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Emerald Templars Core Rule BookClick to magnify
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Emerald Templars Core Rule Book

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In a world under the constant threat of chaos magic, only one faction stands between order and destruction: You are the Emerald Templars. 

Brave souls from all walks of life, sworn to use your might and magic against unimaginable dangers. Embark on harrowing quests to investigate and stop the occult. Encounter otherworldly enemies who command terrible power in the depths of forsaken lands. All the while risking not just your body, but your mind and soul. 

Enjoy countless hours of gameplay, unexpected situations built by randomized tables, and a variety of classes, subclasses, heritages, and cultures to choose from. A team of talented writers and artists have poured their heart and soul into this game to help ensure that you and your fellow Templars will have a wonderful experience unlike any other.

Gameplay example:

Emerald Templars has a fantastic team of creatives that have brought their own unique talents to the project. Many of whom are fans of the tabletop role-playing and dark fantasy genre. We encourage supporters to check out and support each member of the team!

Emerald Templars has had multiple playtesters that have provided feedback that helped shape it into its final form. Many sessions are recorded for anyone to watch and see how the game plays.

The known world of Eraphat is filled of various distinct people that come from a number of heritages. these heritages are available for players to use for their characters in their campaign.

  • Centaur
  • Oni
  • Human
  • Kitsune
  • Satyr
  • Orc
  • Vulgani
  • Goblin
  • Risen

Rules are also available to make a character of mixed heritage with ease! Allowing player the creative freedom to make the character they want while still reaping mechanical benefits.

Emerald Templars features 8 unique classes players can use in different ways to combat terrible foes. Even if a party full of Soldiers decided to game together, they could all be unique thanks to choosing different sub-classes and abilities!

Playable classes:

  • Hunter
  • Magi
  • Paladin
  • Priest
  • Shaman
  • Soldier
  • Thief
  • Witch

Thanks to the growth system and various options, each build can be customized to a preferred playstyle.

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Discussions (1)
Customer avatar
Irven K September 17, 2023 12:04 pm UTC
What are the basic mechanics of this game? Is it a unique system or is it built on a specific engine?
Customer avatar
DeAngelo M September 19, 2023 2:54 am UTC
Hey there!

It is a unique system but very easy to learn! Essentially you decide what you'd like to do, roll a d10 or 100, and then apply a relevant attribute and skill to the roll.

That result is then compared to the difficulty number, determining whether it is a complete failure, partial success, full success, or critical success.

For example: Emerald Templar Carlos wants to hop a fence to investigate a suspected cultist compound. In order to do so, the player rolls their d100 and gets a 30. Then applies their character's Agility Attribute which is 6 and his Nimble skill which is 2.

This results in a 38. The difficulty was 30. Carlos achieved a full success and is able to bypass the fence as he wanted. Alternatively, if he got a score of 28 that would be a partial success meaning he failed but will receive a 10 bonus to his next attempt. If he got an 18 as a result, it would be a complete failure and he takes 5 Anger stress. If he got a 68 or higher as a...See more
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64.42 MB
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File Last Updated:
July 19, 2023
This title was added to our catalog on May 22, 2023.
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