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Lifepath Overview

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This is an introduction to and expansion of the lifepath PDFs I am in the process of offering for sale. One is already available, the one for humans. Lifepaths for dwarfs, elves and hobbits will be available shortly after this. I am going to have to write some others (Kentaurs, Goblins, Hobgoblins, Trolls, suggestions?) from scratch and I don’t know how many, if any, I will do.

The setting for these lifepaths is the Black Mountain District but they will work for almost any pseudo-European medieval setting with a little juggling.

All of them are modified versions of the lifepaths that have been on the game website until just now. The major reason I modified them was to replace “Go to Page#” with “Click Here,” which is much less annoying and fits a PDF much better. However, I also found errors and inconsistencies which I eliminated and, in the process, added more.

The rationale for lifepaths is that they can increase immersion for some players. They decrease the amount of play that takes place “above the table” or, if you prefer, they increase the amount of play that takes place “in character.” This is not to everyone’s taste and there is nothing wrong with favoring a different approach. This approach works for some of us and that is the best argument I can make for it. In my own case, I get enough “above the table” time as a game designer and GM that I relish playing a character who did not create themselves in a world they never made. At every step in the lifepaths, the GM can allow a player to make decisions, rather than relying on the dice.

Randomness is a tool, not a rule.

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Product Information
Author(s)
Pages
13
File Size:
0.53 MB
Format
Original electronic
Scanned image
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Original electronic format
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File Last Updated:
November 27, 2022
This title was added to our catalog on November 27, 2022.