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O5R Games Into the Unknown Into the Unknown - Book 2: Playing the Game
Into the Unknown - Book 2: Playing the Game
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Into the Unknown - Book 2: Playing the Game

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Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game.

This is Book 2, which has all the rules for players to be able to play the game in just 28 pages.

What does the Game have?

The game is divided into five digest-sized booklets, optimized for use at the gametable:

  • Book 1: Characters holds all you need to quickly create a new character (52 pages)
  • Book 2: Playing the Game has all the essential rules for players to get going (28 pages)
  • Book 3: Magic is strictly for those players whose characters are spellcasters (54 pages)
  • Book 4: Running the Game has everything a Game Master needs for running old-school games (85 pages)
  • Book 5: Monsters holds a selection of ready-to-use critters, complete with morale scores and treasure types (65 pages)
These are all laid out and edited to be as quick to scan and find what you are looking for at the table as possible- no more getting bogged down by looking things up in play!

How is this different from B/X or 5e?

Into the Unknown is based on 5th edition of the world's most popular roleplaying game and is fully compatible with it to the extent that you can easily create a 5th edition character and use him in a game of Into the Unknown and vice versa, without any conversion.

What sets it apart from 5th edition is that this is a "non-advanced" version that hearkens back to the "B/X" version of the game. It has been simplified in many places to speed up things such as character creation; "race-as-class" is back; so are old-school mechanisms such as morale, reaction rolls, 'random encounters', 'gold for XP' and henchmen.

For players used to 5e, Into the Unknown is easier and runs faster, and is an excellent game for exploring the old school style of play or introducing new players to the game.

For players used to running B/X, Into the Unknown is an opportunity to explore the latest edition of The Game without losing that Old School style of play you have been used to.

Additionally, the game offers a clear and structured approach for Game Masters to quickly and easily build a sandbox and run open-ended hexcrawl wilderness adventures, with simple and seamless mechanisms for time tracking and resource management to add a sense of pacing, tension and urgency to your old school dungeon-crawling games.

It also comes with plenty of advice on how to play the game in the Old School style, and a toolbox for how to houserule your game into something that fits your game table.

If you like the modern rules but would like to run more Old School games, this is the game for you!

 
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June 6th, 2019
Although it's the slimmest volume of Into the Unkown, Book 2: Playing the Game brings the fundamentals of old-school play to the fifth edition of the world's oldest role-playing game. By introducing turn based dungeon and wilderness exploration with [...]
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Product Information
Silver seller
Author(s)
Pages
28
Publisher Stock #
O5R-01-02
File Size:
2.94 MB
Format
Original electronic
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File Last Updated:
May 16, 2019
This title was added to our catalog on May 23, 2019.
Publisher
O5R Games
Publisher Average Rating