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Skylocke Facilities: A Master Template for Sci-Fi GamesClick to magnify
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Skylocke Facilities: A Master Template for Sci-Fi Games


Have you ever wished you could re-use a space station map? A facility? An outpost?

Now you can (sort of)!

With Skylocke Facilities, you have 80% of the work done for you. This master template details the mundane parts of every human inhabited structure, so you don't have to spend hours making the same parts over and over again. You get to focus on the parts that make your adventure unique.

Most physical spaces designed for human use have significant similarities, because people all need the same basic things: food, water, shelter, air, rest, recreation, workplaces, etc. Thus, any “realistic” adventure area which contains people, living or working, is going to have repeated elements throughout. This is particularly true for science fiction, cyberpunk, and superhero games, where human-inhabited structures (or compounds, or spaceships) will comprise the bulk of your mission sites.

I love the scifi genre of role playing games, but I struggle to run games in it. It takes a very long time to make an environment believable. I wanted consistency and logic while making mission sites for my players to explore, and it is a lot of effort to build each one with the sort of detail I craved. Most of what is in these spaces is the same. Every time I made a space station or research outpost, I had to remember to place bathrooms, sleeping areas, food storage areas, the power center, the computer core, the central control center, and on and on the list goes. I added the same bits every time. If I missed one of these critical components, the space somehow felt that extra bit lacking. “Where do people go to the bathroom around here?”

So I set out to build a master template. What if I could use one map, or collection of pieces of maps, for all the bits that stay the same? That way, when I needed a research laboratory for my players to break into, and I need it next week, I wouldn’t have to start from scratch. I could put in my notes, “Basic Facility S2-, off-site Habitation and Power. Workplaces dedication to research. There is a bio-filtered vault connected to the Work section.” All I would have to build is the special vault, since everything else could be referenced during play with my template.

This is the portion of the map you hate to keep drawing, a reference of the notes you don't want to write. All you’ll need is a brief description of how you modified the template, anything specific to your adventure, and this book to run it for your table.

Here’s a bonus! Skylocke Facilities is written to be completely compatible with the Shadowflyght Stealth Supplement. The Play Reference includes notes on stealth and security related details, so you can combine both supplements for an enhanced experience.

*This art-free book was written entirely by a human.

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File Last Updated:
September 21, 2023
This title was added to our catalog on September 21, 2023.