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Veil 2020: Minimalist Cyberpunk Action Roleplaying
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Veil 2020: Minimalist Cyberpunk Action Roleplaying

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Cover from Sadia Bies exclusive to the hardcover edition


This game exists because of a question: As World of Dungeons is to Dungeon World, what would the World of Dungeons equivalent of The Veil be? Rather than playing an old(er) school, rules-light, version of Dungeons & Dragons, the “retro” version of cyberpunk in the roleplaying game space is the game line: Cyberpunk; chiefly Cyberpunk 2020. ‘Punks who rebel against megacorporations rather than delve into dungeons to find treasure. Veil 2020 is my answer.

A few stand out features of Veil 2020:

  • A simple roll procedure that facilitates the player contributing to the stakes and possible consequences of each roll for maximum investment

  • 3 simple, flexible, and wide-ranging classes designed to accommodate familiar cyberpunk character archetypes and brand new concepts 

  • A simple economy system that helps incentivize the player characters to hurt the megacoporations.Money gained for hurting the establishment counts toward character experience. Spend your time doing what matters and get rewarded for it!

  • An incredible layout from Lu quade, designed to be evocative of old-school Cyberpunk 2020 combined with modern graphic design and a synthwave/retrowave aesthetic

  • 16 pieces of amazing cyberpunk artwork from talented artists: Sadia Bies, Fabio Comin, and Jonny Gray

For an actual play series of this game being run using the Cyberpunk 2020 adventure Land of the Free, click here (
  • Front_back_cover.jpgspread_2.jpgspead_1.jpgspread_3.jpg
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Reviews (0)
Discussions (4)
Customer avatar
Murillo M August 11, 2020 3:56 am UTC
Another question: how PUSHERS use their Class Slot? I understood it's an especiality, but in game terms, how can I apply them? Like, ACES can cause double damage or attempt something very hard, but what's the mechanics for Pushers? Thanks again!
Customer avatar
Fraser S August 11, 2020 4:20 am UTC
Their Class Slot allows them to do their thing. It is not a one-time-per-session consumable mechanic like the Ace. When they do their thing, depending on the difficulty of what they want to do, they either roll dice (if it's something simple or easy) and see what happens next based on the outcome of the roll--or else, if the thing is complex or difficult, the player enters a kind of bargaining with the Referee and may also spend some Harm to do the thing or perhaps meet other requirements that make sense the Referee suggests. Check out the examples on the Pusher page.
Customer avatar
Murillo M August 11, 2020 4:24 am UTC
Oh, ok. Thanks!
Customer avatar
Murillo M August 10, 2020 5:00 am UTC
Just finished and its very interesting. Loved the simple mechanics and the retro mood, but I have a question: when you make a roll you sum the State Value to the dice numbers and you get one Emotional Spike (and erase the opposite ES), right? And when you have one State with 5 ES your next roll has one disadvantage. The question is: after that, the Emotional Spikes that created tje disadvantage disappear? Or they stay and I have to act with the opposite State to make them disappear? Sorry if my english is a little bit rusty. Salutations from Brazil.
Customer avatar
Fraser S August 10, 2020 3:50 pm UTC
Correct, Correct, after Disadvantage is rolled with, regardless of the outcome of the roll, the emotional spikes are all erased for that emotion (the Spikes in other emotions remain). Your English is perfectly good and understandable, no worries at all, Murillo!
Customer avatar
Murillo M August 10, 2020 4:01 pm UTC
Thanks. My table will have lots of fun with your game. Thanks a lot and congratulations for the system!
Customer avatar
Fraser S August 06, 2020 9:17 pm UTC
Recorded actual play sessions of running Veil 2020 to run the Land of the Free Cyberpunk 2020 adventure module:
Customer avatar
Jeff M August 06, 2020 8:59 pm UTC
Just checked the rules, the emotion "stats" is bit hard to get at first, like using the sad state for an action.The system is definitely not aimed for new comers to ttrpg as player or GM, but it sounds rather interesting to play angsty punks against the establishment. I ll try get some players and try it out.

I m confused about one thing, the character sheet display "upgrades" boxes and there is no mention (or i havent found it) in the text about those boxe, does an upgrade box is checked once you got an augmentation ?
Customer avatar
Fraser S August 06, 2020 9:09 pm UTC
People have said similar things about The Veil but I have found new tabletop players to find it more intuitive than rolling a skill or check of some kind. Since you're concerned with telling an interesting story together, it arguably makes more sense to focus on the emotion behind the action a character takes. It's a lot more intuitive than people typically think. Obviously that's just my preference and observations from the original game for a few years now, though.

"Upgrades" is a continuation of armor, yeah. So you can purchase augmentations that extend those boxes into the upgrades category, like armor under the skin, etc.
Customer avatar
Jeff M August 06, 2020 9:36 pm UTC
I completely get the building a story together part. And for the emotion, it makes a lot of sens for fighting the establishment, in a way, it s most punk rules light/minimalist game i have in my collection. I would certainly use Veil 2020 for a fight the power campaign (with teen characters like in Cybergeneration)

oh i should have realized it s on the same line as armor... Thanks a lot !
Customer avatar
Fraser S August 08, 2020 5:27 pm UTC
No problem. I tried to make it as intuitive as possible but I'm no graphic designer.
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File Last Updated:
July 29, 2020
This title was added to our catalog on August 06, 2020.