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Free Spacer

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Free Spacer // a sandbox starship tabletop RPG

Adventure. Investigation. Science! Your crew hustles to complete jobs in a sector-wide cold war.

Free Spacer is a sandbox science fiction game about a crew of a commissioned starship in a quadrant wide cold war. There is exploration, trade, investigation, space combat, science projects, infiltration, and troubleshooting. We play to find out how the crew gets the job done, the choices they make, the rules they break, and the lengths they will go for their patrons.

Features

Free Spacer is a roleplaying game with distinct features for science fiction roleplaying, inspired by Cowboy Bebop, Dark Matter, Farscape, Firefly, Killjoys, Switchblade Honey, or the works of Heinlein.

True Sci-fi// At its core, the game has a theme of freedom vs. power in a depiction a future far from now, rather than a retro sci-fi. It is contemporary science fiction that leverages the newest space sciences, takes into account biotechnology, and brings the internet to the rim of the quadrant.  

Custom Starship// You play the crew of a starship. The ship acts a template for your crew and the type of contracts you take. Together you operate the starship, each taking a ship station.

Sandbox play// Space is big; a vast sandbox of unlimited freedom. Free Spacer provides a series of streamlined and efficient tools to the Gamemaster to prepare locations and characters. These are not just empty places and stat blocks, rather each includes their agenda and faction relationship.

Cold War Phase// The Cold War phase is a faction turn that lets you, the Gamemaster, simulate the faction struggle to control the sector. The phase generates your sector background and gives you prompts to create contracts.

Contract is law// You're a contractor, you live and die by your contract. Like the law, you may break the terms of your contract, but there is a price. The crew negotiates contracts to earn Residual Value – the value of Cargo, which acts as the in-game experience points.

Procedural Sector// From the Sector and the great societies at the core of civilisation down to settlements and creatures, Free Spacer has tool to procedurally generate everything. Sit down and build out your own detailed setting or just what you need. Every world, system, and factions will be your own, all while emphasising a real sci-fi galaxy.

Game Mechanics

Free Spacer uses a unique set of core mechanics designed for science fiction. The system is streamlined, but with crunch that emphasises science and technology. The players roll all the dice and have plenty of knobs to turn.

Tasks// Players roll a pool of ten-sided dice, which represent their crewmember’s skills, specialties, and resources. You roll these task dice against a pool of six-sided dice that represents the task's difficulty.

Resource Management// During play, you have a variety of resources to manage that bestow useful benefits in play. You can spend charge to increase your chance to succeed, trade cargo to earn profit, spend Supply to power gear, and spend Complex Materials to maintain or advance your crewmember, ship, and gear.

Projects// The game has a set of advanced mechanics known as projects. Projects use the core mechanic, but multiple tasks work together to complete them.

Current version

Free Spacer successfully kickstarted on September 18, 2018 and this is the release version that backers received as their reward. The release version replaces the Proofreader version. The release version here has a dark grey background, colour text, and full colour art.

 
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September 26, 2019 1:55 am UTC
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Product Information
Author(s)
Artist(s)
Rule System(s)
Pages
352
ISBN
978-0-9868492-2-0
File Size:
12.54 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
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File Last Updated:
September 25, 2019
This title was added to our catalog on April 13, 2019.