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Adventure Havens: Guild Houses


Crafts and professions are useful skills for just about any player, but where exactly do players go to master their chosen fields of expertise?  Adventure Havens:  Guild Houses offers twelve ready-to-use guilds for your d20/OGL games.  Each guild is fully developed with a detailed history, important NPCs, and story seeds that can be easily folded into your game.

Do you have a player that needs to visit the mage's guild to learn new spells?  Is your rogue looking for a discreet place to pick up more caltrops?  Does your warrior need access to a forge to craft his new blade?   Don't just hand-wave these details.  Make them part of the game the way they should be!

Besides the guild information, you'll also find new rules for crafting masterpiece items.  Your players will want to learn how they can benefit from these exceptional items. 

Guilds included in this product:

Anvil & Hammer Guild

Apothecary Society of New Baxton

The Arcane Stewardship

Aristelle Valley Gentlemen's Guild

Association of Couriers and Scriveners

Broderers and Cordwainers Collective

Brookview Barbers' Guild

The Guardianship

League of Artists and Artisans

Royal Society of Mercers

The Stinging Dagger

Union of Masons

 Also includes three NPC lists to quick search for specific NPCs by CR, race, and name.

This product includes a printer-friendly grayscale PDF.

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Product Information
Silver seller
Publisher Stock #
File Size:
60.05 MB
Original electronic Click for more information
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Original electronic format
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File Last Updated:
November 21, 2009
This title was added to our catalog on November 21, 2009.