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THE CLASSIC DUNGEON DESIGN GUIDE III - Unillustrated Edition

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Greetings, and well met!

By readers’ request, Kent David Kelly and Wonderland Imprints are proud to offer this art-free, unillustrated edition of The Classic Dungeon Design Guide, Book III.

Whether you are a phone or tablet user, or if you are concerned about PDF file size, or you want to encourage content creators to not use AI-generated artwork, or simply for aesthetic reasons, you will find that this edition contains the complete original text without any illustrations. (Diagrams created by the author are still included for purposes of clarity.)

Please note that pagination is compacted and very different in this edition; a PDF-bookmarked Table of Contents has been provided for ease of reference.

Enjoy! If you would like to support 100% human-created and authored content, this is your chance. I thank you for your patronage.

***

Enchanted fountains shadowed by gargoyle sentries,

Tricksy nymphs cavorting in crystal pools,

Unholy altars, sacred shrines,

Undiscovered treasure vaults,

Thousands upon thousands of wondrous rooms

Filled with treasure, tricks, magic and eldritch horror,

All awaiting your heroes’ intrepid discovery …

What greater mysteries await far below,

For only the most dauntless magi

And fearless warlords to ever find?

Continuing the proud tradition of The Classic Dungeon Design Guide (Books I and II), Book III provides you with a nearly endless array of dungeon room types which you can use to build any size, plan and theme of dungeon you desire. This is the largest and most extensive dictionary of dungeon rooms in existence, featuring over 1,300 unique entries and 6 matrixed D1000 generation tables for the appropriate thematic structuring of underworld strongholds, ruins, temples, tombs, cave labyrinths, and more.

The exhaustively complete matrix tables allow you to build thematic dungeons with ease, just using room size consideration, floor planning, and random die rolls. When coupled with the dungeon content generation systems featured in Book II, you will now have everything you need to create an infinite number of instant dungeon rooms with instant contents and unique features.

In this massive tome you will also find many detailed real-world examples of layouts and room arrangements for caves, dungeons, manor houses, castles, and catacombs; and underworld lore that explains how to turn random results into coherently structured underworlds (such as deep dwarven undercities, arenas, hideouts, haunted fanes, and more).

So what are you waiting for? This book is the perfect companion to The Classic Dungeon Design Guides I and II, and has been specially designed to serve both as a learning grimoire and as a tabletop go-to book for design and for sandbox play. After all, if you’re going to dare to delve into the netherworld, you should probably take not just a lantern and an elvish sword of great antiquity; you should also carry the ultimate guidebook with you along the way …

Another classic and epic Fantasy Role-Playing Game Supplement from Wonderland Imprints, Only the Finest Works of Fantasy. (85,500 words, 209 pages.)

~

To view the entire library of available titles for Castle Oldskull, Hawk & Moor, Old School Essentials compatible supplements, and more, please visit Kent David Kelly's Wonderland Imprints publisher page.

Don't know where to begin?

Each of the Wonderland Imprints series has an acclaimed first introductory volume. You can start there, and then journey further as you choose.

Series include the Black Label Editions (unillustrated tabletop volumes), Castle Oldskull (old school RPG supplements), The Classic Dungeon Design Guides (system neutral dungeon crafting), Hawk & Moor (Dungeons & Dragons history), Old School Essentials (supplements for Gavin Norman's B/X game), Oldskull Innovations (unique experimental products), and the Oldskull Library (classic weird fiction), as well as many Free Supplement Releases.

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Product Information
Author(s)
Artist(s)
Pages
209
File Size:
2.39 MB
Format
Original electronic Click for more information
Scanned image
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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
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File Last Updated:
August 06, 2023
This title was added to our catalog on August 06, 2023.