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100 Things to Find, See and Hear in a Forest (3Deep)
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100 Things to Find, See and Hear in a Forest (3Deep)

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Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting.

Some of the encounters have the potential to injure characters or animals whilst others may appear dangerous or more than they seem to be, yet not pose any hazard unless the GameMaster decides otherwise. So that the encounters are suitable, replace references to flora and fauna with ones appropriate to the region being travelled if needed.

The encounters are suitable for any system or setting, from ancient to futuristic, all that is needed is for characters to be travelling through woods. They can be used to simply add descriptions to an area being travelled, or might be used as potential adventure hooks.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

  • Hide - What appears at first to be a pile of dead leaves and branches proves on examination to be a hide for hunting. The hide has partly collapsed, and would need repairing in order to use it again. (An Outdoor (Logic) roll with +2 will allow a character to repair the hide. Once repaired, the hide adds +2 to Weapon (bow) rolls, such as for hunting or during an ambush, and adds +3 to Outdoor (Logic) rolls for surviving in adverse weather.)
  • Hole - A large hole is in the side of a bank of earth. The hole is at least a foot in diameter, suggesting that it is the lair of a reasonably large creature.
  • Hole - A rabbit hole is in the ground here, not easily visible and partly hidden by fallen leaves. A character who isn't careful may put their foot in it, possibly twisting their ankle or worse. Mounts such as horses may break a leg if they step in the hole. (An Awareness (Logic) roll at +1 is required to see the hole, at -1 if the character is on a mount. If a character fails to see the hole, which includes not being informed of it by another who has, they will need to make an Athletic (Agility) roll to avoid putting a foot in the hole; failing will result in the character taking 1d6 damage and having their speed reduced by half on foot until their ankle is cured. Riders, or those leading mounts, who fail to see the hole, must make an Animal (Empathy) roll at +1 or the mount will take 1d6 damage and, if a horse, will be unable to move until healed.)
  • Insect - A large black beetle crosses the trail, unconcerned by the presence of the characters.
  • Insects - A dense cloud of tiny insects swirls under the trees, possibly biting any who walk through them. (Characters who walk through the insects must make an Athletic (Agility) roll with +1 or suffer 1d2 damage.)


One page is the front cover, one page the front matter and one the Open Game License.

The supplement is also available in the following versions: Lore 100, Pathfinder 1E and system-neutral. You do not need all versions.


Click on an image to check out other 3Deep supplements

More 3Deep compatible supplements

100 Encounters for a Fantasy Jungle (3Deep) 100 Things to Find, See and Hear in a Forest (3Deep) Girl Gone (3 Deep) No Questions Asked (3 Deep) Sangen Geneering Heist (3Deep)

Keep checking back to see if more are added

 
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Product Information
Author(s)
Pages
11
Publisher Stock #
AGTDF0001
File Size:
0.45 MB
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Original electronic
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File Last Updated:
January 20, 2021
This title was added to our catalog on January 23, 2021.
Publisher
Azukail Games
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