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Legends of Excalibur: Arthurian Adventures HC

Legends of Excalibur: Arthurian Adventures HC

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​​​​Travel to a world of magic, nobility, and danger in RPGObjects? first ever d20 fantasy series, Legends of Excalibur: Arthurian Adventures. Checkout out the Legends of Excalibur homepage for more details on this sourcebook.

This HARDCOVER print edition comprises the material in the Knights Handbook and Arthurian Campaign Guide.

2004 Ennie Nomination (Best Campaign Setting and Best Cartography)

Overview of content:

New Core Classes
Pierce the veil of the future with the hedge mage and hermit; draw your sword and make your stand against the heathen with the knight; bond with the land and lead your people to victory with the noble; serve the One God and wield power both temporal and divine with the priest; live for no honor greater than a full belt pouch with the robber baron; or master the ways of archery with the yeoman.

New Prestige Classes
Enforce the will of the One God with steel as a Crusader; combine magic and beauty as an Enchantress; protect Britain as a Lady of the Lake; seek the Grail as a Quest Knight; or follow one of five different paths as a Spectral Knight, choosing to be a Black, Blue, Green, Red or White knight.

Be judged by your deeds with an innovative nobility system that replaces alignment; some characters will care little for their personal honor, such as the robber baron, while others can gain power from being pure of heart, such as the priest and the quest knight.

Fate and Destiny
Choose a fate for your character, allowing him to perform truly epic deeds on your chosen path to glory; but beware, your destiny, a secret fate your character does not know, looms close as well.

A New Magic System
A unique spell point system replaces slots, allowing you to use the spells you know and love from the PHB in new ways, with sources of power that allow a character's spell energy to recover more quickly on his favored ground. Depending on the type of magic you follow, your source of power could be ley lines, mysterious stone circles, cathedrals of worship, fog-shrouded lakes, or the holy land itself.

GM Hints
This section deals with all the big issues with running a game set in the world of Arthurian legend: evoking the right atmosphere, new rewards for players, and a guide to converting published adventures.

Statistical blocks for all the new core classes from the Knight's Handbook are given through 20 levels of experience, DMG style.

Magic Items
New special abilities for magic armor and weapons, tied to the Excalibur nobility and quest systems. Also in this section, full statistics and descriptions of the items Arthurian legends are famous for: Excalibur, the Round Table, the Holy Grail, and many more.

Guide to the Arthurian Age
An overview of Arthurian legend for the GM, with campaign tips for each of the three main eras of play: Rise of Arthur, One Brief Shining Moment, and Dream's End.

Guide to Arthurian Campaigns
This section is designed for one thing: make the GM's life easy. From numerous short quests, designed to take as little as an evening of play, to campaigns that could be the focus for months of game play, this section provides plot hooks, and numerous NPCs drawn straight from Arthurian legend to enhance the campaign and take away much of the grunt work.

A selection of new monsters, as well as give the GM tips on what monsters to include from published sources.

Check out a Map (Lord Ector's Realm):

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Timothy B. [Featured Reviewer]
March 5th, 2011
I picked this up at the same time I did the True20 version. This is one of the best Arthurian legends games I have read in a good long time. The text is very readable, the layout is very well done and the maps are fantastic. The use of the d20 system [...]
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13.09 MB
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File Last Updated:
May 13, 2005
This title was added to our catalog on May 13, 2005.
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