 | 100 Oddities for a Wizard's Library Regular price: $2.99 Bundle price: $0.99 Format: PDF
| Welcome to “100 Oddities for a Wizard’s Library,” a universal sourcebook designed to help you add compelling and imaginative details to your scenarios! Oddities may clutter a shelf or lie forgotten in a corner, but they are not defined by where they are so much as what they are, and are unusual by their very nature. A dead Rat in the basement of an abandoned building is not an oddity, for example, but that same dead Rat with its eyes sewn shut is.
This 24-page system-free supplement includes an introduction with tips on how to use it in your scenarios; a dozen custom illustrations; aa large, two-page floor plan of a Wizard’s Library; and a Random Tome Generator.
Oddities are intended to aid storyteller creativity and turn possibly bland areas or gaming episodes into something more. The g...
|
 | 100 Oddities for a Wizard's Tower Regular price: $1.99 Bundle price: $0.79 Format: PDF
| Welcome to 100 Oddities for a Wizard's Tower, the fifth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games or stories in whatever way you like.
Oddities are intended to aid storyteller creativity, turning possibly bland areas, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a bookshelf, a room, a level, a scenario, with all the sorts of things that add interest but take loads of time to come up with. A good oddity awakens curiosity and creativity, in player and storyteller alike, adding interest to an encounter, or even making one out of nothing.
Volumes in this popular and bestsellin...
|
 | 100 Oddities for an Arcane Academy Regular price: $3.99 Bundle price: $1.59 Format: PDF
| Welcome to “100 Oddities for an Arcane Academy,” the latest entry in Skirmisher Publishing's bestselling “100 Oddities” series of system-free sourcebooks dedicated to helping develop rich stories and spicing up encounter areas with exciting curiosities! It includes an annotated list of 100 Oddities, a Student Organization Generator, and a section of 50 Arcane Academy Tomes, and is illustrated with more than a dozen custom images.
“100 Oddities for an Arcane Academy” is inspired by the well-established boarding school story genre, which began with Thomas Hughes’ revered Tom Brown’s School Days and eventually evolved to spawn fantasy media that include Philip Pullman’s His Dark Materials, Yoh Yoshinari’s Little Witch Academia, and a multitude of other movies-novels-an...
|
 | Black Hat Magic Regular price: $0.74 Bundle price: $0.39 Format: PDF
| Advanced computer and magic users share many traits, including their eccentric natures, propensity to recluse themselves, and shared taste for comfortable clothing. It stands to reason therefore, that if the respective users of these arcane skills share personality traits, that they might use their abilities in similar ways as well.
One phenomenon that makes for a fascinating study, but lacks a magical counterpart in any games we are familiar with, is computer malware. This publication explores the various types of malware and, with a little creativity, attempts to describe what the magical varieties might look like, and, finally, provides a “Spell Hacker” prestige class as an example of how to make use of these concepts. ...
|
 | Gebb 11 – Magic Man Regular price: $0.50 Bundle price: $0.20 Format: PDF
| An extraterrestrial presence is real. They watch us strip-mine the planet to fuel the growth of populations and economies. Will they intervene to help us avert disaster?
And what's with all the anal probes? If there is a plan to avert disaster, the aliens operating out of a subterranean base in Antarctica didn't get the memo. As much as they'd like to help, that's not their job. Instead, they go through the motions at work and do what they can to find a hint of meaning in their otherwise monotonous lives.
This issue of "Gebb" includes a peek at the subterranean recrecational area where the staff of the alien Antarctic base enjoy the fruits of their adjacent grow room and seek solace from the drudgery of their day-to-day jobs. ...
|
 | Six Spells: Alchemists Regular price: $0.38 Bundle price: $0.20 Format: PDF
| Alchemists are magical practitioners who specialize in transforming one sort of thing into another. While many fantasy games refer to characters of this sort, few actually put their abilities into game terms and, with that in mind, following are six spells to help those game masters and players who wish to create magic users with alchemical abilities. Some are very powerful but are also time-intensive and expensive. A couple may have significant impacts on setting designs as well.
This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with ...
|
 | Six Spells: Blood Regular price: $0.50 Bundle price: $0.20 Format: PDF
| Many believe blood magic is solely the purview of necromancers and sorcerers, but these wizards were not the first to use it, and Druids and other nature priests understood for far longer that life comes from death.
This mini-publication contains six blood-oriented spells — Blood Harvest, Blood Spawn, Butcher’s Cure, Cleanse the Water, Death Brings Life, and Egg Sacrifice — compatible with any games using the OGL/d20 system. Many are designed to model the sorts of powers traditionally associated with divine spellcasters who support and protect specific areas or communities....
|
 | Six Spells: Festivities Regular price: $0.50 Bundle price: $0.20 Format: PDF
| Many games focus solely on the combat aspects of magic, but in a fantasy world such powers can do almost anything. Spellcasters from more peaceful magical traditions might specialize in promoting health and the social good, often using the six spells described in this publication to enliven harvest festivals and other celebrations (but crafty players could, of course, use them in many situations).
"Six Spells: Festivities" is stat'ed for the "Basic version of the d20/OGL game system and can be used as-is or easily adapted for any RPGs using the same core rules. ...
|
 | Six Spells: Kobolds Regular price: $0.38 Bundle price: $0.20 Format: PDF
| Kobolds are the weakest of the humanoid races and the magic of their witch doctors is one of the reasons that they manage to survive the onslaught of predators, adventurers and other humanoids. This mini-publication gives some insights into those capabilities.
This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ...
|
 | Six Spells: Lizardfolk Regular price: $0.38 Bundle price: $0.20 Format: PDF
| Lizardfolk are a primitive swamp-dwelling people that are considered to be more in touch with nature than most of the other humanoid races. Their shamans have, accordingly, developed a number of useful spells to help them survive and thrive in an environment that most consider hostile.
This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ...
|
 | Six Spells: Monster-Making Regular price: $0.38 Bundle price: $0.20 Format: PDF
| This title contains six spells related to studying, altering, and creating creatures. They are formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ...
|
 | Six Spells: Mythos Regular price: $0.50 Bundle price: $0.20 Format: PDF
| “Mythos” is a word that evokes a certain ilk of horror that emphasize humanity’s utter isolation and inconsequence in a monstrous, unforgiving universe, in which things do go bump in the night and humans are the food or playthings of terrible entities.
Most of those initial stories came directly from author H.P. Lovecraft, but other writers of his era used the Mythos with his permission and put their own stamp on this subgenre of early 20th century horror. Accordingly, the spells that appear here were inspired not just by the tales Lovecraft, but also by the work of Clark Ashton Smith. They touch on the wrongness of reality, on the ability of cultists to bend and warp it, and on humanity’s blindness to these things.
This mini-publication contains six Mythos spells — Awaken Idol, Create ...
|
 | Six Spells: Orcs Regular price: $0.38 Bundle price: $0.20 Format: PDF
| The gods of the Orcs have created spells for their people that revolve around combat and Elves and those presented here are but a tiny sample of their creations. This mini-publication gives some insights into those capabilities.
This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ...
|
 | The Magician’s Daughter Regular price: $0.99 Bundle price: $0.39 Format: PDF
| This lighthearted and humorous fantasy short story describes what happens when a young woman takes over her deceased father’s business as a consulting magician and how she deals with troublesome clients, unreliable retainers, and devious rivals. It is very similar in tone to the Arabian Nights, which was very popular during the era when it was written, and includes appearances by numerous nonhuman creatures, including giants, gnomes, hippogriffs, ghosts, and hobgoblins.
“The Magician’s Daughter” was written by prolific and popular American author Frank R. Stockton and illustrated by artist E.B. Bensell and was originally published in 1880. ...
|
 | TSRPG (Travel-Sized RPG) Regular price: $1.99 Bundle price: $0.20 Format: PDF
| TSRPG (Travel-Sized RPG) is an improv storytelling game designed for a storyteller and one or more players that can easily be played anywhere, from the airport waiting area you are stuck in, to the overnight in some hotel where there is nothing to do (and also, of course, in your own home). All the basic rules for TSRPG fit on one page; no dice are needed; characters have just two stats, Physical and Mental; and any bookkeeping that might be required can be done on a cocktail napkin with a pen borrowed from a waiter. Action is resolved through Challenges, and the consequences of these — whether good or bad — determine the flow of a shared narrative. We have also included a version of the rules that can easily be printed out, folded up into a convenient little booklet, and tucked into your ...
|
 | Whiskey in the Jar (A Whiskeypunk Scenario for TSRPG) Regular price: $1.99 Bundle price: $0.84 Format: PDF
| “Whiskey in the Jar” is a TSRPG (Travel-Sized RPG) adventure in which the players assume the roles of Irish Fairy creatures. This diverse band must steal a jar of whiskey from a distillery and use it to set a trap for a mischievous Pooka that has been terrorizing their forest. This scenario takes place in the Irish countryside, is appropriate for two to six players, and will probably take between two and three hours to complete.
This fun and engaging quest includes:
● A complete, illustrated short adventure that features encounters, environmental hazards, and a number of fun and exciting challenges;
● Two maps;
● Four sample characters with custom tokens and illustrations; and,
● A copy of the TSRPG basic rules, allowing this scenario to be played without any other resources. ...
|