 | CQB: Futuristic Skirmish Miniatures Rules Regular price: $2.99 Bundle price: $0.89 Format: PDF
| Welcome to CQB, a complete self-standing set of science fiction miniatures rules for depicting Close-Quarter Battle! Inspired by the combat actions of the United States Space Marine Corps and other units featured in Skirmisher Publishing's popular and bestselling USMSC FM 7-22: Space Boarding Operations universal sourcebook, CQB replicates gritty, intense, close-quarter skirmishes fought on board starships, space stations, and industrial settings of Earth’s colonial worlds....
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 | Interplanetary Feats Regular price: $1.99 Bundle price: $0.59 Format: PDF
| This publication contains 62 Feats developed for use with any roleplaying games with futuristic themes that use the OGL/d20 system, from ones that enhance performance on spacecraft and zero-G conditions, to those that are useful planetside.
Feats are special abilities a character possess that either give bonuses to the character’s skills, saving throws, or attacks or allow a character to transcend rules in some manner and are one of the most popular means of customizing characters in games based on the OGL rules system. ...
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 | OS-TSRPG (Converting Modules from Early Editions of the World’s Most Popular RPG to TSRPG) Regular price: $3.99 Bundle price: $1.39 Format: PDF
| OS-TSRPG is a guide to quickly and easily using, and retaining the flavor of, Old-School dungeon modules with a rules-light storytelling system! This can allow grognards to pull their old adventures off the shelf and run them for friends and family members who are not ever going to learn "Basic," "Expert," or "Advanced/1E" rules, and for newer gamers to enjoy the stories associated with retro scenarios without having to master obsolete game systems. And it also works equally well for more recent editions!
Role-playing games have evolved over the past five decades, with game designers taking the original miniatures-combat derived rule sets down paths of detailed simulation, storytelling approaches, and everything in between. As older systems are replaced by modern interpretations, however,...
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 | Ray Guns & Ruins Regular price: $2.99 Bundle price: $0.92 Format: PDF
| This dual-themed sourcebook is devoted to both descriptions and statistics for ray guns of all sorts, military and civilian, and material that can be used to make wastelands and ruins themselves, and not just their inhabitants, significant and interesting. Items of the latter sort include spontaneously-generated technology that can be used as rewards or dangers, ideas on how to spice up ruins with mundane and superscience hazards, and guidelines on rooms that might be found anywhere in the wastes.
Material in this supplement is stat’ed for the “Basic” OGL/d20 system and can be used as-is with OSR games like the Labyrinth Lord retroclone of D&D or the Mutant Future retroclone of Gamma World and is compatible with and easily adapted to games derived from that syste...
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 | Things That Go Bump in the Spaceship Regular price: $0.99 Bundle price: $0.29 Format: PDF
| Humans have a tendency to make mistakes, sometimes ones that have far-reaching and unforeseen effects. In our history we have wiped out entire species, transported exotic animals to places they really do not belong, accidently spread disease across the globe, and created technologies that we can barely control. In the future, this trend will continue, for it is human to err, especially when doing so with the best of intentions. What humans do, one can expect other sapient species have also done in the vastness of explored space.
This publication contains three iconically creepy and dangerous alien lifeforms that can be inserted into any OGL games. On the one hand they are commentaries, as good sci-fi often is, on the dangers of technology either run amok or casually handled. On the othe...
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 | TSRPG (Travel-Sized RPG) Regular price: $2.99 Bundle price: $0.20 Format: PDF
| TSRPG (Travel-Sized RPG) is a rules-light storytelling game designed for a storyteller and one or more players that can easily be played anywhere, from the airport waiting area you are stuck in, to the overnight in some hotel where there is nothing to do (and also, of course, in your own home). All the basic rules for TSRPG fit on one page; no dice are needed; characters have just two stats, Physical and Mental; and any bookkeeping that might be required can be done on a cocktail napkin with a pen borrowed from a waiter. Action is resolved through Challenges, and the consequences of these — whether good or bad — determine the flow of a shared narrative. We have also included a version of the rules that can easily be printed out, folded up into a convenient little booklet, and tucked into y...
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 | USSMC FM 7-22: Space Boarding Operations Regular price: $3.99 Bundle price: $1.39 Format: PDF
| In 2089, the universe is a cold, dangerous place and it’s up to the U.S. Space Marine Corps to secure the safety and security of U.S. interests in outer space through cutting edge tactics, training, and an armory full of high-tech firepower.
USSMC FM 7-22: Space Boarding Operations is a military-style field manual designed to read like an actual U.S. Space Marine Corps guide to boarding hostile spacecraft in 2089. Its author, Lt. Col. Oliver Cass, is a retired U.S. Army officer experienced in both real-world operations and manual writing. It is a fascinating read that can be used in conjunction with any sci-fi roleplaying or miniatures game and includes:
A complete background on the universe of 2089
Detailed, room-to-room combat tactics for boarding and securing a starship
Instru...
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 | Wisdom from the Wastelands Issue #11: Optional Combat Rules Regular price: $0.99 Bundle price: $0.29 Format: PDF
| In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game's most crucial aspects - next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game.
Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games' Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easil...
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 | Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons Regular price: $0.99 Bundle price: $0.29 Format: PDF
| Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons.
Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing g...
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 | Wisdom from the Wastelands Issue #22: Personal Shields Regular price: $0.99 Bundle price: $0.29 Format: PDF
| Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective an energy field around the user. .
Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic...
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 | Wisdom from the Wastelands Issue #24: Weapon Modifications Regular price: $0.99 Bundle price: $0.29 Format: PDF
| This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths.
Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (es...
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 | Wisdom from the Wastelands Issue #26: Energy Weapons Regular price: $0.99 Bundle price: $0.29 Format: PDF
| The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific target types (like robotic units); other items have debilitating temporary effects.
One of the most entertaining aspects of a post-apocalyptic RPG is the many sorts of artifacts. Mutant Future and other popular post-apocalyptic role-playing game rules have decent rules for figuring out and repairing artifacts and, with an eye to providing players and Game Masters with some new and interesting rules ...
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 | Wisdom from the Wastelands Issue #35: Terror Weapons Regular price: $0.99 Bundle price: $0.29 Format: PDF
| During the final wars, various factions came to rely on psychological tactics like terror, rather than conventional bombs, bullets, and energy beams, as their weaponry of choice. Many believed a terrified populace was an unproductive populace, demoralized and ripe for civil unrest, all useful conditions for the terror-users. Sometimes this strategy worked, but other times it backfired so badly the terror groups were hunted down and destroyed with prejudice.
Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any ...
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 | Wisdom from the Wastelands Issue #43: Optional Combat Rules II Regular price: $0.99 Bundle price: $0.29 Format: PDF
| As a weary game master, nearing the end of a long session and faced with a sudden, sticky conundrum, have you ever looked across at a table full of your eager/irate/meddlesome players (taut with the expected wisdom of your decision), and thought: “Man ... I wish there was a rule for this”? For many of these unexpected cases, now there is. This issue of Wisdom from the Wastelands introduces mechanics for things like charging, recoil, variable firing stances, cooking off ammunition, and grappling while waving sharp pointy objects.
Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Futur...
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 | Wisdom from the Wastelands Issue #46: High-Tech Weapons 4 Regular price: $0.99 Bundle price: $0.29 Format: PDF
| In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements of destruction for your gaming pleasure. There are new laser weapon variants, tools to make an assassin drool, and even a little baby designed to pop the hardest armor and heaviest shields on the Ancient battlefields. So suit up, buckle in, and set the trigger select to “Mayhem” — ’cause it’s a mean old world out there!
Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible wi...
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