Page:
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True Chronicle History:
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9
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WELCOME TO CAMELOT; Camelot; CAMELOTS
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10
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Type of Camelot
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11
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CASTLE; Castle Dungeons
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12
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The Other Kind Of Dungeon; GENERAL CASTLE QUALITY; MOAT; ROOMS; The First Eight Rooms of a Castle
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13
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The Last Twelve Rooms of a Castle
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16
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Castle Readied Attacks; Readied Attack Effects Damage
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17
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Diseases; Arthurian Britain Diseases
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19
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KEEP; Siege Weapons
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20
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LEADERSHIP
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21
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WHEN LEADERSHIP FAILS
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22
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LOCK AND KEY; PRISON
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23
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“Cosy Cottage”; PRISON GUARD; SIEGE PERILOUS
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24
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CAMELOT TOWERS – 1d20
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28
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CASTLE ARCHER; CASTLE CROSSBOWMAN; CASTLE FARMER
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29
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CASTLE GUARD; CASTLE MILK MAIDS; CHAMPION
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30
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HEALER; MAN-AT-ARMS
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31
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CASTLE WEAPONS; Cats of Camelot; CAT-SITH
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32
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Cat-Sith Cat Form; Cat-Sith “Human” Form; CHESHIRE CAT; SCOTTISH WILDCAT; SPOTTED CAT
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33
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Dogs of Camelot; ARTHUR’S HOUND, CAVALL; ELF HOUND; FAILINIS; MASTIFFS
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34
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PETITCRIEU; CASTLES, ABBEYS, VILLAGES AND CROFTS
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35
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ESTABLISHING A NEW CASTLE OR ABBEY; Abbeys; The Bells
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36
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Construction; Starting Castles
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37
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Let Peace Reign; THE KNIGHTS OF THE ROUND TABLE AT HOME
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38
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THE WHIRLWIND; Whirlwind Outcome: 1d100
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40
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The Taint of Reality
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42
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CAMELOT APPEARING IN THE NORMAL GAME WORLD; Camelot in Decline
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43
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WHERE IS CAMELOT IN ARTHURIAN BRITAIN?
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44
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THE COMING OF THE END OF AN AGE – AND A NEW BEGINNING
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45
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SOCIAL RANK; Arthurian Social Ranks
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46
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SHAMING; Social Rank modifiers
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47
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SOCIAL COMBAT
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48
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SOCIAL COMBAT PROCESS; Social Combat Damage; PSYCHIC CRUSHING
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49
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SICK BURNS; Spreading Slander
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50
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COURTLY LOVE; BEGINNING COURTLY LOVE
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51
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Courtly Love Initiation; BREAKING OFF COURTLY LOVE
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52
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ROMANTIC MADNESS; ROMANTIC MADNESS EFFECTS
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53
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SKILLS; Starting Number of Skills for All Characters
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54
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ARTHURIAN BRITAIN SYLLABUS
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56
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TRIAL BY COMBAT; TRIAL BY MAGIC
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57
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TRIAL BY ORDEAL; Trial by Ordeal Methods; BURNING AT THE STAKE
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58
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PERFIDY AND VILLAINY; PERFIDY
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59
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VILLAINY; The Servants of Evil and Chaos
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60
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CAMELOT CHARACTERS; CHARACTER TYPES; Character Type Explanation
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61
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Starting Scores for Camelot Humans; Camelot Starting Ability Ranks – 1d100; Outsiders and Dragons
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62
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KNIGHTS; Code of Chivalry
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63
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STARTING EQUIPMENT AND ALLIES FOR KNIGHTS; Knightly Equipment and Allies
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64
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DESTRIERS – 1d20; BARDING; DESTRIER (Basic Knight’s Warhorse before adding any of the modifications above)
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65
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UNHORSING – 1d100; TALBOTS – 1d20; TALBOT (Basic Knight’s Dog before adding any of the modifications above)
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66
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STARTING POWER LEVELS FOR A KNIGHT; FIGHTING GEAR
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68
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Typical Knight; ADJUSTING STARTING GEAR AND ALLIES; KNIGHTLY COMBAT; Knight Fighting Abilities
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70
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TYPES OF COMBAT FOR KNIGHTS; Yielding
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72
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KARMA AWARDS FOR KNIGHTLY COMBAT
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73
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Tourney and Joust Trove; KINGS AND QUEENS
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74
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LOSING OR GAINING CASTLES; CASTLES AND TITLES; ARMS
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76
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Earning Arms; Stripped of Arms; False Flags
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81
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MONK / NUN
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82
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MAN-AT-ARMS
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83
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PRINCESS; The Sharp Tongue of a Princess
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84
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PRINCESS ATTENDANTS AND COMPANIONS – 1d20
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85
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COMPANION DWARF; CONFESSOR; DONKEY; FALCON; FERRET
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86
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JESTER; JONGLEUR; LADY’S MAID; MONKEY; NURSE; PARROT; PRINCESS HORSE OR PONY
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87
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SONGBIRD; STORYTELLER; SORCERESS
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88
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SORCERESS SERVANTS – 1d20; ASTROLOGER
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89
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DARK DRUID; HUNTSMAN; LOREMASTER; MAGIC MIRROR
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90
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SORCEROUS APE; SORCEROUS PUCK ELF; WITCH; Witch’s Familiars
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91
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WIZARD; Athame (ritual dagger); Wizard’s Familiars
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92
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Wizard’s Apprentices; CAMELOT CONTACTS
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93
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Contacts of Camelot – 1d100
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97
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The End of the Beginning
|
98
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THE WILDS
|
99
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Map of Arthurian Regions
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100
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THE WORLD IS THE WILDS; THE BRITISH ISLES
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101
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CRYSTAL CAVERNS
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102
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FORESTS
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103
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Broceliande
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104
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Camelot Forest; Coed Calydon; Coed Yveron; Forest of Arroys
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105
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Lady Karomose the Bad Tempered Knight; Monster of Lake Arroys
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106
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Forest of the Boiling Well; Forest of the Lost
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107
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The Army of Lost Souls; Huail the Dancing Knight
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108
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Sir Marrok, The Wolf; Marrok human form; Marrok half-wolf humanoid form; Marrok wolf form
|
109
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Marrok Giant Wolf Steed “Heurglois”; The White Forest; The Whitebone Knight
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110
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FOUNTAIN OF BARENTON
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111
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Dwimmer-Elf Knight of Comper; Yvoire the Deathless, Lord of Castle Comper
|
112
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HENGES
|
113
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ISLANDS; Amazon Islands; British Amazons
|
114
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Delectable Island; GIANT CRABS OF RAVENSPUR
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115
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Baby Giant Crab of Ravenspur; The Real Thing (Crab Kaiju); OLD SIR EBEL; SIR HELAIN
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116
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SIR HERLAKE; TYPICAL RAVENSPURN SAILORS; TYPICAL RED CITY TOWNSFOLK; RED CITY GUARDS (OLD VERSION TRUSTED AND FAITHFUL); RED CITY GUARDS (NEW VILLAINOUS LOUTS)
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117
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Distant Isles; Grocland; SIR ASTORABOLUS OF GROCLAND
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118
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Isle of Man; King Guriud Abgehelion
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121
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Isle of Wolves; Orkney; Margawse
|
122
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JOYOUS GARD / DOLOROUS GARD
|
123
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Joyous Chapel; KEEPS; Keeps in The Wilds
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124
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THE LAKE OF NIMUE
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125
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Nimue
|
126
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VALE OF NO RETURN; VILLAGES
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127
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Village Generator; Inside the fence, outside the village – 2d6
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128
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Village Layout – 2d6; Village Religious Site -1d6
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129
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Center of the Village; Village Population Number – 1d6
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130
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Buildings; Village Buildings – 2d6
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131
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Tavern Beer Names
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132
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Town Guard Cottages; Foresters, Boat People and Swamp People; Manorhouses; Commoners; Commoners NPC chart
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133
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Horse and Cart
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134
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Coracle; River or Swamp Boat; Dark Secrets, Good Secrets and Mysteries
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135
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Village Secrets – 1d20
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136
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Yellow Death; THE WASTELAND
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137
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The Fisher King and the Holy Grail
|
138
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Bran ap Bronus, The Fisher King, last of his name
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139
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WILD KNIGHTS
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140
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The Champion of the Fountain; Sir Brigowalades; Human – Brigowalades; Dragon – Helifex
|
141
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The Lady of the Lake’s Champion, the Knight of the Sword; Black Unicorn; The Green Knight
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142
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The Winter Knight; SCOTLAND
|
143
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KING ANGUISH OF SCOTLAND AND IRELAND; The Castle of Maidens
|
144
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THE CONTINENT; Rome
|
145
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Seas and the Encircling Ocean
|
148
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THE KNIGHTS OF THE ROUND TABLE
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149
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Lady Alice of the Winged People; Lady Beretain, Maîtresse des Dragonettes; Lady Beth Bronwen of the Foaming Waves
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150
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Lady Emma, Maid of Northumberland; Lady Lynette the Sharp-Tongued
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151
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Lady Marian of Nottingham
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152
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Lady Melora; Lady Starela, Knight of the Silver Rose; Lady Tarna
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153
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Lady Tempe of Morton; Sir Accolon of Gaul; Sir Aethan of York
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154
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Sir Aglavale of Gaul; Sir Agravaine; Sir Alexandrinus of Sabinium
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155
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Sir Balin Two-Swords Le Savage, Brotherslayer
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156
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Sir Bartholomew of Avebury; Sir Basil of Metabolis; Sir Bedivere; Sir Billain
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157
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Sir Bleoberis de Ganis; Sir Bors
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158
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Sir Briane the Silver Knight; Sir Brunor of the Ill-Fitting Cloak
|
159
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Maldisante; Sir Brux of the Black Island
|
160
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Ape Steed; Sir Calloway of Bristol; Sir Caogreant
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161
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Sir Claudin the Good; Sir Clegis; Sir Culwych of Glenmorgan
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162
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Sir Culwych; Ybadadden; Sir Dagonet
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163
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Sir Damathas of the Empty Plain; Sir Daniel von Blumenthal; Sir Dinadan
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164
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Sir Dodinas the Savage; Sir Donard; Sir Elyan the White
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165
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Sir Erec ap Llaxx; Sir Erec
|
166
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Princess Enide the Glorious; Sir Eretus of Leogotta; Oliver Oak; Sir Eretus; Sir Floriant of Jozefent the White City
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167
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Sir Gaheris
|
168
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Sir Galahad; Sir Galant
|
169
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Sir Galehaut of the Distant Isles; Sir Galleron of Galway
|
170
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Sir Gareth of Orkney; Sir Gawain
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171
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Sir Giorgu, a Rabbit; Sir Griflet le Fise de Dieu; Sir Gwern of the Burning Swamp
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172
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Sir Harry de Fise Lake; Sir Hector de Maris
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173
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Sir Hoel of the Winged Feet; Sir Iaron of Arroys; Sir Idigunig the Calm; Sir Jeffre of Grubenstein
|
174
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Sir Kay
|
175
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Sir Lac of the Black Isles, King of Outre-Galles
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176
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Sir Lamorak of Wales
|
177
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Sir Lancelot du Lac
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178
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Sir Lavaine of Astalot
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179
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Sir Lebius the Unknown; Sir Lebius; Mrgwur – Giant Crow Animal Totem
|
180
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Sir Lionel; Sir Llad of the Bloody Hand; Talking Raven; Sir Lucan the Butler
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181
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Sir Manassen of Gaul; Sir Marhaus the Faithful; Sir Max the Cowherd
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182
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Sir Meliagrance; Sir Mercius of London; Sir Mordred FitzArthur
|
184
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Sir Morholt
|
185
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Sir Morien; Camel
|
186
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Sir Neal of Tintagel; Sir Nosenra of the Lakes; Giant Bee steed; Sir Ortos the Sure-Handed; Sir Ozanna of the Hardy Heart
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187
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Sir Palamides the Saracen; Sir Pelleas
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189
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Sir Percivale
|
190
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Sir Rhys of Norgalles; Sir Richard of Warwick, the Golden Knight; Sir Robert of Warwick; Sir Robin of Loxley
|
191
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Dread Rooster of Bristol; Sir Roc of Caerlisle; Sir Rufus the Hare; Sir Safer
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192
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Sir Sagramore le Desirous; Sir Segwarides; Sir Simon of the Wall
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193
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Sir Soope, a Duck; Sir Tor of the Isles
|
194
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Sir Tristam of Lyonesse; Tristam
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195
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Princess Iseult; Sir Urien of Gore; Sir Urre; Sir Valadon
|
196
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Sir Valinor of Ardun; Sir Weseley the Bookish
|
197
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Sir Yvain of the Lion; Blue Lion
|
199
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PRINCIPAL CASTLES OF ARTHURIAN BRITAIN
|
200
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CAERLISLE CASTLE; Sir Carl the Uncouth
|
201
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CAMELOT; King Arthur
|
203
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Young Arthur; Caledfwch (“Hard Cleaving”) The Sword from the Stone; Heroic Arthur
|
204
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Excalibur the Elf-Sword
|
205
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Old Arthur; Silly Arthur
|
206
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Merlin
|
207
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Socrates the Owl; The Destructive One
|
209
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Queen Guinevere
|
210
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Guinovak (Guinevere’s Evil Twin); Camelot Retainers
|
212
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Leonides the Hermit
|
213
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Mark the Blacksmith
|
214
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CASTLE ACRE
|
215
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CASTLE CEDRIC
|
216
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King Corotos the Freely Spending
|
217
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CASTLE ELY; Ethel the Dread
|
218
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Warrior Nuns; CASTLE HARDWELL; CASTLE HAZARD
|
219
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Typical Evil Knight of Castle Hazard; CASTLE IRONGRON
|
221
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Living Cloak; Swarm of Ravens (Flock of Morgan’s Birds)
|
222
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Sir Gorgeth the Burning Knight; Gorgeth’s Steed “Crematus”; Burning Skeletons
|
223
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Morgan Le Fay
|
224
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CASTLE MORTON
|
225
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CASTLE TINTAGEL
|
227
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King Mark of Cornwall
|
228
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CASTLE WONDROUS
|
229
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Queen Gwinidda de Bahomie
|
230
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GLASTONBURY
|
231
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LUNDENBURH; Hengis Hadd
|
232
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Saxon Dragonboat; WARWICK CASTLE
|
233
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Rose Cross Knight
|
234
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WINCHESTER CASTLE
|
235
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YORKMINSTER CASTLE
|
236
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BISHOP GRISWOLD OF YORK; GRUM, CHAMPION OF YORK
|
237
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LONDON TOWN; LUNDEN FORTRESS; CANTERBURY
|
238
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MARKET DAYS; Market Day Shopping; Trash or Treasure?; Item Quality – 1d100
|
239
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Haggling; Don’t Make A Scene; LONDON TOWN GUARD
|
240
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SLAVE LORD; SLAVER; LONDON WEAPONS
|
241
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London Maps – guild halls, trade, grocers and livery shops
|
242
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GUILDS; Guild Ranks
|
243
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GOG; MAGOG
|
244
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MAGICAL ITEMS OF ARTHURIAN BRITAIN
|
250
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INHERITANCE, SUCCESSION AND USURPATION
|
251
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BESTIARY OF ARTHURIAN BRITAIN; ABHARTACH (Vampire Dwarf)
|
252
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BARGHEST, BEAR; Bear, Giant
|
253
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Bear, Wild; BOAR, WILD; Twrch Trwyth (Trevith the Wild); Ysgithyrwyn ("White-Tusk, Chief of Boars"); CALEDONIAN TIGERS
|
254
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CATHAYANS; Cathayan Merchant; Cathayan Sailor; Cathayan Warrior; DEARG DUE (Red Bloodsucker)
|
255
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DEER; Black Stag; White Hart
|
256
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DRAGONS
|
257
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DRAGONSHAPE – 1d12; POWER OF THE DRAGONS – 1d20
|
259
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Typical Dragon Ability Scores; DRAGON MAIDEN
|
260
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Coelbren “Ogham” Alphabet; DRUID
|
261
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The Deathless Druid; DWARF
|
262
|
ELVES; Dwimmer-Elf; Half-Elf
|
263
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King and Queen of the Elves; Oberon, King of the Elves
|
264
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Wand of Cupid (Squirter); Titania, Queen of the Elves; Puck Elf
|
265
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Puck-Bow Crossbow; Wimps
|
266
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EVIL KNIGHTS; Typical Evil Knight; The Black Knight; The Blue Knight
|
267
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The Red Knight; Sir Esclados Ilros; Sir Garlon the Red; EVIL SORCERESSES
|
268
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Typical Evil Sorceress; Magic Power Rank: 1d100; EVIL WIZARDS; Typical Evil Wizard
|
269
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Magic Power Rank: 1d100; Evil Wizard Armies; Evil Wizard Army Composition – 1d20
|
270
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Typical Evil Man-at-Arms; Levies
|
271
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Rabblerouser; Typical Levy
|
272
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Lizard-Men; Dragon-Man; Lizard-Man; Lizard King
|
273
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FOUL-MOUTHED SNAILS
|
274
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FUNNY ANIMALS
|
275
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GIANT ANIMALS; Giant Boar; Giant Cat
|
276
|
Giant Cattle; Giant Dog; Giant Eagle
|
277
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Giant Fish; Giant Lion; Royal Lion; Wylde Lion; Giant Serpent; Giant Wolf
|
278
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GIANT INSECTS; Giant Beetle, Bombadier; Giant Beetle, Forest; Giant Beetle, Stag; Giant Beetle, Water; Giant Centipede
|
279
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Giant Dragonfly; Giant Dragonfly Larva; Giant Horse Fly; Giant Horse Fly Maggot
|
280
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GIANTS; GIANT, ETTIN; Typical Ettin; Green Ettin; Red Ettin
|
281
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White Ettin; GIANT, FACHAN; Famhair Staff
|
282
|
GIANT, GLUTTONOUS
|
283
|
GNOMES; GOBLINS; Goblin Spiked Club
|
284
|
HARES; Shaf Hare; Sel Hare
|
285
|
HEATHEN WARRIORS
|
286
|
HEATHEN FIGHTING GEAR; Heathen Dragonship; Heathen Longsword; Heathen War-Axe
|
287
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Aesir; IRISH
|
288
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Freeborn Irish; Irish Bard; Irish Kern; LOST ROMANS
|
289
|
Dux Bellorum; Roman Legionary; Roman Villager
|
290
|
OGRES OF DESPOND (Mawks)
|
291
|
OGRE OF DESPOND 8 FLAVORS OF HELL
|
292
|
NICHOR
|
293
|
Nichor Wasting; PANTHERS; PERSIANS
|
294
|
Persian Magi; Persian Merchant; Persian Warrior
|
295
|
Damascus Steel; Persian Damascus Steel Scimitar; Persian Damascus Steel Dagger; PICTS; PIRATES
|
296
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QUESTING BEAST; SARACENS
|
297
|
SAXONS; Francisca (axe); Saxon Longsword
|
298
|
SAVAGES; SEA AND LAKE MONSTERS
|
299
|
Beast of Nodens; Leviathans; Water Elephants
|
300
|
SCOTS; SCOTTISH BARD; SCOTTISH HIGHLANDERS
|
301
|
THE SORCERESS OF ZOOM; Sorceress of Zoom Floating Island
|
302
|
Attack on Camelot, 1942; Adapting to local style
|
303
|
Monsters of Zoom
|
304
|
TALKING TREES
|
305
|
VIVIEN
|
306
|
WARRIORS OF THE CAULDRON
|
307
|
WILDMEN; WOLVES
|
308
|
ZEZOUNDERS
|
309
|
ENCOUNTERS AND ADVENTURE CHARTS
|
310
|
ABBEY – 1d20
|
312
|
ABBEY GROUNDS – 1d20
|
313
|
AT THE FEAST OR DANCE – 1d20
|
316
|
BATTLEFIELD – 1d20; CAVERNS AND CAVE SYSTEMS – 1d20
|
317
|
DEEP DUNGEON – 1d20
|
318
|
DELECTABLE ISLAND – 1d20
|
319
|
DOCKS AND WHARVES – 1d20
|
321
|
EVIL CASTLE – 1d20
|
322
|
FOREST, DREAMING – 1d20
|
323
|
FOREST, LIVING – 1d20
|
325
|
FOREST TRAIL – 1d20
|
326
|
FROZEN MIDWINTER – 1d20
|
329
|
HEROIC CASTLE – 1d20
|
330
|
ISLANDS – 1d20
|
332
|
KEEP, ABANDONED – 1d20
|
334
|
KEEP, INHABITED – 1d20
|
335
|
KEYS; KEY MATERIAL – 1d20; KEY SHAPE – 1d20; KEY MATERIAL STRENGTH – 1d100
|
336
|
KING’S QUESTS – 1d20
|
337
|
KNIGHTS OF THE ROUND TABLE – 1d100
|
340
|
LAKE – 1d20
|
341
|
LONDON TOWN – 1d20
|
342
|
MAIN TRAIL BETWEEN CASTLES OR ABBEYS OR OTHER SETTLEMENTS – 1d20
|
343
|
MOUNTAINS – 1d20
|
344
|
NOBLE QUESTS – 1d20
|
345
|
OUTER OCEAN – 1d20
|
348
|
OVERHEARD CONVERSATIONS – 1d20
|
350
|
QUESTS – 1d20
|
351
|
RIVER – 1d20
|
352
|
RUINS – 1d20
|
353
|
SEA – 1d20
|
355
|
SWAMP – 1d20
|
356
|
TRAPS AND PROTECTIONS
|
358
|
TREASURE CHEST CONTENTS
|
360
|
UNDERWATER, LAKE – 1d20
|
362
|
UNDERWATER, RIVER OR LARGE POND – 1d20
|
364
|
UNDERWATER, SEA – 1d20
|
365
|
UNINHABITED WILDERNESS – 1d20
|
366
|
VILLAGE – 1d20
|
367
|
VILLAGE FIELDS – 1d20
|
368
|
WILDS, THE – 1d20
|
369
|
Meeting Powerful Characters at random
|
370
|
MAPS – indicative maps of Arthurian and Roman Britain and Glastonbury Abbey
|
377
|
Open Gaming License 1.0a
|