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Red Tide: Campaign Sourcebook and Sandbox Toolkit
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Red Tide: Campaign Sourcebook and Sandbox Toolkit

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A Red Tide is Rising

For three hundred years, the last remnants of humanity have clung to the wild green jungles of the Sunset Isles. They have watched the red mist that consumed their world roil a hundred miles off the coast, waiting, a beast at bay. But now the crimson dreams are becoming stronger, and the wild Shou tribes of the west howl their hate at the human invaders. Who shall rise to save a world quenched in blood?

In this book a Labyrinth Lord will find all that is required to run a sandbox game of adventure in the Sunset Isles. In addition to the races, classes, and sorcery of this savage land, a referee will find special tools and resources for creating shadowed courts of quarreling nobility, cities rife with struggle, wild border settlements that cry out for the help of heroes, and dark places in the earth known only to the dead and the damned. These tools will aid not only campaigns in the Sunset Isles, but also those games set in other lands of savage mystery and bloodstained blades.

Expanding on the tag system found in the free Stars Without Number sci-fi role-playing game, Red Tide includes more than fifty new tags for fantasy cities and borderland settlements, along with more than 25 pages of GM resources including culture-specific name and place lists, unkeyed blank maps for quick sandbox use, four pages of room dressing and treasure possibilities, and a new "diagram dungeon" method of quick dungeon generation with a worked example.

 
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Reviews (10)
Discussions (3)
Customer avatar
John D June 05, 2020 10:41 pm UTC
PURCHASER
Anyone know the page count? (Trying to decide if I want hard or soft cover, and page count is one of the deciders for me).

Thx
Customer avatar
James G August 08, 2020 5:50 pm UTC
PURCHASER
It says 171 if that helps?
Customer avatar
John D August 09, 2020 4:14 pm UTC
PURCHASER
Thanks,

Am I just blind, or it that hidden? (Where do you see that?)
Customer avatar
John D August 09, 2020 4:18 pm UTC
PURCHASER
Good lord, I'm a dope. I just found a (softcover) copy of it in my bookcase.
Customer avatar
Ian M October 05, 2018 2:41 pm UTC
PURCHASER
On p. 83, it says to "[p]ick one of the adventure outlines off the list given here or generate your own", but I cannot find the list. I am OK to use the list from SWN or another product, but I am worried that I'm just not seeing it or misunderstanding the text.
Customer avatar
Dillard R January 23, 2018 5:35 am UTC
PURCHASER
One of the reviewers seems to take exception to the climatology of the islands...I don't understand why. If you were to look at the islands of Japan you would see the same gradations. Frigid north of Sakhalin to the sub tropical region of Okinawa.
Customer avatar
Allan P June 16, 2018 10:05 am UTC
PURCHASER
So Sakhalin is Russian!
So just actually using Japan, which is 3,000 km north to south. This product is 2,200.
Any search will show warm to temperate weather predominatly.
To do your suggestion would add at least another 1,000km
So we now constrict 4,000km weather to 2,200km
Still not convinced!
Customer avatar
Dillard R June 17, 2018 3:37 am UTC
PURCHASER
I was stationed in Japan for two years on a Destroyer. From the Sea of Okhotsk to Okinawa is a huge difference in temperatures.
Customer avatar
Allan P June 17, 2018 10:30 am UTC
PURCHASER
Yes that would produce some difference.
Customer avatar
George C February 28, 2019 6:19 pm UTC
PURCHASER
I think it’s sad that, in a fantasy world with magic and monsters, someone would take exception to “unrealistic weather patterns” to such a large degree that they would write a public review about it and potentially impact future sales for the writer.
Customer avatar
Oakes S September 25, 2020 3:55 am UTC
PURCHASER
How does anyone know the size of the planet the islands are on (if it even is a planet)?

A planet with a heavier interior or core than Earth could be smaller while having the same gravity. Give the planet an Osmium core (strange - but remember, it's a fantasy) and you could have a planet at 1.0 gravity while only having 1/4 the circumference of Earth (and only 7% of the surface area). That's approximately only 1,500 miles from the equator to a pole.

Of course, an even simpler solution would be to give the "alien" planet a different atmosphere or a different tilt and/or distance to its sun to make climate variations more pronounced.
Customer avatar
Oakes S September 25, 2020 4:04 am UTC
PURCHASER
Where does it say the map is 2,200 km from North to South? (This would make 20 mile hexes, I think.) I believe you but I couldn't find it.
Customer avatar
Allan P September 25, 2020 8:00 am UTC
PURCHASER
Page 25. I don’t have any special education in weather, but my instincts seemed to think this scale would generate some weird effects to get those climate bands to work. Someone had a dig about it’s magical, no problem with that if the setting had some powerful magical weather control bubble over the area. My original observation was from the point of view of my players and them having to suspend disbelief to accept the setting as written. Should apparently not said anything...
Customer avatar
Allan P September 25, 2020 8:03 am UTC
PURCHASER
And hurricane speed winds rushing from climate zone to climate zone. Definitely not the same as earth. If you condense the scale and still keep the same climate bands, you would need to adjust a hole heap of factors.
Customer avatar
Oakes S September 25, 2020 11:19 pm UTC
PURCHASER
Ha! I looked a number of times at that map but never saw that little "1 hex = 25 miles" line. Thanks!

I sell a RPG weather product on this site - the Almanac of Fantasy Weather - so I know a fair amount about what real weather IS. On the other hand, I know very little about WHY it is the way it is, if that makes sense. But I have no doubt that, as you suggest, any non-magical solution to the problem carries with it all sorts of weird effects that would mess things up.

I think it's fun to have widely varying climates in one's campaign world. The problem is, if they're spaced like they are in our actual world, the standard "medieval" travel times would be too long to make visiting all of them a practical option. You could get around that by having teleport stations or flying galleys that zoom around at 500 mph or whatever, but still.

Then again, the creators of some of the most iconic fantasy worlds didn't seem to worry about such things. Middle-Earth goes...See more
Customer avatar
Dillard R October 11, 2020 7:43 pm UTC
PURCHASER
I also live in the state of Washington. Seattle is on the wet side of the state. It gets a huge amount of rain in a year. I live on the east side of the state. There is a range of mountains that prevents a lot of the rain from the ocean getting here. Where I live is considered "semi-arid". In between is a desert. Mountain ranges can and do create very compact weather regions. Look up the "Olympic Peninsula" in Washington. It is not large, but it has both the highest and lowest amount of rainfall in the state. Hate to interject reality into your preconceived notions of how weather works.
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Product Information
Mithral seller
Author(s)
Pages
171
ISBN
978-1-936673-07-0
File Size:
15.72 MB
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Original electronic
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File Last Updated:
November 01, 2013
This title was added to our catalog on March 29, 2011.