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Swordbearer Rules - in PDF form. Books One and Two are included.

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Jerry B May 17, 2022 11:02 pm UTC
Sadly I lost my 1e boxed set long ago. I only had the pleasure of running 3 sessions and playing in two sessions before life threw me a radical curve and I lost my copy in a cross-country move. It was for it’s time a bit revolutionary. The socio-economic system was true to feudalism, so unlike the totally not medieval capitalist system in D&D and almost every other FRPG of the time. To me, a fledgling SCAdian at the time, it was a breath of fresh air. Something accurately medieval in a medieval-themed fantasy RPG? Imagine that!

I really liked the magic system of elemental and spirit nodes, kinda like the magical mana in several fantasy worlds. It allowed a creative blend of magics that I wished I’d gotten to explore more. I’d love to get the pdf rules from FGU and find an online table to play it again after all these years.
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Jill W March 25, 2022 11:18 pm UTC
All of the FGU content is fantastic. I've not played them in group but I like the detailed explanation of the mechanics and considerations for various systems. I have Space Opera, Aftermath and Swordbearer and I read them often when I'm working on homebrew rules and such. The difference between FGU systems and typical systems is like
the difference between learning how to solve equations and being given the function. This IS a compliment.
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Kevin S March 18, 2022 10:01 pm UTC
I own a copy of the 1E box set and if the mechanics are the same, Stats for humans are rolled on 2d10. They include Mass, Agility, Intelligent, and Social Status. Strength is derived from Mass. Monsters and other races have different rolls for Stats.

There are no classes, only Skill Spheres. Each character can choose 1 or 2 Skill Spheres and you spend "Experience points" to buy the individual skills. Skills in the Sphere(s) you select cost less than skills from other spheres. You can ;learn any skill in the game at creation or during play. Skills are expressed as % and tests are d100 > Skill Rating.

Character Progression is mostly about increasing Skills through use and gaining more Skills during play and 'down time' between adventures. Social Status can be increased by find a 'treasure' of a SS higher than your own.

Economics are different, with your buying power determined by your Social Status. All Items have a Status Rating and the closer a specific...See more
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Jerry B May 17, 2022 11:06 pm UTC
If you ever hear of a group that wants to play Swordbearer online, I’d certainly love to join in. SB is such an interesting system that sadly never got the play it deserved.
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Jeff H February 26, 2022 5:36 am UTC
How many pages is this? Can we have more than a one-line description?
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Timothy N May 11, 2020 2:07 am UTC
Is the reproducable character sheet included in the file?
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George F June 03, 2016 2:15 pm UTC
Can you tell us more about this game? Is it a standard Fantasy RPG?
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Dag S July 05, 2016 11:04 am UTC
I am not the author of the game, but this review on might give you a better idea of what it is about:
Customer avatar
John W May 22, 2021 5:35 pm UTC
The game system (at least as published by Heritage) was reviewed in Dragon #71. A salient quote, from near the beginning of the review: 'There are good things to be said for almost all of the different FRP game systems in print today, but only for Heritage USA’s Swordbearer would I choose the words “intelligent, logical, and full of sensible advice.” '

It was on the basis of this review that I came looking to see if the game was still available in any form.
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File Last Updated:
July 22, 2010
This title was added to our catalog on July 22, 2010.