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We Are All Mad Here

We Are All Mad Here

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$18.99

“You must be mad,” said the Cat, “or you wouldn’t have come here.”

Jack climbing the beanstalk. The little mermaid finding her voice. Alice struggling with the madness of a place unruled by the laws of reality. The queen. The child. The woodsman. The knight. When you think about fairy tales, who do you become? Where does your imagination take you?

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Fairy tales tap into myth and archetype, exploring the fundamental nature of the mind and of human experience. They’re filled with magic that’s big, bold, unexpected, and wondrous—and characters who, despite humble roots or broken foundations, achieve feats just as grand.

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Run one-shots based on traditional stories or those of your own devising. Or build entire campaigns that take the fairy tale concept in whole new directions. We Are All Mad Here includes:

  • A thorough exploration of the fairy tale genre: how it differs from conventional fantasy, how to build on common tropes, and how to bring fairy tale elements into other genres.
  • Advice for running fairy tale games, including tips for one-and-done adventures reminiscent of fairy tale stories.
  • Everything you need to build characters for fairy tale adventures. Become a Frumious Princess who Befriends the Black Dog, a Fragmented Knight who Feigns No Fear, or a Bewitched Woodcutter who Sheds Their Skin.
  • Loads of fairy tale creatures and characters—specific names from tales you know, and archetypes you can use in any fairy tale game.
  • The Heartwood, a complete fairy tale setting that draws upon the fictional concept of “madness” in a way that addresses our modern, realistic, and sensitive understanding of mental health. In this setting, characters touched with mental illness in the real world discover a realm where they are empowered, and the wild and imaginative adventures they have there allow them to find even greater strengths within themselves.
  • An awesome index of fairy tale elements that makes it easy to find characters, cyphers, and mechanics individually, or to assemble all the components of a specific fairy tale.
  • Three full-length adventures for use in the Heartwood or your own setting, plus two Cypher Shorts.

We Are All Mad Here is a setting and supplement for the Cypher System. It requires the Cypher System Rulebook for play.

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Reviews (0)
Discussions (9)
Customer avatar
Tobias K September 12, 2020 8:54 am UTC
PURCHASER
I enjoy it so far very much!
Currently I am in the "How to run and fairytale adventure?" part of the book and it is written in a way, you can take away a lot without using the cypher system rules. The writer(s) clearly know their stuff and write with passion. As a GM I specialize in horror, fairies (tales) and folklore. I love it, when games consider their source material with questions: how does my genre work? So what makes a fairytale a fairytale and how does this translate into a game? I praise CTL for it's mechanics to include narrative structures into the game and I feel the fairytales as origins of this game as well. But don't get me wrong, this isn't Hansel and Gretel the RPG. The book gives the power to you to make the fairytales your own and encourages you to bring them to new places. Want to play a rpg within the FABLES universe, Shanna got you covered. Want to explore space red riding hood? Here are some ideas how to make that work. And more!
I read the part about mental health...See more
Customer avatar
V. G September 15, 2020 3:34 pm UTC
You should post this as a review instead of as a comment. What are your top 3 books?
Customer avatar
Verena G September 11, 2020 3:40 pm UTC
Is this possible to use (or at least adapt) to play with D&D 5e? I would love an Alice in Wonderland themed module and can't find anything!
Customer avatar
Austin M September 15, 2020 5:46 pm UTC
PURCHASER
I'm in the same boat as you; I'm doing a fairy-tale tinged 5E campaign at the moment. As some of the comments have stated, a lot of the "how to make a fairy tale adventure" elements are very system and setting neutral. The game mechanics are based in MCG's Cypher System.
Customer avatar
Robert R September 11, 2020 6:16 am UTC
The "preview" is just 2 color plates. Pretty, but pretty much worthless as a preview.
About all we know is it is Fairy Tail/Wonderland based and uses/needs the Cypher System.
I like Cypher, but this is insufficient to induce me to spend nearly 20 for the pdf.
Customer avatar
Charles R September 11, 2020 1:15 pm UTC
PUBLISHER
Sorry! This title comes with the book itself (224 pages) plus the endsheets and the poster map in separate files. Due to a glitch in DriveThru, it was showing the preview of the endsheets instead of the main file. I've turned off the preview feature to avoid confusion over that. But not to worry: You can grab a quite substantive preview here: https://www.drivethrurpg.com/product/321330/We-Are-All-Mad-Here-FREE-PREVIEW

--Charles
Customer avatar
Henry F September 11, 2020 12:26 am UTC
"Mad" is a trigger word for me. I'm very surprised to see Monte Cook Games being so insensitive about this subject.
Customer avatar
Chant M September 11, 2020 12:27 pm UTC
It's a quote from 'Alice in Wonderland' and makes perfect sense contextually to help evoke the feeling of the game.

‘But I don’t want to go among mad people,’ Alice remarked.
‘Oh, you can’t help that,’ said the Cat. ‘We’re all mad here. I’m mad. You’re mad.’
‘How do you know I’m mad?’ said Alice.
‘You must be,” said the Cat. ‘or you wouldn’t have come here.

Customer avatar
Benjamin A September 11, 2020 3:06 pm UTC
John, well said. Wise words to live by!
Customer avatar
Henry F September 11, 2020 7:17 pm UTC
I understand where the title comes from. The book you're citing was written in the 1800's. There were a whole lot of words that were acceptable back then. It's just, of all the harping Monte Cook Games does on equality and diversity in gaming, it seems that when they received permission to use this title, in the end, money and recognition is still all that matters to MCG.
Customer avatar
Shanna G September 11, 2020 8:00 pm UTC
We are All Mad Here is a book specifically about fairy tales and mental illness in gaming. I recommend reading the chapter on mental illness in gaming, which specifically explores language choices when talking about mental illness. Although I wrote it, and as such might be biased, I do believe that it has a lot of great information about the topic. For one, it explains how there is no single right way to talk about mental illness, and that each of us living with mental illness has the right to choose the words that work for us. (For example, I live with both depression and anxiety, and claim mad as a word that I have the right to use to describe my own conditions. The words you choose are your own, of course, and no one should attempt to force you to choose any that you don't feel are appropriate to your situation).

I look forward to hearing your thoughts once you've read the book.
Customer avatar
Oliver K September 10, 2020 9:53 pm UTC
I guess the preview shows the (quite gorgeous) endsheets? It would be good to see some actual layout and content, though. :)
Customer avatar
Charles R September 11, 2020 1:16 pm UTC
PUBLISHER
Sorry--that appears to be a glitch on the DriveThru end! This title comes with the book itself (224 pages) plus the endsheets and the poster map in separate files. It was showing the preview of the endsheets instead of the main file. I've turned off the preview feature to avoid confusion over that. But not to worry: You can grab a quite substantive preview here: https://www.drivethrurpg.com/product/321330/We-Are-All-Mad-Here-FREE-PREVIEW

--Charles
Customer avatar
David R September 10, 2020 6:56 pm UTC
Could this be used for 'modern fairy tales' like Changeling or Grim?
Customer avatar
Christopher J September 10, 2020 7:03 pm UTC
PURCHASER
I would say you could - you won't be rolling as many dice for simulating Changeling, but all the core concepts can easily be translated to Cypher.
Customer avatar
Igor L September 10, 2020 6:54 pm UTC
Astonishing preview...
Customer avatar
Charles R September 11, 2020 1:16 pm UTC
PUBLISHER
Sorry! This title comes with the book itself (224 pages) plus the endsheets and the poster map in separate files. Due to a glitch in DriveThru, it was showing the preview of the endsheets instead of the main file. I've turned off the preview feature to avoid confusion over that. But not to worry: You can grab a quite substantive preview here: https://www.drivethrurpg.com/product/321330/We-Are-All-Mad-Here-FREE-PREVIEW

--Charles
Customer avatar
Joe R September 10, 2020 6:15 pm UTC
This looks cool. Does anyone know if a hardcover version will be available at some point?
Customer avatar
Charles R September 11, 2020 1:16 pm UTC
PUBLISHER
The hardcover is available from MCG (www.montecookgames.com) or your FLGS!

--Charles
Customer avatar
Christopher J September 10, 2020 1:42 pm UTC
PURCHASER
So far I'm enjoying this immensely. Shanna Germain writes with a practical sensibility that is refreshing. This is one of the better Cypher supplements (my least favorite being the Stars Are Fire and that's still better than 90% of the pablum out there.)
Customer avatar
John S September 10, 2020 7:08 pm UTC
Bruce Cordell wrote Stars are Fire
Customer avatar
Christopher J September 10, 2020 8:51 pm UTC
PURCHASER
Yeah, generally I really love his work but the setting used in Stars didn't do it for me. The book is still good, but it's not my favorite. I was just saying by way of comparison I really love Mad and Stars is my least favorite. Apropos of nothing, I suppose. Sorry :)
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Product Information
Silver seller
Author(s)
Rule System(s)
Pages
224
Publisher Stock #
MCG212P
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This title was added to our catalog on September 09, 2020.