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Tomb of Tiberesh for 5th EditionClick to magnify
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Tomb of Tiberesh for 5th Edition


What Lives in the Tomb?

Wondrous, Dangerous Things!

Tomb of Tiberesh is an adventure for the Southlands Campaign Setting for five or six 2nd-level characters and uses the 5th Edition rules. It is easily adapted to any fantasy desert campaign.

Just outside Per-Bastet, in the kingdom of Nuria Natal, lie the newly discovered remains of Anu-Asir, a city once believed to exist only in myth. The ruins of Anu-Asir lie submerged under accumulations of sand, floodwater, and tall tales. It is now a hub of activity for those seeking to uncover its secrets—and profit from them. Droves of the curious, hopeful, greedy, and eccentric congregate around the unearthed city.

And just outside Anu-Asir, across the River Nuria, lies the most recently surfaced relic: the Pyramid of Tiberesh. Dare you explore its deadly mysteries?

This adventure premiered at Gen Con 2015 in Indianapolis, to much acclaim, and is presented here in an expanded version.

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Reviews (3)
Discussions (5)
Customer avatar
Arsalan M September 02, 2023 4:14 pm UTC
How many 3-4 hour-long sessions is this adventure expected to take?
Customer avatar
Ralph T November 11, 2017 10:27 pm UTC
The link provided above for "Southlands Campaign Setting" is for the Pathfinder version, and since the 5e version has not been released yet you might want to remove this link until the 5e version of the Southlands Campaign Setting is available.
Customer avatar
Jose B March 08, 2017 9:32 pm UTC
Could someone please tell what the changes are in the updated version v2? Thanks.

By the way, I guessed that to get the items from room 12 you first had to go through The Queen's Chamber, room 13. So the characters had to investigate the second entrance of the pyramid via the broken wall.That is the way I ran the adventure.

I haven't seen any changes about that in the updated version v2.

Anyways, I don't understand the explanation that Benjamin M gave. Could you please explain it in another way? Thanks.

Customer avatar
Louis C June 01, 2016 6:02 pm UTC
I've been reading through this and it seems to me that you have to have items from the Funerary Foyer (12) in order to open the secret passages from The Chamber of the Obelisk (11) that will let you to the Funerary Foyer in the first place. Have I missed something?
Customer avatar
Jerry L September 19, 2016 6:28 pm UTC
Thanks for pointing this out, I believe this was a mistake in the map itself. Room 12 should not be behind secret doors, those should have been open archways.
Customer avatar
Benjamin M September 19, 2016 7:36 pm UTC
You haven't missed anything. Those secret doors shouldn't be there. I've submitted an adjustment to the text to the Publisher to get it resolved. I did the initial passes on it for convention play, so I cross-referenced it and gave him the fixes.

The southernmost stair goes down once revealed, and the middle stair goes up. Otherwise, it should be good.
Customer avatar
Louis C September 27, 2016 10:21 pm UTC
Thanks guys. I thought that seemed strange.
Customer avatar
Jerry L January 22, 2016 2:43 pm UTC
DM Note: This adventure contains save or die mechanics, so if you plan on using this in an ongoing campaign you will need to adjust accordingly if character death is a concern. Additionally, please think of the "alternate endings" section as a "choose your own ending".
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File Last Updated:
March 08, 2017
This title was added to our catalog on December 14, 2015.