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Intriguing Options Volume 4: Spells + SpellcastersClick to magnify
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Intriguing Options Volume 4: Spells + Spellcasters


Greetings, eager intriguer! Be not beleaguered! For in this volume, we offer players and GMs an array of intriguing options to add variety, depth, and dimension to any game of Honor + Intrigue. Do not think of this as a book of rules… they’re more like… guidelines on how to adapt your campaign in various ways.

This fourth volume details incorporating the new Spellcaster Career into your campaign, which acts as a heroic alternative to the Sorcerer originally written for villainous NPCs. This system can either be used in addition to or as a replacement for that one. Spellcasters can be anything from wizards, shamans, clerics, druids, or even telepaths and psionicists. This volume features a spell list of over 140 spells, including special effects gained when a spell is mastered. In addition, Enchanted Items are included to incorporate into the existing crafting rules and a list of sample magic items. We also introduce “Sword-Casters”, a new type of Dueling Styles that incorporate magic spells with fighting maneuvers to achieve unique effects. 

Or you can get the entire Intriguing Options series all together (with some extra material) in the Tome of Intriguing Options.

Tome of Intriguing Options Cover

Features of this Volume: 

  • New Magical Boons

  • New Career: Spellcaster

  • Rules for learning, casting, and mastering magical spells including Mighty Success and Calamitous Failures

  • Sample Spellcaster Archetypes with their own descriptions and spell lists. Cleric/Paladin, Druid/Shaman, Wizard/Mage, and Telepath/Psionicist are all featured.

  • Rules for magical specialties for spellcasters to focus on with 22 sample specialties

  • A new and updated spell list of over 140 spells, each with their own special ability gained upon mastery.

  • Rules for “Sword-Casters”; new type of Dueling Style incorporating magic spells with fighting maneuvers. Includes 11 sample Sword-Caster styles. 

  • Rules for magic items and magic item creation including magical scrolls and potions infused with the power of spells. 

  • Over 75 sample enchanted items and 5 sample cursed items.

  • A bevy of other options including characters with multiple spellcaster types, suggestions for adapting a campaign for space, improvised magic, and more. 

  • A dozen sample magical Heroes or Villains to quickly introduce into your campaign.

  • A sample bestiary with 13 sample creatures not previously featured in Honor + Intrigue products to expand options of creatures that can be animated or magically bound.

  • A complete spell list by spell level including page numbers and hyperlinks for easy navigation

Also, if you like the game and want to discuss it or play with folks online, come down to the Basic Action Games Discord server.
Table of Contents
Spell List
Spells of the 3rd Circle
Sword-Caster Preview
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Reviews (1)
Discussions (3)
Customer avatar
Patrick S June 15, 2023 12:49 pm UTC
Now that Vol 4 is here, what about the promised PoD option (also asking for The Duelist's Guide)? :)
Customer avatar
Chris R June 15, 2023 1:57 pm UTC
I'm about half done with making the index. Looking to have this come to KS in the last week of June (you can join the mailing list here: ) Once the index is made, the next steps are getting it ready for PDF (bookmarks, links) and Print on Demand (setting up the cover file, making the file printer-ready).
Customer avatar
Patrick S June 16, 2023 6:08 am UTC
Awesome news. Good luck!
Customer avatar
Chris R July 05, 2023 7:12 pm UTC
Great news, Patrick! The Kickstarter for the Tome of Intriguing Options has begun. It contains everything in Intriguing Options Volumes 1-4, the rules from the Duelist's Guide plus more! More dueling styles, more weapons, more vehicles, more high-tech gadgets, more magic items! And it will be for Print-On-Demand!
You can check it out at
Customer avatar
Patrick S July 06, 2023 6:27 am UTC
Got notified already, great news!
Customer avatar
February 04, 2023 6:22 pm UTC
Awesome! Will these spells integrate pretty seamlessly into the original parent game (BoL)? Or will that take a lot of work? I only ask since I struggle a bit with the BoL system - it's too freeform for someone brought up on DnD :)
Customer avatar
Chris R February 04, 2023 6:35 pm UTC
For 90% of the spells, the answer is yes. The main conversion needed is to remember that Might = Strength, Daring = Agility, Savvy = Mind, and Flair = Appeal. Fortune Points = Hero Points.
There are a few spells that will reference mechanics that BoL doesn't use like Composure or Advantage. Composure is easy to just tack on as all it is a -1 penalty to all rolls until the condition is reversed, accumulating to a max of -3. So if a spell says you have to make a check or lose Composure, that is just a -1 on your rolls if you fail the check for as long as the spell says.
For spells that make an enemy lose Advantage, I would substitute that with a Penalty Die on their next round's rolls. If something causes you to gain Advantage, I'd substitute a Bonus Die on the next round's rolls.
Customer avatar
February 04, 2023 6:40 pm UTC
Thanks a lot, I'll try it out then :)
Customer avatar
An E November 29, 2022 5:13 am UTC
I was thinking to myself "Does the Honor+Intrigue game have enough for me to run a really lightweight, not as cumbersome Warhammer 40k style sci-fi Gothic game today, but I really would need to work on how Psykers would be managed. I was coming to make sure you hadn't added anything recently, and this was added just today. I am taking this as a sign from the universe and going to make it happen for my table now.
Customer avatar
Chris R November 29, 2022 7:22 pm UTC
I hope it goes well, and "Victorian Gothic" was how I wanted to have the uniforms look for some of the space opera character art (the cover of IO2 and the piece illustrating Telekinesis in IO4).
While I don't know specifics of that setting, I would imagine you can adapt it pretty easily. The spell lists given for each type of caster are really suggestions, so you can remove ones that don't make sense, or add ones that do. One way to really build the type of caster you want is to choose one or two Magic Specialties. So if one of the types of "psychers" you want to have are pyrokinetics, add the Fire Specialty to a Telepath. This technique works for any sort of specialist caster whether it is a psionic, cleric, wizard, etc.
Customer avatar
Chris R November 29, 2022 7:24 pm UTC
Also do be sure to read the "Spells in Spaaace" sidebar as it gives advice on how to do magic/psionics in Space Opera given the much wider scope of range and area that are possible to be involved.
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