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A Science Fiction Setting for Savage Worlds

Helbine is a Savage Worlds setting book ready for your game group. Inside you’ll find all the lore, history, and people you need to set your game in a science-fiction world of intrigue, mystery, and action. Whether your characters are bounty hunters looking to make it big, scientists sporting the latest in cybernetics, or hotshot pilots in a stolen Walker, they’ll find all the challenges and excitement they could want on Helbine and its six moons.

The planet Helbine sits on the edge of explored space in the Cantallion system. Since its recent discovery by Dr. Helbine, the planet has become the center of attention. Now, the wasteland planet boasts one of the fastest growing cities in the world, Banda City, a metropolis ruled by three factions: the Interstellar Coalition science-cult,  the cut-throat Kortan Corporation, and the space pirate Phantom Marauders. Meanwhile, The Mold is spreading, evolving, and resisting these new intruders.


  • A new world with elements of the space western and cyber genres
  • 15 enemy units, many with built-in loadout options
  • Includes a one-shot starter adventure with premade characters
  • Simple Hacking rules for taking control of your enemy's
    vehicles, cybernetics, and weapons
  • Unique Gear lists including cybernetics
  • Unique Vehicles with simple customization rules
  • 20 regions to explore with ongoing effects and events
  • Faction Advancement rules for giving enemy units new powers
    when the players Advance


The Basics

The Helbine setting takes place in an alternate universe with no relation to our own. Located in the Cantallion System, a solar system of one star and its orbiting planets, is the planet Helbine, named after its first known explorer: Dr. Felbert Helbine. Thanks to its distance from other planets and its valuable fuel export, Helbine is independent and self-sufficient.

The setting of Helbine focuses on planet Helbine, its six moons, and the four factions that compete for control. A typical adventure emphasizes exploration and intrigue, making it a great setting to play mercenaries making a name for themselves, civilians thrust into a web of secrets and plots, or exiles looking for a fresh start.

Conversely, Helbine as a setting keeps its focus narrow when compared to other science fiction settings. Game Masters aren’t expected to create new planets, alien cultures, or additional powerful factions and the characters aren’t expected to leave the Helbine planetary system. This narrow focus allows for more detail and familiarity, as the players encounter locations and characters several times over the course of a campaign.



Four factions provide most, if not all, of the world’s conflict. Mixed together, the goals, methods, and representatives of these factions act as the triggers to your adventures in the Helbine setting.

The Interstellar Coalition: An institution of science whose zealous members believe that augmenting their bodies and minds with technology will unify society.

The Kortan Corporation: The major business conglomerate of Helbine which controls the only major spaceport in Banda City and employs a great number of its citizens.

The Phantom Marauders: A space faring band of self-governed pilots and warriors often branded as pirates and criminals.

The Mold: A native species of fungus which grows in large colonies to form monstrous, deadly creatures.



Helbine and its six moons are each divided into 2-3 major locations. Each of these locations details not only the geography, but also the residents (if any) and the elements of a story likely to fit best. Additionally, each location may include Effects, (passive traits that affect all action in the location like “Zero Gravity”) and Events (special encounters for the Game Master to use).

These locations are general areas with prevalent traits to push certain opportunities and obstacles towards the players. “In orbit over Helbine” isn’t a specific place for an adventure, “on board your ship: The Nova” is. But being in orbit applies traits like No Gravity and includes the menace of Phantom Marauders looking to extract a toll from unrecognized ships.

Specific places, like a character’s home, favorite restaurant, or the local prison, are created and placed into one of the major locations by the Game Master as the story requires it, but whether that home is in the Kortan Corporation Industrial Complex or along the side of The Track will influence the atmosphere and help the Game Master improvise what’s around and likely to affect play. Gunshots, for instance, would draw a lot more attention in the Industrial Complex than on The Track.


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File Size:
22.98 MB
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File Last Updated:
November 05, 2023
This title was added to our catalog on December 08, 2023.