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Enhanced Armor

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Enhanced Armor

Pages: 8
Illustrations: 4
Game System: OGL 3.5/Pathfinder

This file covers four unique types of non-magical enhancements and alternate rules that can be used to improve your medieval armor:

  • Gemstone Plating

  • Hell Forged

  • Reinforced

  • Piece Mail

Gemstone Plating: Several metals, including iron, can be plated with a thin layer of gemstone dust, causing the metal to shimmer. Furthermore, some gemstones, such as rubies and diamonds, are harder than steel and impart a considerable bonus to armor that is plated with them. This first section outlines the costs and effects of plating your armor with emeralds, rubies, topaz, sapphire or diamonds.

Hell Forged: Although not necessarily crafted on a lower plane, this metal is forged with the aid of magic. Transmuted ores are worked with magically enhanced blast furnaces that reach hellish temperatures. The result is a high tension, pure grade steel that has an astounding hardness and resistance...

Reinforced: Reinforced armors are constructed with several heavy, overlapping layers of redundant armor. Reinforced suits of plate mail are extremely cumbersome and often make the wearer appear much larger than he actually is. This section outlines the costs and effects of wearing extra-heavy armor of all kinds.

Piece Mail: What if you don't have a full suit of armor? What if all you can find is few odd pieces on the bugbears you just killed? A thick iron belt, an epaulet and bracer, and a gorget; they should offer some protection, but how much? And would they still work if you put on a suit of leather armor?   This section incorporates established OGL rules to account for mismatched and partial suits of armor in a simple and useful system

Pick this file up today and enhance your armor in ways that were never possible before!

Only $1.49!

 

Or 1.02 when you get the entire Shadelands Bundle.

 

 

Poisonous Plants

Available Now!

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This beautifully illustrated PDF features 5th edition D20 rules for 67 deadly plants from our own world including hemlock, nightshade, and hellebore.

Each plant is presented with a stat-block outlining its habitat, size, frequency, medical uses, damage, saving throws, and challenge rating. Most entries feature additional rules for creating herbal, alchemical, and magical substances. 

With this supplement you can:

  • Craft insecticide from white cedar.

  • Brew healing balm from nightshade.

  • Extract weapon poison from bush rope.

  • Empower your necromancy with baneberry.

  • Fight oozes with myoporum.

  • Enhance your protection spells with oleander.

  • Use jimsonweed to target objects with fly spells.

  • Use bay laurel to enhance your augury spells.

  • Brew a sleep potion from black locust.

  • Create dozens of other herbal and alchemical concoctions!

Heavily researched, the effects of these poisons mirror reality. Some cause paralysis, blindness, or terrifying hallucinations. Some cause psychic damage. A few contain acid. A couple cause creatures to take radiant damage from the sun.

Some plants are only toxic under certain conditions. Others are only toxic to certain creatures. Many can be mistaken for something else. A few are consumed deliberately. Those that affect herd animals can precipitate a famine. When famine strikes, characters are even more likely to eat toxic plants.

All types of poisons exist in the plant kingdom; ingested, inhaled, injury, and touch. Most weapon poisons are easily extracted.

Druids and characters proficient with alchemy kits, herbalism kits, or cook's utensils will find this information extremely useful. All other characters will find these rules make the wilderness much more dangerous.

To help DMs use these plants, each is presented with a challenge rating. There are also suggestions for challenging high level characters with these plants. 

Beware the fireweed that grows in damp soil!

Shun the sweet redoul!

Avoid the sandbox tree and its exploding fruit!

Fear the orcs with monkshood on their blades!

Never touch the gimp-gimpy!

Enhance the verisimilitude of your games with this collection of poisons, herbal remedies, foods, alchemical substances, magical creations, and DM inspiration.  

Only $5.99!!

Available Exclusively on DriveThru!

Click Here to Get it Today!

 

 

 

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Product Information
Copper seller
Author(s)
Artist(s)
Pages
5
Publisher Stock #
V03
File Size:
1.07 MB
Format
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File Last Updated:
November 29, 2015
This title was added to our catalog on April 11, 2010.