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Complete Collection: Wraith the Oblivion [BUNDLE]

Complete Collection: Wraith the Oblivion [BUNDLE]


 Beyond the Shroud
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It doesn't end with death.David Robinson's life has taken several turns for the worse: first his daughter dies, then his marriage crumbles and his career as a mystery writer falls apart. But after he is killed in a hit-and-run accident, David quickly learns that he will face his most harrowing challenges - as a Wraith in the Shadowlands.Unable to contact or influence the world of the living, David's agony is made worse when he learns that his ex-wife's relationship with a dangerous man named Tony Ranieri has put her life at risk. Tony possesses - and is possessed by - a relic filled with such awesome powers of destruction that dark forces within the Shadowlands will stop at nothing to obtain it. They'll even spur Tony to murder and manipulate the soul of David's daughter to force his co...

 Book of Legions
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Suck it Up, maggots! Fall In!

All right, you scum-sucking little wimps! I don't wanna hear you crying to Momma anymore, just 'cause you're dead! We're all dead here, so stop whining about it, suck in your Shadows, and stand at attention! We've got a war to fight, babies, and you've just been drafted. Stygia needs you, and the Empire ain't takin' no for an answer!

There Is No Choice Once you die, you're inducted. There's a Reaper waiting for you on the other side with your name, rank, and serial number - or at least, that's what the Deathlords would like you to believe. Unfortunately for them, the truth of the matter's in this book. From the soulforged monstrosities of the Machine Corps to the Beggar Lord's terrifying secret, from the Grim Legion's hidden war on the rest ...

 Buried Secrets
 Regular price: $9.00
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There Are Secrets Not Meant for the Living... The secrets of the Angelics and Demonics. The ways in which the Arcanoi of the dead affect vampires and their ilk. Records of potent and mysterious Artifacts. All sorts of good stuff like that. But We're Nice So We'll Share Them Anyway So break the rules of the dead. Take a peek inside. From the brand-new fiction to the Harrowings suggestions to the sneak peek inside a Masquer Deathmark parlor, you'll find things that are equally unexpected and useful between these covers. Got your shovel ready? Start digging! What You'll Find Inside: Sample Harrowings and storytelling suggestions on creating your own. A full-length introductory chronicle and setting for the Little Five Points section of Atlanta. Additional information on ...

 Caravan of Shadows
 Regular price: $2.99
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The good news is, there's life after death. However...

For boxer Joey Castelo, afterlife is a nightmare of slavery and savage gladiatorial combat, as he and his master become members of a traveling troupe that is part of an underground boxing circuit. While fighting for his identity against his own savage shadow — a symbol of the blind rage which he must learn to forget — Castelo becomes drawn into the dark web of The Shadowlands.

Joey discovers that the lovely impressario of the troupe has problems of her own, secrets which make her a target for a sinister collection of spectres, vampires, psychics, and exorcists. Soon Joey and his companions are running for their lives, in a desperate odyssey that takes them across America and into the hellish dimensions that lie...

 Charnel Houses of Europe: The Shoah
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It makes me shiver to the bone to recall what I saw of the Restless during the Second World War. There began to appear in the Shadowlands scores upon scores of wraiths, from the outer realms of Poland and Russia - whole families.

They breached the Shroud, naked, heads shaved, scarred and cut. And there was an abhorrence in the air when they came, a stink of burning. It happened in the World of Darkness, too. The ghosts of the Holocaust have neither forgotten nor forgiven, and here are their stories.

For adults only.

Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.


 Dark Kingdom of Jade
 Regular price: $9.99
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In the East, the Shadows are Lengthening

From Hunan to Hokkaido, the First Sovereign Emperor rules the lands of the dead. Ghostly watchmen peer over the haunted remnants of the Great Wall, while the Emperor's arm reaches into the very depths of Hell itself.

Come, experience for yourself the wonders and the terrors of Qin Shihuang's realm. just because you're dead doesn't mean that you've seen everything.

Do You Dare Pit Your Will Against the Jade Emperor's?

The Dark Kingdom of Jade is the first Dark Kingdoms sourcebook for Wraith: the Oblivion. Containing everything necessary to run a Jade Kingdom chronicle, it is a complete source for information on the Chinese Shadowlands, as well as offering new information on the Conquered Territories, Hell, and the l...

 Dark Kingdom of Jade Adventures
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All is Well Within the Yellow Springs Renegades ride a ghost ship across the Sea of Japan, wreaking bloody havoc on Imperial slavers. On the Spectre-haunted streets of Hiroshima, a deadly race is run for the ultimate weapon in the wars of the dead. In the heart of the Tempest, souls twisted into the guise of beasts roam the gardens of the Emperor's Menagerie. A mirror holds the key to escape from Hell, but a demon holds the mirror. From the Heart of Hell to the Mekong Delta, nowhere is Safe Dark Kingdom of Jade Adventures explores the Jade Emperor's domains, where all is not as peaceful as the Emperor is told. Containing both settings and stories for Jade Kingdom chronicles, Dark Kingdom of Jade Adventures expands upon the original Dark Kingdom of Jade. Dark Kingdom of Jade...

 Dark Reflections Spectres
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Devoured by Oblivion

I was once as you are, but now my Shadow and I are one. We serve Oblivion, yes, and drag others down screaming to share in the sacrament of our torment. Join me willingly and partake of the blessings that Oblivion bestows. Refuse me, and you shall receive double your portion... --Coldheart, Nephwrack and Priest of Oblivion Bend Yourself to Its Will

Join the servants of Oblivion as they raven from the mouth of the Void to the hearts of Stygia's citadels. Dark Reflections: Spectres is a guide to the Shadow-Eaten, their desires, powers, and history. It opens the gates to the Labyrinth, to show you the horrors that dwell within, and demonstrates that some evils are far stronger than the grave. Dark Reflections: Spectres includes:

Everything you...

 Doomslayers: Into the Labyrinth
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We Go Places That No One Else Dares

Saddle up, kid, we're going down. That's right, all the way down - into the Labyrinth. Strap on your armor and get your soulsteel ready, because if we're lucky we're going to hit Spectres the second we walk in there. If we're not, we'll hit them right about now.

Here's What's Waiting

Take a trip into every wraith's worst nightmare with Doomslayers: Into the Labyrinth. With fiction from noted authors Matthew Costello and Lucy Taylor, Doomslayers is the complete guide to the Labyrinth, its denizens and those wraiths brave - or foolish - enought to hunt them.

Doomslayers: Into the Labyrinth Contains:

The first look inside the glow zones, caustic plasm pools and sunken cities of the Labyrinth New castes of Spectres,...

 Ends of Empire
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This Is the Way the Underworld Ends

Charon returns. The Smiling Lord unleashes his ultimate weapon - and his ultimate treachery. The Ferrymen fulfill an ancient promise. Necropoli are besieged by the Jade Empire. Stygia faces its greatest threat ever as chaos shakes the Labyrinth to its foundations and unleashes the Sixth Great Maelstrom. It is the Empire of the Dead's darkest hour - and may well be its last. It Is Time to Reap the Whirlwind

Ends of Empire is the stunning Year of the Reckoning conclusion to the epic Wraith: The Oblivion storyline. It contains a four-part adventure that takes characters from the streets of Necropolis: London to the councils of Charon himself. Also included is the complete "Guildbook: Mnemoi," plus an in-depth look at Ferrymen,...

 Ghost Towns
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Ghost Towns Ain't All Deserted

The Savage West is dotted with numerous sites that wraiths call home. Of course, when those wraiths start becoming a problem for the local Garou, relations between werewolves and ghosts sometimes get ugly. Just how ugly depends on what town you're talking about, and which particular pack of Garou...

Werewolves and Ghosts Side-by-Side

Ghost Towns offers a wealth of information to Storytellers wishing to incorporate events from beyond the Shroud in their Werewolf: The Wild West chronicles. Whether the chronicle demands area-specific information or a well-defined system for integrating ghosts into their story, Ghost Towns details it all. A unique resource for the eve...

 Guildbook: Artificers
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Taste the Hammer and the Flame!

In the darkest heart of Stygia, they wait for you. Do you have what it takes to place another in the flames of soulfire? Can you bring the hammer down and close you ears to the screams? Or even now, are the Legionnaires bringing you to the forges in chains? One way or another, the Artificers' Guild is waiting for you. Guildbook: Artificers is the first in the series of Guildbooks for Wraith: The Oblivion.

Revealing the secrets of the Eldest Guild, it will take you from the desolation of the Labyrinth to the silican nerves of the Information Age.

Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.


 Guildbook: Haunters
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do yOU WaNt tO PlaY wiTh MadNEsS?

Hi, there. I know you're not dead yet, but we're working on it. Anyway, I was wondering if you'd thought about your career prospects once I finally get around to killing you. I was hoping you'd consider coming to work for us. No? You won't even consider it? Oh, wel.. And, yes, Im going to kill you anyway.

And All Pandemonium Breaks Loose!

Some wraiths see messing with the living as a hobby, others see it as a crime. Then there are the Haunters, to whom it's a calling. They're the ones who make the stories you read in the tabloid rags, the ones who make the walls bleed and the sky rain vermin. They're the ones who like to terrorize the innocent, to hound the wicked, and generally to make life hell for anyone they can find. ...

 Guildbook: Masquers
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Why do you have to keep the face you died with? Odds are, you weren't looking your best when you croaked. that's where the Masquers come in. They can make you look like anyone or anything, or even nothing at all. Masquers are never the same Wraith twice! Included are rules for use of Moliate, among the most potent wraithly powers known. Also, the history and secrets of the Guild that houses the Underworld's best spies and assassins, famous Masquers, character templates, and a stunning revelation in the continuing story " A Road of Steel and Souls". And thats just for starters - when you join the Masquers, the fun never ends....

 Guildbook: Pardoners and Puppeteers
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Your sins cry to me from the depths of your Shadow. Yield to me, and I will grant you absolution and healing. If you resist, I will still aid you. It's just going to hurt a lot more.


Hiya, bunky. Guess what? Ypu're a passenger in your own body right now, so sit back and enjoy the ride. I've been watching you for a while, and it's pathetic. Si I think it's time that this dead man showed you how to live. Hope your credit cards aren't maxed out, 'cause we're gonna need 'em.

It's Getting Crowded in Here!

The Puppeteers: renegades who challenges Charon's Law every time they practice their powers of possession. The Pardoners: confessors and healers of the Dead, but they harbor a terrible secret. Both groups work toward...

 Guildbook: Sandmen
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Where Do Dreams Go When They Die?

So little dead man, have you come join our masque? Welcome to the play that never ends, the dream that dreams itself through eternity. Once upon a time, I thought Life was Art and Art was Life. Now I know better. Soon, you will too. - Malaika Singleton, Night Angel of Philadelphia

Only the Living Can Awaken From This Dream!

When you close your eyes, they're waiting for you. As soon as you start to dream, you belong to them. Patiently they wait to take your soul on gossamer wings, to show it splendors you can scarely imagine and terrors you can barely comprehend. And when your entertainment is over, theirs begins. Sweet dreams...

Guildbook: Sandmen is the second in the series if Guildbooks for Wraith: The Oblivion. ...

 Guildbook: Spooks and Oracles
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Spooks This is my fist. That is your Fetter. This is your Fetter after I've beaten the living hell out of it with my fist. Any questions? Oracles I am a spider in the web of Fate. You are a fly, caught in it. I walk along the strands, untouched. You are bound. The more you struggle, the worse it will be.

The Spooks: Pathos-runners, Fetter-breakers and bagmen of the Underworld. The Oracles: They saw Charon's downfall - do they hide the secret of his return? The influence of these Guilds stretches from the mean streets of the Necropoli to the chambers of the Onyx Tower. Nobody knows their real agendas, though - except perhaps those who've read this book.

Guildbook: Spooks and Oracles is the sixth in the continuing series of Guildbooks for Wraith: The Oblivion...

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Shrouded from Mortal Eyes...

Since the world began, certain places have been claimed by death, whispered by the Quick to be sites of terrors unimaginable. It is said that in these places the Shroud between the worlds of the Quick and the Dead grow thin, allowing ghostly forms to manifest as they will.

The Dance of Death Goes On!

From Portugal to Providence, the Restless have laid claim to those areas stained with the pain of death. For in those forlorn spots, they are able to touch - if only for an instant - the world of the Living, once thought lost to them. The Quick hide in terror from the sights glimpsed within these Haunts, knowing that in those places, the powers of Death reign supreme.

Haunts is a sourcebook for Wraith: the Oblivion detailing the strong...

 Love Beyond Death
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Better To Have Loved And Lost...

The fiery passion of love denied form knows no bounds, and for those who choose to risk the pain of loss for the chance for a tender caress, life-in-death is endlessly bittersweet pain. In such a bleak and hopeless existence, the promise of love is one of the only beacons of hope in the face of Oblivion.

Than Never to Have Loved at All!

Love Beyond Death is part of a new series on the art and craft of Storytelling. This exceptional new guide for experienced and first- time Storytellers alike demonstrates how to infuse your chronicle with the romance of Death.

Love Beyond Death includes: Ready-to-run adventures based amnd the themes of tragic romance; Storytelling tips on how to base a chronicle around a central theme; Lege...

 Mediums: Speakers with the Dead
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They're Breaking on Through from the Other Side

The Restless Dead aren't silent. They're just bursting with thoughts and ideas that they'd love to share with the living. Unfortunately, they're not very good at communicating this sort of thing. It's one of the drawbacks of being dead, after all. That's where you come in. Ready for the secrets of the Restless Dead? You'd better be.

Here the Whispers From Beyond the Grave

Mediums: Speakers with the Dead is a guide to mortals who can speak with the Restless Dead - and not just those mortals who want to listen. From the Boardwalk to corporate boardrooms, from the mean streets where Spectre cultist huddle to the places where the Ghost Dance still continues, mortals who can see across the Shroud are...

 Midnight Express
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The Light at the End of the Tunnel... An unearthly whistle in the distant night signals the arrival of the ghpst train known only as the Midnight Express. Cobbled together from the remains of train wrecks spanning the ages, the train provides the only reliable means of safe passage through the Tempest to virtually any destination in the Shadowlands. Is the Midnight Express! Controlled by Ferrymen, the Midnight Express winds through the Tempest nightly, bringing wraiths to destinations across the Shadowlands. Its strict neutrality maintained by the Ferrymen, it has become a popular meeting place for members of rival factions withtin wraith society. But the Feryymen also use the train as a means of finding those interested in a far different kind of journey - that toward Transcen...

 Necropolis Atlanta
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From the Ashes of the Past... The city of Atlanta is known among the Quick as a center of culture and industry, but the Restless see a city of smoldering ruins and divided loyalties. Torn by Civil War and the war for civil rights, Atlanta has been overrun with the spirits of the Restless Dead, those with something left to prove or memories that they refuse to let go. A City Reborn The wraiths who reside in Atlanta are unwilling to stop the fighting. They believe passionately that even in death, things can still change. Each faction believes that they are right, and will stop at nothing to get what they feel they deserve. Necropolis: Atlanta is a sourcebook for use with Wraith: the Oblivion and Vampire: the Masquerade, detailing the city of Atlanta, Georgia and the surroundin...

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Death used to be the end. Not anymore. Now Oblivion lets you take Mind‘s Eye Theatre across the Shroud into the lands of the Restless Dead. Expore the depths of the eternal Tempest. Join the centuries-old political dances in the halls of Stygia. Run the mean streets of The World of Darkness,, and protect the Fetters that tie you to the lands of the living. Being dead is all about choices. Now that you don’t have to worry about making a living, it’s time to start making them.

Oblivion Features

Rules for wraiths, mortals and Risen; Rules for interactions with mortals, vampires and Garou; The best way to continue characters from other games who’ve journeyed to that undiscovered country.....

 Quick & the Dead
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When the Prey Turns on the Hunter... Ever since the first dark discovery of its own mortality, humanity has been fascinated by the world of spirit. There are those who would know more of the afterlife. These mortal "pioneers of the spirit" come in search of the secrets of life beyond the grave, yet knowledge is not all that they seek... It is Already Too Late! From parapsychologists and spiritualists to the mysterious Benandanti and Sons of Tertullian, the Quick and the Dead provides the information necessary to begin your search for those elusive spirits known as the Restless Dead. The Quick and the Dead is a "Year of the Hunter" book, and includes: All-new Numina, psychic abilities and equipment for mortals; Information on the Benandanti, Sons of Tertullian, Circle of O...

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We Got Your Dictum Mortuum Right Here - Don't tell me you were dumb enough to buy the load of crud the Hierarchy's been trying to sell you. If you believe the Deathlords are benevolent, the Legions are here to protect us and soulforging is a necessary part of the Stygian way of life, I've got a Fetter on the Brooklyn Bridge to sell you. It's all lies, kid, but you're lucky. You're about to hear the truth. Up Yours, Charon! Renegades takes a cold, hard look at the outsiders of the world of Wraith: The Oblivion. With fiction from noted authors Tom Deitz and Bram Stoker Award winner P.D. Cacek, Renegades is a complete look at what the afterlife is like on the wrong side the Code of Charon. Being a Renegade ain't pretty - but damn, it's fun. Renegades Contains: Everything the...

 Sea of Shadows
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In the Swirling Mists of Shadow The Sea of Shadows is a lake of cold fire, burning through a wraith's self-delusions and setting flame to her Passions. It is a sea, not of murky, viscous water but of souls, and every drop is the pure essence of emotion. Foul Spectres lurk in its depths and enigmatic Ferrymen patrol the byways in search of lost souls. Who knows what else may await in the inky depths below? From the TwiIight of the Soul The Sea of Shadows provides Storytellers with a complete overview of the geography of the Tempest, as well as additional information on storytelling Harrowings. Also included is a complete, ready-to-run adventure centered on the nightmarish realm known as the Sea of Shadows. The Sea of Shadows: A Storyteller's Guide to the Tempest includes: New g...

 Shadow Players Guide
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Surrender to the Dark Side Every wraith has his own personal whisperer in darkness, telling him what it's a very good thing to be bad. (And it is, it is - trust me.) They call the voice the Shadow, and every wraith must strive to resist its efforts to drag him down to Oblivion ( Why! It's always more fun heading downhill! ) This Shadow will urge the wraith to untold acts of depravity and evil until he is lost forever to the Void. ( So, like, does anyone have a problem with this! ) You and Your Shadow.... The Shadow Players Guide discuss the less pleasant half of a wraith's personality, the part of a wraith's soul that wants to fast foward the plunge into Oblivion. In other words, it's all about the nasty fun part playing Wraith, so buckle up and get prepared for a hell ...

 The Hierarchy
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The Empire of the Dead...

The system. The establishment. The powers that be. Management. Since its inception, the Hierarchy has fostered an image of strength and invulnerability, power and omniscience. these are the masks through which the Hierarchy looks out upon the Underworld. These are the mirrors that reflect the faces of those who stand on the outside, looking in.

The Keepers of the Dream!

The Hierarchy exposes the bureaucracy of the Underworld, exploring the organization that is a character's greatest ally or worst enemy, depending upon which side of the law she stands on. A must for anyone who wants to see the truth behind the masks.

The Hierarchy is a sourcebook for Wraith: The Oblivion, and includes: New information on the rich culture of the Un...

 The Risen
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The Told You There Was No Coming Back Vincent screamed when he saw us - me - again. After killing me, he'd expected me to stay dead. A reasonable assumption, don't you think? But my Shadow and I, well, we're not reasonable people. - Ryan Shearin, Risen They Lied Here's what tou've been waiting for: the way back to the Skinlands. Here's what you'll need to get there. Here's the terrible price that, no matter what, you'll have to pay. The Risen is a guide to the Walking Dead, those who dare to take their bodies back from the embrace of the coffin. Included are the powers, limitations and history of the Risen, as well as the terrible secret that each revenant carries with her. Gaze out from the sepulchre, and remember: Passion will always be stronger than the grave. The Risen includ...

 World of Darkness: Tokyo
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See the Invisible City

You are shen, one of the Middle Kingdoms night people. You walk the shadows of Japans greatest metropolis in quest ofwhat? Blood? Breath? Chi? Does it matter? We are family here, unlike the fractious gaijin who clutter our streets and covet our secrets. Make no mistake, it is our city.

If You Dare Look

World of Darkness: Tokyo reveals who is really in charge in Japans capital, whos under siege, and who trusts whom (and whether they should) in the unending struggle of East versus West, wraith against vampire, Kindred against Kuei-jin, and the Technocracy against everyone.

Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.

 Wraith Players Guide
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Beyond the Shroud of Death... We are creatures of passion, condemned to spend eternity fighting against the forces of Oblivion in the world around us and within. Why is it that only in death, we begin to learn how to live? - Anya Woodmere, Heretic of the Middle Path Can There Be Hope for the Damned? The Wraith Players Guide is an essential reference for players and Storytellers alike. By expanding the realms of the Restless Dead beyong Stygia to the mysterious Dark Kingdoms, the Wraith Players Guide opens up new possibilities for creative roleplaying! The Wraith Players Guide includes: All new Merits, Flaws, Arcanos, and Abilities! Essential information about wraith culture and society throughout the Underworld. Expanded rules on Passions, Fetters and more!


 Wraith the Oblivion (1st Edition)
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The Storytelling game of Death and Damnation. Cover by Henry Higgenbotham. A complete RPG of death and damnation for use with the Storyteller series. Play a frail spirit with powerful knowledge of the arcane secrets of the dead. Your Shadow, the intelligent personification of your darkness, taunts, torments, teases and threatens you. Can you rise up out of death into the reward that was originally promised you? Includes 14 Arcanos enabling you to tell the most gripping ghost stories you'll ever know, and a sample Chronicle based in the Necropolis, in the city of Atlanta....

 Wraith the Oblivion (2nd Edition)
 Regular price: $14.99
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The Storytelling Game of Passion and Horror

This isn't Heaven. This isn't Hell. This isn't anything you could have imagined. Death wasn't the end. Death wasn't the answer. Death was just the beginning. So what do you do? Do you listen to the voice inside your head telling you to just let go? Or do you still fight, still love, still feel the passion that won't let you rest? Oblivion's the easy way out. Life after death is hard. Choose. You have eternity to weigh the condequences.

Wraith: The Oblivion.

It's not about death. It's about what comes after.

Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.


 Wraith The Oblivion Character Kit
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Kit contains a player's screen, character sheets for both Wraiths and Shadows, and "Certificate of Death".


 Wraith: The Great War
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The First World War Is Over

Outside the walls of Stygia, the Fourth Great Maelstrom rages. In the skies overhead, ghostly pilots engage in dogfights against shrieking Spectres. The gates of the Necropoli slam shut. And at the heart of the empire of the dead, a traitor works to topple what Oblivion never could. Civil war is about to strike Stygia, and Charon - the one wraith who can prevent it - is missing.

For the Dead, the Great War Has Only Begun

Journey back to a time of aces and traitors, of lost souls wandering the Shadowlands a thousand miles from home. Wraith: The Great War takes you to an era of innocence newly slaughtered and unimaginable terror unleashed. From the heart of the Labyrinth to the killing fields of the Somme, from the skies above Stygia to...

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File Last Updated:
July 05, 2013
This title was added to our catalog on July 05, 2013.