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TSRPG (Travel-Sized RPG)

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TSRPG (Travel-Sized RPG) is an improv storytelling game designed for a storyteller and one or more players that can easily be played anywhere, from the airport waiting area you are stuck in, to the overnight in some hotel where there is nothing to do (and also, of course, in your own home). All the basic rules for TSRPG fit on one page; no dice are needed; characters have just two stats, Physical and Mental; and any bookkeeping that might be required can be done on a cocktail napkin with a pen borrowed from a waiter. Action is resolved through Challenges, and the consequences of these — whether good or bad — determine the flow of a shared narrative. We have also included a version of the rules that can easily be printed out, folded up into a convenient little booklet, and tucked into your carryon so that you will have it when you need it! 

Features of TSRPG include: 

* Basic Rules that fit on just one page; 

* Five pages of Optional Rules (covering equipment, NPCs, character advancement, and more); 

* A sample mini-scenario, "Into the Shadows of Nyx," that allows players and storytellers to jump right into the game; 

* Examples of game play; and, 

* A printer-friendly version of the Basic Rules that can be folded up into a convenient little booklet. 

* Original illustrations by artists Bob Greyvenstein and Amanda Kahl. 

We hope you will now enjoy this core rule book, which has now been expanded from 10 to 20 pages, even more! 

TSRPG is fully supported with sourcebooks that include "Arms, Armor & More," along with six compelling scenarios, "On the Plane of Magma," "A Violet Shade of Death," "A Rose for Erato," "Into the Terrorium," "Whiskey in the Jar," and "Temple of the Banished Suns," all of which include pregenerated characters and the basic rules for the game, allowing them to function as quick-starts for it. We have also had TSRPG translated into a number of other languages, including German (along with two adventures, „Eine Rose für Erato“ and „Auf der Ebene des Magmas“), Spanish (along with two adventures, "Una Rosa Para Erato" and "En el Plano de Magma"), and Ukrainian

TSRPG can also be easily used with any existing adventures, and all a storyteller needs to do is use the narrative text from the scenario and, whenever there is a rule from the other game, substitute an appropriate Challenge instead. 



~ TSRPG (Travel-Sized RPG) ~

Be sure to check out Skirmisher Publishing's popular and Platinum-bestselling TSRPG (Travel-Sized RPG)! This improv storytelling game designed for a storyteller and one or more players can easily be played anywhere, from the airport waiting area you are stuck in, to the overnight in some hotel where there is nothing to do (and also, of course, in your own home). All the basic rules fit on one page; no dice are needed; characters have just two stats; and any bookkeeping that might be required can be done on a cocktail napkin with a pen borrowed from a waiter. TSRPG is fully supported with sourcebooks that include "Arms, Armor & More," along with seven compelling scenarios, "A Midsummer Night's Scheme," "On the Plane of Magma," "A Violet Shade of Death," "A Rose for Erato," "Into the Terrorium," "Whiskey in the Jar," and "Temple of the Banished Suns," all of which include pregenerated characters and the basic rules for the game, allowing them to function as quick-starts for it. We have also had TSRPG translated into a number of other languages, including German (along with two adventures, „Eine Rose für Erato“ and „Auf der Ebene des Magmas“), Spanish (along with three adventures, "Una Rosa Para Erato," "Un Tono Violeta de Muerte," and "En el Plano de Magma"), and Ukrainian

TSRPG  On the Plane of Magma  A Violet Shade of Death  A Rose for Erato  Into the Terrorium   TSRPG   Temple of the Banished Suns  TSRPG  TSRPG

TSRPG  TSRPG  Magmas  TSRPG  TSRPG  TSRPG  TSRPG  TSRPG

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Reviews (3)
Discussions (1)
Customer avatar
Philipp K February 07, 2023 12:33 pm UTC
PURCHASER
Just a quick question for what would be the 'standard' way of handling guesses near the edges. When there's a number from 1-10, the player has a range of +/- 2 and guesses a 2, for example.

What of those is the 'standard':
- Okay, you guess a 1, so you wasted part of your range. You succeed on 1-3.
- Since you didn't took your full range, it'll be automatically expanded towards the middle. You succeed on 1-5.
- Since you go down to -1, those two spots below 1 roll over to the other side. You succeed on 1-3 and 9-10.`
- You have to take a number between 3 and 8!

To me the third makes most sense, because the others have different drawbacks, but it's possible the most complicated. What is the default way for handling this?
Reply
Customer avatar
~ Skirmisher Publishing ~ February 07, 2023 10:02 pm UTC
PUBLISHER
Thanks, Philipp, that's a good question! The storyteller has a lot of leeway for handling situations like this and could choose any of the possibilities you describe, but our preferred option would be the third one (i.e., to allow the guess to wrap around to the other side of the number range). That's a little bit more complicated than some of the other options, but it is also the only way for a player to cover both ends of the number range!
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Product Information
Platinum seller
Rule System(s)
Pages
20
Publisher Stock #
January #11
File Size:
15.73 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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Original electronic format
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File Last Updated:
May 10, 2023
This title was added to our catalog on January 14, 2023.