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Ninjas & Superspies™
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Ninjas & Superspies™

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Ninjas & Superspies™

Ninjas & Superspies is the incredible world of espionage, spies and combat!

Over 40 different types of martial arts enables players to create dozens of different types of martial arts masters! Mystic super abilities such as the Arts of Invisibility, Body Hardening, Zenjoriki, Dim Mak, and more.

Plus Secret Agents, Cyber-Agents, Gizmoteers, gimmick weapons and clothing, super vehicles, secret agencies, secret identities, and more! All characters tough enough to take on the average superhero!

  • 17 Occupational Character Classes.
  • Over 40 types of Martial Arts, including Ninjitsu, Kick Boxing, Aikido, several types of Kung Fu, and others.
  • 48 Mystic Martial Arts super powers.
  • Bionic disguises and implants.
  • Rules for creating secret spy agencies.
  • Spies like the Gizmoteer and Cyborg Commando.
  • Super vehicles.
  • A complete role-playing game directly compatible with Heroes Unlimited™, After the Bomb®, and Beyond the Supernatural™. Adaptable to Rifts® and the entire Palladium Megaverse®.
  • 179 pages by Erick Wujcik.
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Discussions (1)
Customer avatar
James K July 31, 2017 7:36 pm UTC
I would love to see the unrevised version of this game in PDF as well, for historical purposes (and also to get that original martial art forms setup which always made more sense to me). However I am stoked to finally get this in legit PDF form!!! One of my favorite games from the 1980's!!! Any chance of TMNT???
Customer avatar
Stephen S August 20, 2017 7:01 am UTC
What was different about the 1.0 version. I've never seen it.
Customer avatar
Andy K August 20, 2017 5:43 pm UTC
Dedicated Martial Artist had THREE martial arts and Worldly Martial Artists had TWO. The Revised version had TWO for Dedicated Martial Artists and ONE for Worldly Martial Artists. Both versions have the Wandering Free Agent with ONE martial arts WHICH MAKES ABSOLUTELY NO SENSE completely nerfing and cheating Worldly Martial Artists. For instance the Teenage Mutant Ninja Turtles fit the description of Worldly Martial Artists. But under Revised they CANNOT be that because Ninjitsu costs TWO martial arts. Only the original version makes sense. There are a few other minor differences. I think the Revised adds one or two combat bonuses to other OCCs
Customer avatar
James K August 22, 2017 4:56 pm UTC
Unrevised gave put 3 Martial Art Forms for Dedicated and 2 for Worldly Martial Artists - which I believe got nerfed primarily to not give away too many Martial Art Powers / Skill Programs at 1st level, and also to maybe trim down how much paperwork is involved in the game (which is massive even for a Palladium Game).

There was also a lot of tweaking on the various bonuses in each form, and some Martial Art Powers got nerfed some too. Revised added a couple new OCC's (the Private Eye is interesting because he owns his own Agency as a class feature).

I'd just like to see it up here, for completeness. They have old-school Heroes Unlimited, Rifts original and Ultimate, etc.
Customer avatar
Andrew M April 11, 2020 2:44 am UTC
After the Bomb is the same exact rules found in the TMNT game. They even put up all the supplement books for it-- just no specific turtle stats. Note that there is both a full book and the After the Bomb supplement for TMNT found here.
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File Last Updated:
July 24, 2017
This title was added to our catalog on July 25, 2017.