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Dreamwalker: Diceless Roleplaying in the Land of Dreams

Dreamwalker: Diceless Roleplaying in the Land of Dreams

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Prepare to enter a world where anything can happen - the world of dreams.
Humanity is under attack. The enemy is an alien species that assails us in our most vulnerable state - while we sleep. You are a Dreamwalker and capable of leaving your own dreams and travelling into the Dreamworlds of others. Not only must you face the parasitic Taenia, but also satisfy the whims and desires of the Dreamer in whose mind they are ensconced. Can you do this and still maintain a grasp on your own sanity?

Dreamwalker Diceless allows players to delve deep into the hidden recesses of the human mind. A place where the dreamer must act out his past experiences or current desires. A place where reality has no influence and the surreal makes perfect sense.

Dreamwalker is a game setting for Active Exploits Diceless Roleplaying and can also be used as a sourcebook for other game systems. This download includes both the Dreamwalker setting book and the Active Exploits Diceless Roleplaying Take2 Core Rules.

"Wonderful supplement... The system for handling control of Dreams is in depth, and there's plenty of good meat for coming up with fun new campaign adventures every week... A little hint: the rules are also *very* good for running Matrix-esqe games."

Page Count
Dreamwalker: 70 pages
Core Rules: 73 pages

Active ExploitsActive Exploits? Diceless Roleplaying
"Probably hands down one of the best diceless systems on the market. Excellent support for any questions you may have about the game. Tons of good content, excellent layout (as always). I would recommend Active Exploits for anyone who is curious about running a diceless game but yet still wants some sort of rules for keeping balance and control in the game. A must have for everyone's desktop."

CORPS Diceless Dreamwalker Diceless Bloode Island Diceless Sengoku Diceless HeartQuest Diceless
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Reviews (4)
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January 19th, 2004
Dreamwalker is the first supplment for Active Exploits I looked at. I was very impressed with the concept behind it, though I wish their was a little more discusion on mechanics and less on theme. Though this only slightly detracts from the supplment. [...]
January 18th, 2004
I really enjoyed this--I look forward to plundering it for my Call of Cthulhu games (using Unknown Armies for rules). Lost of good ideas in here, and exceptional support for GMs in the form of advice on how to design adventures for this setting. [...]
December 19th, 2003
Dreamwalkers are able to leave their own dreams and travel into the dreams of others. They can do this through the use of drugs, prayer, meditation or natural ability. The discovery of this new dimension also alerted mankind to an alien menace that [...]
July 17th, 2003
Wonderful supplement. The system this is made for - Active Exploits - works great with it. The system for handling control of Dreams is in depth, and there's plenty of good meat for coming up with fun new campaign adventures every week. (And don't be [...]
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Product Information
Copper seller
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File Size:
4.3 MB
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File Last Updated:
April 14, 2003
This title was added to our catalog on April 14, 2003.