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Wanderer (Ulta-Lite Ruleset)

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What Is Wanderer?

WANDERER is a tabletop roleplaying game set in a multiverse with locales and worlds connected by what is commonly known as shimmers. 

Shimmers offer a (relatively) safe way to travel between worlds and different locales. This has created a unique political and economic situation, bringing forth the Commonality, a collection of worlds and locales with like-minded political and economic policies. 

While the Commonality dominates the multiverse, some would challenge them, particularly their modern, anti-magic mindsets. The Commonality has ushered in a new era of Consensus, hoping to wipe out any resistance or threat to the Commonality’s varied economies and political systems. 

One group has threatened an all-out war against the Commonality: They are known as the Faceless, and they espouse traditionalism and magic over technology and modernity’s weirdness. 

As the battle lines are being drawn between traditionalists and the Commonality, a vast, unnamed host has begun waging a war of subjugation and annihilation among the periphery worlds and locales of the multiverse. 

It is in this chaos, that players are struggling to survive, make a living, make a name for themselves, or find the peace they desire.

Under the Hood

This ruleset is based, in part, on R.E. Davis’ [Chaos Grenade’s] Awesome D.P.S. (Dice Pool System) v.1.0, which has been licensed, for our purposes, under the CC-BY-SA 4.0 International License. All texts and tables pertaining to this game’s rules are also licensed under the CC-BY-SA 4.0 International License. If you wish to use any rules found here, you are free to do so under the same Creative Commons license.

This work is also based, in part, on the Fate Core System and Fate Accelerated Edition, products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license.

Playing the Game

To begin playing Wanderer, players need to have handfuls of six-sided dice known as Fudge/Fate dice. Regular six-sided dice will do as well. One player will serve as the group’s referee (REF), and the rest of the players at the table play and act as the Player Characters (PCs), who serve as the game story’s main protagonists. Throughout the game, players, acting and playing as PCs, will narrate their actions, while the REF narrates the events of the world around them, the consequences of their actions, and the interactions of Non-Player Characters (NPCs) toward the PCs and their actions or inactions.

Image Credits: Cover image for the ultra-lite ruleset by
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Ronald L March 05, 2024 4:58 am UTC
Why were fudge dice chosen for this dice pool mechanic? Due to how each result on the fudge die has an equal chance of showing up AND due to how minuses cancel out pluses, simply having higher trait ratings increase a PC's dice pool is borderline meaningless, since zero is the most likely result and the extremes have a very low chance of popping up. This is why Fate uses a "dice + modifiers" system as opposed to using fudge dice in a dice pool fashion, because the modifiers always make a difference in the dice roll.
Customer avatar
Gregory R March 06, 2024 3:00 am UTC
The dice pool results can be modified--through the application of backgrounds and whatnot. You are correct that "0" is the most common result, but that makes things exciting, as both sides are likely to hit zero, meaning a draw, which can create some interesting situations in play: Think Matrix-style gun battles, where each side is equally likely to fail, succeed, and come to a draw. What happens next? That is the interesting part, to be honest.
Customer avatar
Gregory R March 06, 2024 3:09 am UTC
Also: Fudge/Fate has 4DF being used. Ours is a dice pool, so things aren't as tough for players. 0 is still a core result, but things get interesting with the increased/decreased number of dice. Both the referee and the player(s) in question roll against one another. Use this function in to see how this pool might work: output 6d{-1..1} named "Fudge die". Also: Feel free to add in more modifiers. I have been experimenting with a baseline modifier, which gives a player and/or their opponent an automatic success, which is added into the dice results later on.
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File Last Updated:
March 04, 2024
This title was added to our catalog on March 04, 2024.