to prepare an encounter, you can craft a detailed map with flavorful options and a varied environment. If you're improvising or playing solo, you won't have that luxury. Usually, in this kind of games we don’t plan our encounters (or almost anything) in advance, relying on oracles and random tables to generate the story as we play. While there’s a plethora of available tools, there is none that covers combat terrain. The best combats are the ones in which the environment plays a crucial part: hindering movement, restricting options, adding new dangers, being a hazard, blocking entries… nothing is more boring than fighting in an empty room, where combatants are stuck in a loop of repetitive dice rolls until someone dies. 

This book injects tactical depth with minimal player effort. Here you’ll find:

The Zones Generator: how to split your terrain into Zones, characterised by a descriptor and, optionally, an elevation attribute.

The Terrain Decorator: a method to tie the descriptive Zones from the Zones Generator with the mechanics of the RPG you’re playing.

You can find a video tutorial of this book at my Youtube channel, RPG Tips:


 
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Discussions (4)
Customer avatar
Lee S June 07, 2021 1:26 pm UTC
PURCHASER
This should work well with brainstorming skirmish scenes for Five Parsecs. Will give it a try.
Customer avatar
José Manuel N June 03, 2021 10:27 am UTC
PUBLISHER
A review copied from Reddit (https://reddit.com/r/mythic_gme/comments/nqhjyb/introducing_the_terrain_randomizer/):

Picked this up, and almost immediately after reading, it got added to my solo rules binder. A wonderful product. Figured I would share my experience with it, in case anyone is on the fence about getting it.
I run a solo Fate game that involves traveling to various game worlds, so I love that the descriptions for the zones and such are setting agnostic. It does take a bit more time to generate things than a quick descriptor check for the overall battlefield, but it is well worth it. Probably won't use it for every single fight, but it is great for those dramatic or important scenes.
My PC was in a Cyberpunk setting, trying to rescue a contact from a military/security megacorp. I fought my way through the building (generated using the Location Crafter), eventually arriving at the location the contact was held at. So I used the Terrain Randomizer to build the area. Got an area...See more
Customer avatar
Andrew M June 02, 2021 8:17 pm UTC
PURCHASER
Preview please
Customer avatar
José Manuel N June 02, 2021 11:07 pm UTC
PUBLISHER
Done!
Customer avatar
Andrew M June 05, 2021 9:52 pm UTC
PURCHASER
Thanks. Purchased, and I may comment or review.
Customer avatar
Terry A June 01, 2021 8:39 pm UTC
The video is flagged private.
Customer avatar
José Manuel N June 01, 2021 8:55 pm UTC
PUBLISHER
Should be public already. It already has some views / comments.
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Electrum seller
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Pages
22
File Size:
17.95 MB
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Original electronic
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File Last Updated:
June 02, 2021
This title was added to our catalog on June 01, 2021.
Publisher
Crimson Scholar Press
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