Close
Close
Advanced Search

Deep Morphean Transmissions
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/275741.xml&w=500&h=354
Full‑size Preview
https://watermark.drivethrurpg.com/pdf_previews/275741-sample.pdf

Deep Morphean Transmissions

ADD TO WISHLIST >
Watermarked PDF
$5.00

"Hello? Mission control? This is Agent McCormack reporting in. Location... deep dreamscape, second layer, reflection of East-London dockyards. Requesting urgent support. Entire team pinned in combat with unknown assailants." 

"At least [fragment missing] on our position. Seemingly human, emerging from the harbour, most with fish-like alterations, many armed. ...I don't know, give me a [speech inaudible, sounds of gunfire]. Good God, it's huge! Coming out of the water, slithering this way." 

"It's [fragment missing]." 

"Oh! I hear police sirens in- [wet ripping sounds] Jesus, it got Granger, his skin came right off... Mucus everywhere, guns don't do... oh Jesus Christ, it sees me! [inaudible, heavy breathing and footsteps] Get me out of here! I can't-" 

[Transmission ends in static]

It is easy to assume that what we see in our waking hours comprise the sum total of reality, and that the places we visit in dreams are mere phantoms, illusions conjured by our sleeping minds and nothing more. But what if that wasn't true? What if the world of our dreams were as real as our waking lives? Indeed, what if it were possible to visit these places while still lucid; to project one's mind out of one's body and into the strange vistas that lurk beyond the veil of sleep, outside of the physical world? Upon descending into the worlds of dreams and madness, what would an intrepid explorer find there? And, indeed, what would gaze back at them with cold, piscine eyes of their own?

In this game, your players will find the answers to these questions, and more. Taking on the rolls of field-agents of the quasi-official Morpheus Agency, they venture into the dreamscape on missions of exploration and espionage. As they progress, they'll encounter strange beings, glitches in the very fabric of reality, and conspiricies that reach across the void between dimensions. 

The game's mechanics will be familiar to those already acquainted with old-school gaming, but feature a number of adaptations to reflect the surreal nature of exploration of the Dreamscape. Of note:

  • Players track their character's heart rate, with each dice roll adding to their heart rate. Should their heartbeat become to rapid, cardiac arrest will force them to be withdrawn from the dreamscape. Likewise, loss of HP in the dreamscape will force withdrawel due to pain, rather than resulting in character death.
  • Upon being forced out of the dreamscape, the stress placed upon the character results in complications going forward; player characters are hard to kill off and instead become permenantly scarred by their experiences.
  • XP is earned for uncovering facts & secrets and achieving mission objectives, unlocking new ways to explore the Dreamscape as the Agents level up. In this way, the game becomes about picking at the various threads of the setting's conspiricies and complications.
  • And various other tweaks to familiar formulas in order to streamline play or bring the setting's tone and metaphysics to the forefront.

This book contains guidelines to running the game, including a guide to the true nature of reality and a comprehensive list of the various entities that might be encountered seemingly benign agents of the Hypnos Department, to the weirdness of reality-glitches and memetic hazards, to the vast horror of the Dreaming Leviathan. Also included is a more in-depth guide and commentry on the rules provided in the materials for players.

Also, there's some rather lovely full-page illustrations by Scrap Princess.

This book doesn't contain character creation rules, and only skims over the basic mechanics. Those are contained in the materials for players (available for free here) that cover all the player-facing mechanics; you'll want to read them as well if you're going to run this game.

 
 Customers Who Bought this Title also Purchased
Reviews (0)
Discussions (2)
Customer avatar
Andrew S May 17, 2019 1:53 pm UTC
I normally buy the book + .PDF combo. Can't wait for that to hit.
Customer avatar
Clint W May 15, 2019 12:09 am UTC
Any plans for a physical copy? Softback or hardback?
Customer avatar
Emmy A May 16, 2019 2:50 am UTC
PUBLISHER
getting stuff in print is often quite tricky for me as the software I'm using to layout my stuff doesn't quite interface with DTRPG's printers perfectly. No disrespect to DTRPG here, it's my fault for insisting on doing everything the hard way to save money.
In theory though, there'll be a book out at somepoint. Probably hardback, just because it's more prestige-ey, but I'm unsure.
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
 Recent History











Product Information
Copper seller
Author(s)
Artist(s)
Pages
77
File Size:
20.36 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Information
Watermarked PDF
Adobe DRM-protected PDF
These eBooks are protected by Adobe's Digital Rights Management (DRM) technology. To use them, you must activate your Adobe Reader software. Click here for more details.

Watermarked PDF

These eBooks are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the document containing your name and the order number of your eBook purchase.

Warning: If any books bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Here is a sample of a page from a watermarked book:

File Last Updated:
May 14, 2019
This title was added to our catalog on May 14, 2019.
Publisher
Dying Stylishly Games
Publisher Average Rating