 | OS-TSRPG (Converting Modules from Early Editions of the World’s Most Popular RPG to TSRPG) Regular price: $3.99 Bundle price: $0.20 Format: PDF
| OS-TSRPG is a guide to quickly and easily using, and retaining the flavor of, Old-School dungeon modules with a rules-light storytelling system! This can allow grognards to pull their old adventures off the shelf and run them for friends and family members who are not ever going to learn "Basic," "Expert," or "Advanced/1E" rules, and for newer gamers to enjoy the stories associated with retro scenarios without having to master obsolete game systems. And it also works equally well for more recent editions!
Role-playing games have evolved over the past five decades, with game designers taking the original miniatures-combat derived rule sets down paths of detailed simulation, storytelling approaches, and everything in between. As older systems are replaced by modern interpretations, however,...
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 | Six Spells: Alchemists Regular price: $0.50 Bundle price: $0.20 Format: PDF
| Alchemists are magical practitioners who specialize in transforming one sort of thing into another. While many fantasy games refer to characters of this sort, few actually put their abilities into game terms and, with that in mind, following are six spells to help those game masters and players who wish to create magic users with alchemical abilities. Some are very powerful but are also time-intensive and expensive. A couple may have significant impacts on setting designs as well.
This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with ...
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 | Six Spells: Blood Regular price: $0.50 Bundle price: $0.20 Format: PDF
| Many believe blood magic is solely the purview of necromancers and sorcerers, but these wizards were not the first to use it, and Druids and other nature priests understood for far longer that life comes from death.
This mini-publication contains six blood-oriented spells — Blood Harvest, Blood Spawn, Butcher’s Cure, Cleanse the Water, Death Brings Life, and Egg Sacrifice — compatible with any games using the OGL/d20 system. Many are designed to model the sorts of powers traditionally associated with divine spellcasters who support and protect specific areas or communities....
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 | Six Spells: Festivities Regular price: $0.50 Bundle price: $0.20 Format: PDF
| Many games focus solely on the combat aspects of magic, but in a fantasy world such powers can do almost anything. Spellcasters from more peaceful magical traditions might specialize in promoting health and the social good, often using the six spells described in this publication to enliven harvest festivals and other celebrations (but crafty players could, of course, use them in many situations).
"Six Spells: Festivities" is stat'ed for the "Basic version of the d20/OGL game system and can be used as-is or easily adapted for any RPGs using the same core rules. ...
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 | Six Spells: Kobolds Regular price: $0.50 Bundle price: $0.20 Format: PDF
| Kobolds are the weakest of the humanoid races and the magic of their witch doctors is one of the reasons that they manage to survive the onslaught of predators, adventurers and other humanoids. This mini-publication gives some insights into those capabilities.
This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ...
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 | Six Spells: Lizardfolk Regular price: $0.50 Bundle price: $0.20 Format: PDF
| Lizardfolk are a primitive swamp-dwelling people that are considered to be more in touch with nature than most of the other humanoid races. Their shamans have, accordingly, developed a number of useful spells to help them survive and thrive in an environment that most consider hostile.
This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ...
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 | Six Spells: Monster-Making Regular price: $0.50 Bundle price: $0.20 Format: PDF
| This title contains six spells related to studying, altering, and creating creatures. They are formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ...
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 | Six Spells: Mythos Regular price: $0.50 Bundle price: $0.20 Format: PDF
| “Mythos” is a word that evokes a certain ilk of horror that emphasize humanity’s utter isolation and inconsequence in a monstrous, unforgiving universe, in which things do go bump in the night and humans are the food or playthings of terrible entities.
Most of those initial stories came directly from author H.P. Lovecraft, but other writers of his era used the Mythos with his permission and put their own stamp on this subgenre of early 20th century horror. Accordingly, the spells that appear here were inspired not just by the tales Lovecraft, but also by the work of Clark Ashton Smith. They touch on the wrongness of reality, on the ability of cultists to bend and warp it, and on humanity’s blindness to these things.
This mini-publication contains six Mythos spells — Awaken Idol, Create ...
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 | Six Spells: Orcs Regular price: $0.50 Bundle price: $0.20 Format: PDF
| The gods of the Orcs have created spells for their people that revolve around combat and Elves and those presented here are but a tiny sample of their creations. This mini-publication gives some insights into those capabilities.
This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ...
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 | TSRPG (Travel-Sized RPG) Regular price: $4.99 Bundle price: $0.20 Format: PDF
| TSRPG (Travel-Sized RPG) is a rules-light storytelling game designed for a storyteller and one or more players that can easily be played anywhere, from the airport waiting area you are stuck in, to the overnight in some hotel where there is nothing to do (and also, of course, in your own home). All the basic rules for TSRPG fit on one page; no dice are needed; characters have just two stats, Physical and Mental; and any bookkeeping that might be required can be done on a cocktail napkin with a pen borrowed from a waiter. Action is resolved through Challenges, and the consequences of these — whether good or bad — determine the flow of a shared narrative. We have also included a version of the rules that can easily be printed out, folded up into a convenient little booklet, and tucked into y...
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 | ~ Gnoll Crocuta Spells: A Supplement to 'Tests of Skill’ ~ Regular price: $0.99 Bundle price: $0.00 Format: PDF
| The Gnoll Crocuta is a highly detailed, 10-level OGL v.3.5 prestige class that is presented in the Skirmisher Publishing adventure sourcebook Tests of Skill. This publication has been created both for use by owners of that publication and by people who might enjoy introducing some of the often-dark spells available to Crocutaea into their own campaigns. It contains 13 new spells, all of which originally appeared in Skirmisher’s OGL book Warriors but which have been updated and revised here.
Tests of Skill is designed to entertain and challenge players through scenarios and encounters that can be overcome optimally through role-playing, skill use, and diplomacy. While traditional hack-and-slash techniques can be used to complete portions of...
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