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The Psychic - 5e Class




Call them psions, mystics, talented, mutants, or psychics, many are the names given to those who strive to conquer their mind.


Students of the mind and body, psychics are the masters of psionic energy. Capable of manipulating the world with their mind, psychics are proof that a strong mind can bend the world to its needs.

The psychic is a full psionic class that uses its mind to assist its allies in and out of combat. It is typically strongest at controlling the battlefield and providing support to its allies while injuring its enemies.


This book not only contains rules for you to use the psychic but also comes with the necessary tools for you make your own psionic options. Moreover, this class is a testament that the Psionic Energy dice system can be used as more than subclasses.


  • A full psionic class that uses Psionic Energy dice as its main mechanic.
  • 5 different psionic awakening.
  • 6 Feats to use with psionic powers.
  • 1 Background to exemplify what a psychic can be.
  • Rules for using Psionic Powers in your game.
  • 15 Psionic foci that enhance your abilities.
  • 17 Psionic Talents that increase in power along with you.
  • 60+ Psionic Powers to use as part of your repertoire.
  • An appendix that helps you create Psionic characters or handle them in the world.
  • Explanation of the system that helps you create your own psionic classes, races, options, and powers.

Update v1.1

The following is the full list of updates found in version 1.1:

  • Corrected a couple typos (I blame fat fingers but we know it is not true... shhh).
  • Rewrote the Design notes as some were too old from previous versions that did not make the cut and read like the ramblings of an old man.
  • Added a couple of details about how to design your own Psionic Powers.
  • Corrected the Psionic Energy dice cost for many powers bringing them in line with the basic Cristal Shard.
  • Added an additional 3 Psionic Energy dice cost to make powers affects creature when they succeed on a saving throw.

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Community Reviews


5/5 Stars


Eric "Rogue Watson" Watson

"Easily the best attempt at a psionic 5e class I’ve seen so far" 


Zipperon Disney

"It is done very very well, it all makes sense, it clicks almost seamlessly into 5e"


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 Customers Who Bought this Title also Purchased
Reviews (2)
Discussions (1)
Customer avatar
Matthias H February 14, 2023 9:38 pm UTC
I took a look at the preview since there are (right now) two rave reviews out for this, but I feel like you can tell even at a glance that the numbers are off.

Let's take a 9th level Psychic for example and spend 10 Psionic Energy Dice on a power. You could either do 10d10 piercing to 1 target up to 30 feet away, ranged psionic attack, no damage on miss (Crystal Shard)...or you could do 10d10 psychic in a 20 feet AoE at up to 60 feet away with a Int save for half (Telepathic Explosion).

It should be exceedingly obvious that one of these options is *vastly* better than the other (like, if they were spells, they'd easily be 2 spell levels apart). The problem lies in wanting (most) every damage power to scale on a per dice basis and having the die size linked to class level instead of individual powers. This equalizes damage from one power to the next (again, for most damage powers, there are rare exeptions) when the "delivery method" (i.e. the range, AoE, inflicted conditions,...See more
Customer avatar
Darel D February 15, 2023 7:22 pm UTC
Thank you for expressing your concern about this and will make the appropriate changes in release 1.1. Moreover, if you have any more comments or things you want to discuss about this or any other detail about this class you can contact me via DM on twitter (Found in the product description) or in Reddit.
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File Last Updated:
February 27, 2023
This title was added to our catalog on February 06, 2023.
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