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Hard Wired Island

Hard Wired Island

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$30.00

THE YEAR IS 2020

Humanity has spread to space. GRAND CROSS is a space station orbiting Earth, a high-tech city, and a gateway to the stars. But in this distant future, it's in crisis...

HARD WIRED ISLAND is a retrofuture cyberpunk TTRPG, inspired by 90s anime. This 397-page PDF includes:

  • An easy-to-learn system where social actions and problem-solving skills are at least as important as hacking and getting into fights.
  • A shorter player reference document for quick rule access.
  • An alternate 2020 setting in an O'Neill cylinder near Earth.
  • Descriptions of the many areas of Grand Cross, from the busy downtown Voyager Ward to the high-tech parkland of Mariposa to the Agriculture Ring that feeds the station.
  • Six Occupations, including the Fixer, the Hacker, and the Influencer, along with a plethora of character options.
  • Over 100 detailed NPC descriptions, from corporate heavyweights to android crime lords to just regular citizens of an Earth-orbit city.
  • A flexible mission prep system that allows characters to adapt their plans on the fly without wasting their earlier efforts.
  • A wealth system that tracks the financial burdens placed on you by the capitalist system you live in.
  • A cybernetics system that doesn't dehumanize you for installing augments.
  • A lot of great art from a lot of great artists.
(For a preview of the game, see the Hard Wired Island Kickstarter Preview.)

View from the space station interior

Cyberpunk

When we say HARD WIRED ISLAND is cyberpunk, here's what that means to us.

  • Capitalism? No thanks. Good cyberpunk is anti-capitalist. It's about how technology without ethics can make social inequality worse. The wealthy use it to cement their power and perpetuate the status quo, while marginalized communities are kept that way. The PCs want to use it to break the current system. They work against their enemies, not for them.
  • Cyberpunk should be relevant. It is a study of where our society could go in the coming years. The issues faced by people in a cyberpunk setting should have some relevance to issues faced by the audience, even if they're not the same. Retro future, present problems.
  • Cybernetics are not inherently good or bad. Like most tech, what matters is how it's used. In Hard Wired Island, the problem is that cybernetics often serves the needs of capital rather than people; Any alienating or dysphoric effects come from being reshaped into some corporation's property. There is no mechanic that suggests wearing a prosthetic makes you less human, or prone to mental illness; instead, the tradeoff of augments is adding to your financial burdens.
  • Cyberpunk is not just an aesthetic. Cyberpunk shouldn't just be about the neon-lit adventures of a group of trenchcoat futurists as they amass wealth and power through violence. Hard Wired Island is about a group of marginalized people using technology to try to change the status quo.
  • Many perspectives. Good cyberpunk examines how technology and power intersect in many different communities. As an orbital space station, the city of Grand Cross can and should include perspectives from all over the world. The setting includes cyborgs and androids, but they're not stand-ins for minorities; they have their own identities and issues, which can change depending on how they intersect with other things.
Cyborg sample PC

System

HARD WIRED ISLAND's system uses six-sided dice.

  • The system includes rules and unique actions for Social situations, Stealth, Hacking, and Conflict.
  • Each character has one or more Occupations, which define how your character solves problems: the Fixer, the Hacker, the Influencer, the Operator, the Soldier, the Street Fighter, and the Thief. Each has its own unique abilities.
  • Instead of wealth, characters track their Burden, which represents how comfortably they can live on Grand Cross. Between missions, characters can suffer an Economic Shock that affects how well they can perform; higher Burdens risk more frequent Shocks.
  • Before missions, characters create a pool of points called Prep which can be spent later on items, flashbacks, and other bonuses. This flexible system allows characters to adapt and change their plans on the fly without wasting their earlier efforts.
  • Characters can install cybernetic Augments to improve themselves, at the cost of increasing their Burden. (Cosmetic and medical Augments are free, so if you just want to have cat ears or a cyber-arm without any bonuses, go for it!) You can even replace your body with a full-body prosthetic.
  • Further rules allow characters to grow and call on a Community of side characters during play, or make a little extra side-cash with a Gig Work App.
 
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Reviews (2)
Discussions (16)
Customer avatar
Julian P May 06, 2021 1:48 pm UTC
PURCHASER
Thanks for adding the fillable character sheet, those are nice to have for any game, I think. That said, I noticed a problem: The fields for the "Cool" and "Clever" skills are somehow linked, so that if you fill in one, the other automatically has the same value filled in. This doesn't make sense, since you are supposed to assign different values to all 4 skills at character creation (if I'm not mistaken). Both fields are named "Ability Skill_Row_1" (this is what BOTH fields display when I hover the mouse over them). Maybe this has something to do with it?
Customer avatar
Jeff M May 06, 2021 8:14 am UTC
PURCHASER
Hey guys, at first I thought Grand Cross was inspired by Gundam, after reading the inspirations and sources : yup it s definitely from Policenauts (''Like in my anime'' Otacon at Black Moses)
Customer avatar
Benji T May 02, 2021 1:12 pm UTC
Not a typo, but there are two entries for Neo Rio on page 393. I'm all for having more Neo Rio's, but pointing it out just in case it wasn't intentional
Customer avatar
Kyrinn S. E May 02, 2021 4:49 am UTC
What are the origins of your, 'What Cyberpunk Means to Us', bullet-points?
Customer avatar
KarlEmil N May 03, 2021 1:32 pm UTC
If anything, to finally retake the genre from the people who have completely misunderstood or corrupted it to make it a set dressing and not a message, the message of anti-capitalism.

Lots of respect, I wanna take a look at this.
Customer avatar
Jude S April 29, 2021 2:13 am UTC
PURCHASER
Is there much in the way of spacefaring in this game? I saw in the comments you mentioned that Cowboy Bebop was an inspiration for this, so I wanted to know if you could do something along those lines.
Customer avatar
April 29, 2021 2:58 pm UTC
PURCHASER
I'm wondering that too. I'd like to maybe homebrew an alt-setting with multiple (exploitive) L5 stations and movement between them.
Customer avatar
Freyja Katra E April 29, 2021 5:05 pm UTC
Hey there! The setting of the game assumes you will stay on one space station and that space travel Bebop style isn't there yet. The bebop inspiration was more about space as a cosmopolitan, international phenomenon of varied people in urban landscapes. There's nothing that says you can't change the setting, however.

Hope that helps!
Customer avatar
April 28, 2021 9:00 am UTC
PURCHASER
Trying real hard to wait to be able to get print + pdf together...
Customer avatar
Greg S April 27, 2021 1:18 am UTC
Is this going to be available for Print On Demand? I like my RPG games in print.
Customer avatar
Kai T April 27, 2021 2:24 am UTC
Per another comment, "Not POD, but we're planning to do a proper print/distribution run of these sometime next month."
Customer avatar
Wayne R April 26, 2021 8:47 pm UTC
Thanks again for the quickstart! The game looks fantastic! My follow up question is do you have any plans to support virtual tabletops. I personally use FoundryVTT but am curious in general. Cheers!
Customer avatar
Paul M April 28, 2021 2:22 pm UTC
PUBLISHER
No plans yet (and I don't know what VTTs people use these days), but I made a Roll20 module for my last big project (Breakfast Cult) and it was a lot of fun. I'll think about it once I wrap up print/the KS/etc., but if it did happen it'd be a ways off, so no promises!
Customer avatar
sean K April 25, 2021 6:18 pm UTC
Ok this looks cool, I like the rolld6's aspect (its similar to a few other RPG's I've played) and the concept of it being based off of 90's anime is interesting Aspect to play around with and the 2 pieces of art I can see look stunning, but I was wondering how these aspects work together, at least from your view?

I've seen Cyberpunk Red and their thing is cool, but yours looks like a original take on the cyberpunk genera. I'm hoping that Hard Wired Island is a good book/system but I have seen some systems that have a original idea and everything but failed to make the gameplay fun/work to well, I do know I'm going to try the mechanics with a few friends but its not a lot to go on for setting so it would be more to judge how well the game play's VS's how well the ideas for the setting is done...
Customer avatar
Colin C April 25, 2021 8:16 am UTC
I'm intrigued by this game. How does it deal with movement and range in combat? Concrete, e.g. move X meters, that gun has a range of Y meters, etc. OR abstract, e.g. broad, loose range bands and narrative areas, simple movement of move one band/area per action?
Customer avatar
Paul M April 25, 2021 1:01 pm UTC
PUBLISHER
Conflict is on the abstract side! Areas are mostly defined by Arena Tags, which describe what the conditions are like (close quarters, bad footing, hazardous, etc.) and may apply a penalty to certain actions (e.g. in Close Quarters arenas, guns are disadvantaged against melee attacks). Beyond that combat is mostly about how you describe it.
Customer avatar
Colin C April 26, 2021 2:42 am UTC
Many thanks, that's all good to hear.
Customer avatar
Phillip G April 25, 2021 12:58 am UTC
PURCHASER
I can't find a character sheet anywhere online.
Customer avatar
Paul M April 26, 2021 1:35 pm UTC
PUBLISHER
Hey! I posted a preview doc while we were running the Kickstarter, and I've brought it back as a demo for now while I get a proper one in place. I've uploaded the character sheet there for now:

https://www.drivethrurpg.com/product/275946/Hard-Wired-Island-Kickstarter-Preview
Customer avatar
Curt M April 24, 2021 7:35 am UTC
Are there hardsuits and mechs in this game?
Customer avatar
Paul M April 24, 2021 12:58 pm UTC
PUBLISHER
Mechs, no. Hardsuits, yes!

Basically, the game has rules for combining Assets (items), and a Hardsuit is a combination of the Combat Armor and Powered Exoskeleton Assets. You can start with the Hardsuit at character creation, or pick up one half at chargen and "upgrade" it into the Hardsuit later. (One of the sample PCs does it that way so she can start with a motorcycle.)
Customer avatar
Gary A April 23, 2021 8:39 pm UTC
Will there be a POD option for this?
Customer avatar
Paul M April 24, 2021 12:51 pm UTC
PUBLISHER
Not POD, but we're planning to do a proper print/distribution run of these sometime next month. (We're waiting a bit to iron out any typos and get reader feedback.)
Customer avatar
Gary A April 24, 2021 3:44 pm UTC
Fantastic! Where will we be able to order them from?
Customer avatar
Paul M April 25, 2021 12:51 pm UTC
PUBLISHER
We changed our plans recently, so I'll have to get back to you when they're finalized, but now that the game is out it should be this or next week! I'll post another comment when I'm sure.
Customer avatar
DIOGO A April 25, 2021 1:39 pm UTC
Hi, Paul, will you be able to ship with tracking to Brazil ? UPS/Fedex/DHL all provide it !
Customer avatar
Mr S C April 26, 2021 9:55 pm UTC
Are you planning to publish it in partnership with one of the larger publishers, such as Modiphius, or independently?

And will distribution be primarily in the U.S. or more widespread (in my case I am hoping for UK)?
Customer avatar
Paul M April 27, 2021 11:56 am UTC
PUBLISHER
We're aiming to go through a publisher/fulfillment house. We funded this through Kickstarter, so we're aiming to go through someone who can ship to all backers—which includes people in Brazil and the UK. If things go well I should be able to post the details this week!
Customer avatar
Julien G April 22, 2021 2:15 pm UTC
Does anyone know what are the "90s anime" referred in the blurb? There's a cat girl and a DBZ or SF-inspired martial artist on the cover, so I'm not sure.
Customer avatar
Paul M April 22, 2021 2:55 pm UTC
PUBLISHER
Hey! So the big ones are:

- Ghost in the Shell: We went lighter on mind-affecting cybernetics for setting reasons, but GitS inspired a lot of the setting (including how cybernetics are approached).
- Cowboy Bebop: A lot of the way the setting was written is inspired by the way Cowboy Bebop does it. I really liked the way the world of Cowboy Bebop felt real, with lots of characters who are just ordinary people trying to scrape by in a sci-fi world, and I tried to recreate that feeling here. ​You can also be a bounty hunter and tangle with criminal gangs if that's the part you like.
- Bubblegum Crisis: Most of the scenarios provided are about a corporate conspiracy involving new cybernetic life forms that have escaped into the station.

Beyond that, it's generally inspired by old sci-fi anime and the way they would often set their sci-fi future in, say, 2015 or something.
Customer avatar
Julien G April 22, 2021 9:40 pm UTC
Thanks a bunch! I'm gonna check the preview now.
Customer avatar
norbert P April 23, 2021 12:44 pm UTC
PURCHASER
Morning Paul....Im a small YouTube channel and some of my followers are interested but the price is a lil on the step side, any chance this poor YouTuber can get a review pdf copy, I would of course give a full review on the channel...
heres my review of Frontier Space:https://www.youtube.com/watch?v=4lldt2UshDQ&t=20s
Customer avatar
Robert P April 24, 2021 10:58 am UTC
Why don't you just buy it and review it? I'm sure the developer isn't rolling in cash either.
Customer avatar
Joshua C April 25, 2021 6:47 am UTC
I don't think he's wrong in asking. As a random person walking in on this PDF, it seems to be in direct competition with Cyberpunk RED, which is on its fourth edition and has been around for multiple decades and has a massive marketing budget and a video game. Even though this game has some interesting concepts it could be played out in RED or the dozen-plus other systems that are a fraction of the price. The system is completely unknown... it would do the developer a direct service to release a quick start guide or a free version that lacks art and the GM section (or whatnot) so people can fall in love and want to invest in the product. It also wouldn't hurt to get the developer on one of the RPG interview shows, like Mr. Mean (above) or Mildra, or get the game out to RPG reviewers. Without more info, most people are going to wait until a title like this is steeply discounted and by then it'll be lost in the noise. Just some thoughts from an RPG collector.
Customer avatar
seph D April 26, 2021 10:25 am UTC
Totally. I never get why some indie developers try to get cred instead of "street cred". I saw so much times when even an interesting indie game is left without supplements (not even new gamelines from the studios) just because the overprice. Look around guys! There are so many corebooks with larger page count, higher art quality and more unique setting themes that cost less.
Customer avatar
Kai T April 26, 2021 10:55 am UTC
seph D: I'm about to blow your mind, are you ready? Indie RPG publishers don't get a discount on groceries and rent because they've made an RPG, you can't actually subsist off of exposure. Also the RPG industry has historically undercharged for the amount of work and production value that goes into the average game because when they try to price it fairly people like you crawl out of the woodwork to complain about it, and your attitude boils down to "I'm happy to let them undercharge actually, because all I care about is myself." People really just go online and let everyone know how self-centered they are as a flex.
Customer avatar
seph D April 26, 2021 11:04 am UTC
Well in the end they are the only ones who can potentially suffer from this price, not gaining needed attention and fanbase. If it's their choice - so be it.
Customer avatar
Kai T April 26, 2021 12:10 pm UTC
Imagine not undercutting yourself to placate the "selfish demanding asshole" demographic.
Customer avatar
seph D April 26, 2021 12:59 pm UTC
Maybe it's for you to do so. For some of us 30$ is about 1/10 of monthly sallary.
It's PDF. You don't need to print it and once the job is done you can sell 100 or 1,000,000 copies of it. Thus probably its best that more people buy it (especially in the first days which boosts the popularity) and squeezing the most cash out of any single copy.
I'll tell you a secret: there are many people who prefer to just pirate overpriced PDFs and not buying it later just because they've seen the same quality much cheeper, even if the game is generally good.
Customer avatar
Kai T April 26, 2021 1:09 pm UTC
@seph D: Which is entirely your prerogative, but also someone struggling financially should (one would hope) be more understanding why somebody else doesn't want to sell their labor at an unsustainable cost rather than going up to them like a huffy customer telling the clerk behind the counter they could totally get a hammer for two dollars less off of Amazon, nobody asked and nobody cares.

edit; oh cool and now we're getting the same bullshit "econ 101" drivel that everyone who doesn't want to pay a fair price thinks is gonna sway people, I'm pretty sure everyone involved in this project is extremely aware internet piracy exists, but thanks for the pro tip random gamer.
Customer avatar
Wayne R April 26, 2021 1:18 pm UTC
I got to be honest, I'm kinda with seph on this one. Now, I'm not saying they shouldn't charge what they are for the product, but for that kind of outlay they should DEFINITELY have a quick start, or links to actual plays etc. This is especially true for a brand with no real knock out hits or history (that I know of anyway). The game looks very interesting and may very well be worth the $$/££, but not many people are going to gamble on that spend when there are literally dozens of alternatives....no matter how amazing this might be. :(
Customer avatar
seph D April 26, 2021 1:21 pm UTC
@Kai T: that's true. But you completely ignore the other part of my post about this being a virtual file and not a physical copy which makes it one time job to do for potentially indefinate profit. And the price is one of the things that influence the most on how much copies would be sold which in turn, WOW, affects the final payoff to the authors for the same amount of work done.
If the game is good (and I guess it is, at least the preview looks quite promising) I really wish the authors to succeed, but we should be honest with ourselves and see that they are competing with mastodons of the industry with a price which steers many of the potential buyers away from this particular game and towards much more hyped Cyberpunk RED, Altered Carbon, etc.
Customer avatar
Freyja Katra E April 26, 2021 1:25 pm UTC
See, here's the thing; I could go into years of unpaid labor. I could go into art and writing and layout costs. I could go into how undervaluing a product for sale makes it sell *less,* not *more*, as born out by dozens of studies. I could go into how the game is fairly priced for its size and quality even comparing to other products on this site. I could go into how large businesses undervalue products deliberately to keep indie competition down. I could go into how piracy doesn't represent lost sales to begin with, because anyone who does either can't afford or would have pirated regardless, also as born out by dozens of studies.

But I won't, because you're not buying this book, so I don't have to justify myself. You get to decide whether it's worth 30 dollars, but the important thing is, *so do we.* And we think our work is worth that much. If you don't, that's not our problem. Enjoy whatever your dollar is worth.
Customer avatar
Kai T April 26, 2021 1:29 pm UTC
@seph D: It being a pdf doesn't actually matter, because making a pdf is still work. Writing doesn't magically appear out of nowhere, game design doesn't fall from the sky like rain, art doesn't grow on trees, nor does editing and layout. And pdfs do not actually generate indefinite profit either. "This is just digital, why should I pay a fair price for it" is a non-starter argument, especially when the price is actually a pretty reasonable one. None of the creators involved in this project are wide-eyed neophytes taking their first stumbling steps into an unfamiliar industry, and I'm sorry but $30 for a near 400 page game with full color art and professional layout is not an exorbitant price unless you've been cryogenically frozen since 2004.
Customer avatar
seph D April 26, 2021 1:36 pm UTC
@Freyja Katra E, true. But maybe I would buy it if it was even 5$ cheaper. And I think it's not so bad for the authors to know what is a reason for some not buying it. It's sometimes hard to understand why your intended reader (viewer/gamer/listener whatever it's appropriate to all entertainment market) doesn't buy as you thought/hope they would. Such comments just give another point of view and not only: eat the XXX we give you or shut up.
P.S. I don't say this one is XXX, but quite often there are shitty products with high price and there is nothing criminal to pointing out that the price seems too much.
P.P.S. and most of the now mastodons were indie too, even those who came pretty recently like Free League. So this is not so good excuse. And if you never knew it, most pirates use pirating as a sort of preview before they actually buy the book thus comparing the price asked for the product gained.
Customer avatar
Freyja Katra E April 26, 2021 1:39 pm UTC
@seph D: I just need you to understand you are arguing with multiple industry professionals with years of experience that they don't know how their industry works.

We do.

As for piracy; no, they do not. I am entirely aware my book is being pirated right now and I consider none of them potential customers, because that is not how piracy works. This is a settled question. https://www.mcvuk.com/development-news/no-evidence-that-piracy-affects-video-game-sales-eu-commission/
Customer avatar
seph D April 26, 2021 1:41 pm UTC
@Freyja Katra E, I'm really happy for you. And yeah, it's a great argument "I have experience, I know better."

As for piracy: well there is much more then one such person I know who pirates specifically as preview and then buy the games they like. Both TTRPGs and video games. If it really statistically doesn't matter at all, well why the hell AAA studios spend so much money on Denuvo ;) Pirating also has some good stuff for the industry in terms of many more people getting to know a game that otherwise they would not and supporting the developers. But as I see (only from my expirience) it generally works worse with high price stuff.
Customer avatar
Paul M April 26, 2021 1:48 pm UTC
PUBLISHER
Hey folks. Just to be clear:

- So there was a quickstart - we made one as a preview before the Kickstarter that funded this game. I briefly made it private while I got an updated one sorted out, but as getting print done is still eating up my time, I've decided to make it public again until I make a new one. The final version of the game has been expanded with more rules and art, but this should give you a rough idea:

https://www.drivethrurpg.com/product/275946/Hard-Wired-Island-Kickstarter-Preview

- I believe there are APs of the above quickstart, but as DriveThruRPG only allows certain kinds of external links I'm not sure where people normally put them.

- I'm comfortable with the price. I've made a few games before that have a bunch of fans (if you're curious: my last big project was Breakfast Cult, which was published by someone else but can be searched up if you're interested, and I also made Oh, Dang! Bigfoot Stole My Car With My Friend's Birthday Present...See more
Customer avatar
seph D April 26, 2021 1:55 pm UTC
@Paul M, thank you for your answer. It really is joy to see an adecuate description of your position. The self imposed "defenders" before were too easy on insults. I didn't knew the game was kickstarted so it mostly nullifies my complains because you already found your fanbase.
Wish you luck and success!
Customer avatar
Kai T April 26, 2021 1:56 pm UTC
"If it really statistically doesn't matter at all, well why the hell AAA studios spend so much money on Denuvo" because capitalism will attempt to squeeze hypothetical profits out of a thing even if it's literally counterproductive for them to do so, making things worse and more inconvenient for everyone involved, you can find out more about what this looks like in the hot new tabletop roleplaying game Hard Wired Island, available for a very reasonable industry-standard price of $30 USD.
Customer avatar
Freyja Katra E April 26, 2021 2:01 pm UTC
seph D: AAA studios spend so much on Denuvo because it tracks play statistics which can be used for development of other products or sold for money. Preventing piracy is basically a non-issue, even if that's the supposed stated function of the software. I know this because I've asked people in the industry, instead of assuming that what corporations say is true at face value. This has also allowed certain developers to charge more or use the lack of piracy tracking software as free advertising, where previously this would not have been a thing at all. On top of that, sometimes Denuvo and other software is licensed purely because one or two executives near the top believe myths and nonsense and make decisions based on those regardless of what the facts say, because the makers of Denuvo rely on the myth of piracy representing lost sales in order to sell their product.

It turns out asking people in industries is valuable, their experience has a lot of worth, and lecturing them using corporate propaganda...See more
Customer avatar
seph D April 26, 2021 2:16 pm UTC
@Freyja Katra E, you have a point here.
I heared you and you seem right.
Just please try another time not to point on you "know more" on something then someone else. It generally creates a feeling of elitism from your side and it's not working well when you try to make a point.
You can generally say "I know a guy who knows a guy" to explain anything thus it's not so easy to trust you with such things especially after one of your first arguments was "just trust me I have experience". I don't know who you are, and what you say can easily be anti-corporate propaganda or a clever way to sell a product you could helped creating.
Customer avatar
Freyja Katra E April 26, 2021 2:29 pm UTC
seph D: You literally have spent the last multiple hours stating things as if they were fact, *because you thought you knew better than multiple industry professionals*, and are now complaining someone pointed out you don't.

You literally thought you knew better. And stated why you thought so. And now you're complaining someone did it to you.

I don't have words. Enjoy your life.
Customer avatar
seph D April 26, 2021 2:32 pm UTC
@Freyja Katra E, if you found somewhere that I stated that all I say is a solid fact and not my opinion: WHAAAAT? If I would think so, do you really believe you could change my mind somehow? I also would like that stubborn people on the Internet would change their mind after they hear logical arguments! But they don't. But I do.
Customer avatar
April 26, 2021 4:17 pm UTC
PURCHASER
...well. *That* part came out of nowhere....
Customer avatar
Wayne R April 26, 2021 7:45 pm UTC
@Paul M - Thanks for quick start link! Looking forward to diving into it! Hopefully you'll find a way to get some actual plays or review video links displayed at some stage, every little bit helps when trying to get people like me to move from curious browser to buyer! ;)
Customer avatar
Kamran H April 26, 2021 7:51 pm UTC
Do you even know what point you are trying to make anymore? Your arguements are fucking wild.

Feels like a lot of wasted effort on a game you haven't even read. Maybe buy it and see if its worth the money? Or read the previews, or talk to people who've already gotten the game. Not worth the time to yell at a couple of indie devs about how their game is "overpriced" and invoke very strange arguements about isreali bankers.

For my point I think its worth the money. Its a great book.
Customer avatar
seph D April 26, 2021 8:08 pm UTC
@Kamran H, I used this argument as an example of group of people who earn their salary while making a job which is being a "professional" means, but they do it poorly (I worked with those people as a banker myself). So my point is: being a professional doesn't necessarily mean that you are good at something thus cannot by itself be treated as a proper argument in a discussion which was used by Freyja Katra E a couple of times. Hope now you understand my point.
Also this discussion was kinda funny in some strange way so it worth the time and made me laugh a lot)))
And yeah, the quickstart of the book seems nice so it is definetly a thing I'll consider to buy.
Customer avatar
Julien G April 26, 2021 10:13 pm UTC
Guys! This is all well and good, but you are all replying to my (unrelated) initial comment (Norbert's fault), and I'm getting *a lot* of notifications in my inbox. Please continue the discussion in another thread? Please?
Customer avatar
Carl W April 22, 2021 2:03 pm UTC
PURCHASER
Yes, a preview would be nice - especially given the price. The price-to-page ratio is good, but not sure about the system or anything else.
Customer avatar
Carl W April 22, 2021 2:25 pm UTC
PURCHASER
Ah! A preview is up!

Thanks!
Customer avatar
Paul M April 22, 2021 2:27 pm UTC
PUBLISHER
Yeah, I thought I set this up and I didn't check. The colours in the quick preview don't look right to me though, so I'll see if I can fix that. Thanks for letting me know!
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Product Information
Electrum seller
Pages
397
File Size:
60.28 MB
Format
Original electronic
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File Last Updated:
May 06, 2021
This title was added to our catalog on April 22, 2021.
Publisher
Weird Age Games
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