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What the Tide Brings [Complete Edition]Click to magnify

What the Tide Brings [Complete Edition]

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What the Tide Brings is a new campaign for 5th Edition that includes new monsters, magic items, rules, and an adventure for level 1 or 2 adventurers ending at level 5.

 

A small fishing village keeps in its history a legend of an ancient empire that once existed in those lands. According to this legend, the empire achieved a powerful domain in the magical arts thanks to the blood of its slaves, sacrificed in rituals that took place throughout the territory. Their magical knowledge was so advanced that it dwarfed that of neighboring kingdoms, but their true source of power was a closely guarded dark secret. These kingdoms, moved by greed, accused the old empire of using forbidden magic and formed a coalition aimed at obtaining this formidable knowledge. Although powerful in magic, the Empire was inferior in number, which ended up tipping the balance in favor of the coalition. Desperately searching for the secrets they craved, they ravaged the entire Empire, yet they were unable to find what they were looking for or make their defeated enemies speak. The sight of the Empire’s profane rituals, which were carried out along the coast and on the neighboring islands, was so terrifying that they erased all records from history, leaving only rumors and legends about the terrible rituals and the forbidden nature of their magic.

Centuries later, once nature reclaimed what belonged to it, a small fishing village began to emerge in the area, with the blessing of the king of the region, thus receiving the name of Aldea Real. The town grew in size and strength as they endured invasions by raiders, pirates, and monsters. Over time, seekers of fame and fortune flocked to the village, now named Arteal, in search of the secret to the ancient imperial power that was said to lie on a nearby island. Almost none of them managed to survive, their corpses brought back to Arteal by the tide. In recent times, the number of adventurers trying their luck in the village has decreased, but more and more corpses are being returned by the tide. This has cast a shadow over Arteal, tarnishing its reputation and marking the return of ancient forgotten rumors. Despite the threats posed by pirates in the area, the inhabitants of Arteal continue their lives as fishermen, even if with constant fear of the sea and what it might bring with it. Strangers no longer seek fortune in the rumors of the ancient empire, and the people struggle to stay on their feet as they face the dangers that lurk in the ocean, ever alert for any sign that something worse may be on the way.


The campaign story begins with a seemingly simple task for our adventurers, but they soon discover that there is much more at stake than they imagined. As they progress, they will unravel the mysteries of an ancient forgotten empire, while avoiding the difficulties and dangers that lurk in the mysterious Red Archipelago. Each step will reveal new puzzle pieces and take you deeper into this exciting adventure.

When I created the campaign, I decided to take a gradual approach, allowing players to discover the world at their own pace. As they immerse in the story, they will learn more fascinating details and will face the main mystery of the campaign. This choice is based on my desire to provide an immersive experience while avoiding overwhelming players with information from the start.

 

The book involves the first part of the Red Archipelago campaign. In this first part, the adventurers set sail from Arteal and visit two of the islands, as well as the emblematic places on them. The book contains detailed maps and locations of both Arteal, the Atica and Zenobia islands, as well as their iconic locations and their own dungeons; it also includes the possibility of naval encounters and more than 40 different enemies (of which 2/3 are totally new) during the campaign.

This campaign was designed to be a unique campaign that fits easily with other campaigns which together form a larger master campaign. If desired, future next modules can be played with different characters and be unrelated to each other, but putting the campaigns together will tell a larger and deeper story.

This edition includes the following:

  • The adventure A Bad Beggining as a prologue.
  • The Adventurer's guide to Arteal.
  • The campaign What the Tide Brings.
  • And the additional dungeon, Fort Grave.

For more information, consult the products separately.

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Product Information
Author(s)
Artist(s)
Pages
188
File Size:
205.03 MB
Format
Original electronic Click for more information
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Original electronic format
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File Last Updated:
February 28, 2024
This title was added to our catalog on February 07, 2024.
Publisher
Cibola Designs