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Call to Arms: The Warlord

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The time for battle is now! Monsters tumble out of the dark, wicked drow hatch vile plots, demons eager to invade the Material Plane clamor at the edges of reality, and bizarre aberrations pursue mad agendas that will plunge the world and all the planes into chaos. The people need champions to throw back the darkness, to take the fight to the dread enemies, and thwart their evil designs. While adventurers of all kinds answer the call to battle, from courageous fighters to cunning rogues, fell wizards and wise clerics, they aren’t the only ones capable of take a brave stand. Joining them is a new breed of warrior: those brilliant tacticians and inspiring leaders known as warlords. These battle-hardened champions lead the charge into combat and through their insights, tricks, and stratagems, they enable all who fight at their sides to achieve their full potential to triumph in the face of any adversity. 

     Call to Arms: The Warlord returns a popular archetype from older editions of the world’s most popular roleplaying game to the present. First and foremost a leader, warlords aid their allies through their design and implementation of brilliant combat plans. A welcome addition to any group, warlords can help turn the tide of battle, snatching ultimate victory from the jaws of certain defeat!

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Reviews (5)
Discussions (24)
Customer avatar
Saul W April 15, 2020 3:16 am UTC
PURCHASER
Missing starting wealth info, multiclass prerequisites, gained skills or proficiencies.
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Lin L February 01, 2019 5:01 pm UTC
Would Gaston of "Beauty and The Beast" count as a Warlord? He is after all able to turn a peaceful village of simple farmers into a furious batallion of sword and bow wielding combatants through fiery oration after all.
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Lin L February 02, 2019 6:15 am UTC
Oops: sorry just realized I made a double post; internet was too slow last night and it was not clear whether my first post went through or not. Sorry about that.
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Lin L February 01, 2019 4:58 pm UTC
Would Captain Steven Rogers of "The Avengers" and Gaston of "Beauty and The Beast" count as Warlords, for their ability to inspire common people to extraordinary action through strategy and motivation?
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January 27, 2019 12:41 am UTC
PURCHASER
I think the Find a Way ability of the Resourceful Leader stratagem has a typo.

As reads: "Find a Way -- Beginning at 3rd level when you choose this stratagem, you can help allies succeed when they would otherwise fail. When a creature within 60 feet of you misses on an attack ... You turn the hit into a miss and the attack deals half the normal damage."

I think that last part should read: "You turn the miss into a hit and the attack deals half the normal damage." (Flipping hit and miss in the original sentence.)
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January 26, 2019 11:33 pm UTC
PURCHASER
I think it would be awesome if instead of Call of Arms working to add a die to the initiative of friendly creatures, instead the Warlord has the ability to swap any two friendly creatures' initiative scores and gain the ability to swap between one more friendly creature each time the battle command die increases in size (9th, 13th and 17th level). This would really allow the Warlord to tactically influence the battlefield. Need the rogue assassin to go first? No problem, swap with the wizard who rolled high. Need to stop the movement of an enemy? No problem move the warrior with the sentinel feat to the front of the party order...
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William T January 22, 2019 5:31 pm UTC
PURCHASER
Was it the intention for a Two Weapon Fighting Warlord to be able to forgo the bonus action attack for a free ally attack?

Because Commanding PResence doesnt state needing to give up an attack when using the Attack Action, this wording would allow the bonus action attack to be able to be used to lob the fun to an ally.
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January 22, 2019 10:35 pm UTC
PURCHASER
It looks like it. You give up one of your attacks to let someone else do it. The bonus attack from Two-Weapon Fighting requires you to take the Attack Action anyways.
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Christopher R January 24, 2019 7:19 pm UTC
PURCHASER
Yeah, I think it is intentional because older drafts specified the Attack action. Now you can turn your Polearm Master, TWFing, and opportunity attacks (much rarer on your turn) into ally attacks.

Also of note is that the wording does not specify weapon attack as some of the other features do. That means that if your Warlord somehow cast a spell that required an attack roll, you could also turn that into a command. The uses of this loophole would be pretty esoteric, and mostly come up in multiclass situations (e.g. you are a level 11+ Wizard who dipped Warlord, and now casting Firebolt allows you to give three allies attacks as reactions). Changing the wording to "weapon attack" would solve this if it's an issue.
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Christopher R May 16, 2019 5:26 pm UTC
PURCHASER
I'm looking at this comment months later and realized part of it is wrong. Firebolt scales up the damage dice, not the number of attack rolls. Change my Firebolt example above to something like Eldritch Blast (gotten off Warlock with Magic Initiate I guess?) and it works.
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Sebastian B January 20, 2019 1:51 am UTC
Under Inspiring Speech it says "hear your speed" when it should be "hear your speech".
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Lennon R January 19, 2019 10:48 pm UTC
PURCHASER
Inspiring Speech says:

You and any friendly creatures that can hear your speed gain temporary hit points.

If I wear boots of elvenkind, can *anyone* hear my speed?! :O ;)
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Christopher K January 17, 2019 2:13 am UTC
PURCHASER
This pdf needs at least one more pass by an editor, and the class is generally a mess of overpowered and underpowered features.
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Jonathan L January 17, 2019 1:55 am UTC
PURCHASER
I'd like to suggest that it would be clarificatory to be explicit that the Warlord is supposed to get Wisdom and Constitution as its proficient saves as a deliberate feature of the class, perhaps as a separate class feature entry, in order to dispense with the idea that this is somehow a mistake or isn't consistent with the way all other classes have their save proficiencies assigned.
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Wheelercub L January 17, 2019 3:55 pm UTC
PURCHASER
I agree. If the intent was to go against the design of all core 5th edition classes, it should definitely be clearly stated. By design, all existing core classes have saving throws based on the ability scores that affect the class and subclasses. They encourage having a high value to allow classes to be better at their jobs. Wisdom isn't mentioned anywhere else in the class description and doesn't seem fit the core design of 5th edition classes. However, Charisma does as most of the abilities have Charisma based uses per day. Constitution makes sense as they would need more HP to survive up close in battle, but I can also see Dexterity being an equal fit for survival (aoe spell saves, AC, finesse attack bonuses, etc). The whole class reads as a spell-less Bard, and I love that idea. It just needs to be properly balanced.
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Christopher K January 21, 2019 5:48 pm UTC
PURCHASER
Very much agreed that saves should be Constitution and Charisma. As far as proper balancing, Battle Leader should probably be the first thing fixed. Adding your Charisma bonus to ALL attacks people near you (and quite far away at higher levels) is quite a lot of damage. Honestly, it should probably only apply to attacks they make via the Battle Leader feature, or attacks you make yourself.
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January 27, 2019 12:49 am UTC
PURCHASER
In the revised version, the saves are Wisdom and Charisma.
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Dyer R January 16, 2019 6:45 pm UTC
PURCHASER
This class comes with more than just 1 subclass, it in fact, comes with FIVE (5)!!

I just downloaded it, and haven't had a chance yet to read it. but i did want to state for anyone curious, who might, like i did, look through comments to try to confirm how many subclasses this class provides, because i was concerned since no others were mentioned.

I also feel based on work put in and quality, that $2.50 is far too low.
Customer avatar
Christopher R January 16, 2019 4:24 pm UTC
PURCHASER
This class is really cool and flavorful. Love it! Here are some thoughts I'd like to share on it:

1) As others have suggested, having two good saves as a starting proficiency is a bit weird for a 5e class. If you want this class to be particularly good at resisting magic effects, I would make it a class feature and push it back past level 2 so it works better as something a multiclass character needs to invest in. Alternatively, you could make the extra save proficiency an aspect of the subclasses.

2) I'd like to echo Michael O's recommendation to put a duration on Battlefield Commands, maybe 10 minutes. As it currently is worded, you could use a "battlefield command" to get a buff on a persuasion check you make the next day. It's a bit awkward for the flavor.

3) I get that Attack Command comes after Extra Attack and that makes sense, but I would actually switch Attack Command and Commanding Presence so that you get Attack Command at level 1 and Commanding Presence...See more
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donovan D January 19, 2019 8:35 pm UTC
PURCHASER
"I would actually switch Attack Command and Commanding Presence so that you get Attack Command at level 1 and Commanding Presence at level 6."

Looks like the author made this change in v4 though the names of the two features were tweaked as well. Much much better now, so thank you for the suggestion. I agree that 'Enabling' allies to attack is the core feature that makes a Warlord distinct, and it's really annoying when defining class features are pushed off too late in the progression. And the damage boosting Aura was way too 'dippable' in a multiclassing spec before.

Also since paladin's Aura of Protection is a level 6 feature, putting the warlord's aura at that level feels right to me. Tangentially, I now want to play in a party with a Warlord and a Paladin and stand between them. :)
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Christopher R January 22, 2019 4:23 pm UTC
PURCHASER
Woah, that's fantastic. Thanks for letting me know! :)
Customer avatar
Ricardo N January 16, 2019 2:56 pm UTC
PURCHASER
Great class and great concepts!

I feel that the class looks balanced. My only suggestion would be to take another look at the Inspiring Speech Class Feature. I find it to be a little bit lackluster and feel it could be completely overshadowed in mid to high tier gameplay. I don't know, level 2 seems a bit 'dead' at this stage.

My suggestion would be to leave it as it is, but swap it with Commanding Presence. Thus, at 1st level you would get your battle commands, which scale, and a minor boon in Inspiring Speech. 2nd Level would get Commanding Presence, which also scales, and is a beefier benefit, more akin to the Fighter's Action Surge, for instance.

A couple of ideas, if you feel like changing it would be:
- Change the Class Feature so that it allows your allies to reroll up to three spent hit dice, keeping the higher results or;
- Change it to allow you (the warlord) to spend a reaction to grant command dice to an ally that is struck by another creature....See more
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Paul P January 16, 2019 2:31 pm UTC
PURCHASER
Phenomenal guide! I am thinking of multiclassing my Warlock Pact of the Blade into this for some really fun antics. (playing the traditional chaotic neutral tiefling)
Stratagem of the Shrewd Commander - Attention to detail - it states that you regain the uses after a rest, but it doesn't specify long or short rest as the rest of the PDF does. Which might it be?
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Daniel D January 16, 2019 4:32 am UTC
PURCHASER
I really like this class! It could use some rebalancing, I know that much, but I think people who know more about game design and balance, and can say it better than I can, have already mentioned anything worth mentioning. And beyond that, I think this class is so interesting and flavorful and I will absolutely be adding it to my (increasingly expansive) collection of certified and approved homebrewed materials!
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Alex S January 16, 2019 4:08 am UTC
PURCHASER
Very interesting framework but could use some balance and focus. I am considering whether to allow this is a campaign that I am running and will likely wait to see the updates. I agree with most of George L's comments and other comments about some of the basic class design elements (ie. saves).

The core mechanic of the class seems to be the Battlefield Commands. Right now they feel much less impactful than the passive bonus from Commanding Presence and some of the later passive Strategem bonuses. Here are some suggestions to take or leave as you like:

* Standardize the number of dice per short rest - more like the Superiority Dice for the fighter - so that there isn't so much riding on a high CHA score. Use CHA to determine the maximum number of dice that you can give to a single ally.

* Have more dice available but allow them to be used to enhance damage rolls as well. This could replace Commanding Presence.

* Allow people to choose whether to use the dice after...See more
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Platinum seller
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File Last Updated:
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This title was added to our catalog on January 14, 2019.