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The Battle of Borost Bridge


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The town of Borost Bridge is under siege! Gritz the fanatical kobold shaman has gathered the tribes of the area and plans to burn the town to a cinder. Some locals scoff at the idea that kobolds might be a threat but those who have fought them before know better. Kobolds are devious, evil and violent. They will do anything to crush the city. Worse, unless the adventurers intervene, they will succeed.

The Battle of Borost Bridge is a fantasy adventure designed for a party of adventurers with a total of four to six levels between them. It can be played as the second part of the Escapism Foundry campaign The Secret of Jeno Valley or as the starting adventure for any fantasy campaign. The adventure is compleatly independant and does not require the use of any other parts of The Secret of Jeno Valley

This scenario book contains:

  • A complete adventure designed to take up two evenings of play.
  • A siege full of innovative tactics from both sides.
  • GM aids including NPC statistics.
  • Unusual uses for creatures including stag beetle artillery and fun with weasels!
Check out part one, The Fence's Folly, for games, thieves and the start of the campaign.Check out part three, The Alchemist's Revenge, for a kobold hideout, a divine messenger and explosions!
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June 15th, 2007
This is a pretty good adventure but can be a little tough for new players and/or DM?s. While it deals with a siege, the PCs have logical, individual missions which eventually places them in the position to save the town ? as heroes rightly should. [...]
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File Size:
9.19 MB
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File Last Updated:
April 26, 2006
This title was added to our catalog on April 26, 2006.
Escapism Foundry Games
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