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Trinity Continuum: Adventure!

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“Don’t try to pin my success on mind-reading, kid. Nothing beats hard work and worn soles for getting to the bottom of a good story. I was a success well before I covered the Hammersmith affair. The only thing that’s done for me is make the world a much more exciting place to get a scoop.”

— Helen Perkins, Mesmerist

Trinity Continuum: Adventure! is a game of pulp action and daring adventures. Over a decade ago, an explosion at a private science debut created a ripple across the world. The year is now 1934, and the Inspired — people with extraordinary abilities — contend with unnatural threats, explore strange wonders, and vie to shape the oncoming 21st Century. Take on the role of a brave hero and embark on your next great adventure!

Inside Trinity Continuum: Adventure!, you’ll find:

  • Information about the three Inspired character types: daredevils, mesmerists, and stalwarts
  • Details about the world in the 1930s viewed through a pulp lens
  • Updated Storypath rules and character creation information for Inspired characters
  • Storyguide advice on how to run various pulp genres

Requires the Trinity Continuum Core Rulebook to play.

Also available now from Onyx Path Publishing:

Trinity Continuum: AssassinsTrinity Continuum: Assassins

Enter the World of Shadow

Trinity Continuum: Assassins transports players to the Contiuum’s underworld where well-dressed killers-for-hire use high-tech weapons and gear to eliminate their targets. Assassins join hidden Societies, each unified by their preferred method of doing violence. Their lives are brutal, blood-stained, and glamorous.

The Trinity Continuum Core Rulebook is required to use this book. 

Inside you will find:

  • Rules for creating Assassins: Trinity Continuum’s stone-cold, stylish killers, and the Societies that house and train them. 
  • Masteries, all-new powers unique to the Art of the Kill. 
  • Storyguiding advice for running tense, fast-paced games of intrigue and violence.
  • Guidelines for creating setpiece fights, plus dozens of new antagonists for the Assassins to overcome.
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Reviews (1)
Discussions (1)
Customer avatar
Frank T May 08, 2023 7:01 pm UTC
Can you actually make up The Shadow ala the version from the movie? With the ability to cloud men's minds and turn invisiible? I am a huge fan of the genre and I have been collecting Pulp rpgs for a long time. I have yet to see one where you could make The Shadow with that kind of power. I realize that the pulp books only let him do it ala stealth. I was disappointed after waiting so many years for Pulp Cthulhu and when it finally was released - no way to make Shadow. Don't get me wrong, I like Indiana Jones as much as everyone else does. ;)
Wasn't possible even in the original Adventure rpgs.
Customer avatar
Zachariah K May 09, 2023 5:35 am UTC
Not to crib on this game, but I know for a fact you can do this in Hollow Earth Expedition with Secrets of the Surface World. But that game hasn't been supported for a long time, unfortunately.
Customer avatar
Karol L May 14, 2023 3:27 am UTC
I'm not sure if 'cloud people minds' particular power is in Adventure - however, setting is based there are 3 types of Inspired - Daredevils, impossible acrobats daring death; Stalwarts - a bit superhuman tough people; and Mesmerist - psychics and 'magicians' of this era. I'm sure in Aeon era book has later powers of 'oculting targets senses' of Psions, so conversion between settings should be really easy. ( Mesmerists of Adventure are 'lower powered' Psions of Aeon predecesors. )
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File Last Updated:
May 02, 2023
This title was added to our catalog on May 03, 2023.