Advanced Search >

The Adventure Creation Handbook
Quick Preview
Full‑size Preview

The Adventure Creation Handbook

Watermarked PDF

Want to create adventures your players will love?

You can learn to write good adventures and The Adventure Creation Handbook will show you how. Maybe you're searching for an original idea. Or maybe you've just looking for a way to take that exciting climatic battle you see in your head and put it into a form your players will enjoy. Wherever you are in the adventure creation process, this book will guide you step-by-step through the process of creating an adventure for any genre, any game system.

Overcome creativity blocks and dry spells. The Adventure Creation Handbook describes several methods of coming up with adventure ideas your players and you will enjoy.

Customize plots for your group and your game. By using your players and their wants as a starting point, this method allows you make adventures your players will want to play.

Integrate adventures into your campaign. This method integrates the adventures into your game system and campaign world from the very beginning. No trying to shoe-horn or retrofit ideas that don't really fit.

What's included:

  • A step-by-step method for creation adventures that covers:
  • Generating an idea that will interest both you and your players
  • Translating that idea into a series of events by asking and answering questions
  • Putting the events in a meaningful order that's flexible enough to take player whim into account
  • Developing incentives to entice your players to go on the adventure
  • Getting it all down on paper (or in the computer) so you don't forget anything important
  • Suggestions for running your newly written adventure
  • A worksheet to help you put your ideas in order
  • A checklist so you don't miss any steps
  • Printer-friendly black & white design. No heavily colored pages to eat toner.


In addition, when you purchase The Adventure Creation Handbook, you receive these free bonuses:

  • Life time updates. You'll receive a free copy of this book every time it's updated or revised. No need to go searching for errata or buying the next version, just to have up-to-date information.
  • An example of adventure creation using this method, illustrating each step.
  • A booklet of GMing tips from my blog Evil Machinations.
  • 90-day unconditional money-back guarantee. No questions asked.

Please note: The link for your bonus items will be emailed to you. So please provide an email address during check-out or email me at the address in the book.


 Customers who bought this title also purchased
Reviews (2)
Discussions (0)
November 3rd, 2012
This book contains everything you need to do in order to write adventures of higher quality than most published modules. It covers everything from idea mapping to writing in content for different player types. Even if you are working off of adventure [...]
November 10th, 2011
My first impression of this handbook was 'ok, interesting, but nothing new'. At several points I found myself thinking 'well yes, I do that anyway', but hadn't analysed why I did it or how they might fit into a process. Whilst it's true that [...]
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!

Product Information
Silver seller
File Size:
2.58 MB
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Information
Watermarked PDF
Adobe DRM-protected PDF
These eBooks are protected by Adobe's Digital Rights Management (DRM) technology. To use them, you must activate your Adobe Reader software. Click here for more details.

Watermarked PDF

These eBooks are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the document containing your name and the order number of your eBook purchase.

Warning: If any books bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Here is a sample of a page from a watermarked book:

File Last Updated:
August 01, 2013
This title was added to our catalog on November 06, 2011.