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2300  AD Man's Battle for the Stars
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2300 AD Man's Battle for the Stars

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Man has made it to the stars. Now he must fight to stay there, Human soldiers fight the implacable alien Kafers, Police fight smugglers, pirates and terrorists on rich human colonies. Explorers fight uncharted systems on the Frontier. Colonists fight hostile environments on strange worlds. And nations fight each other for political power to determine who will lead the human race in the struggle to tame the universe. You can be part of this new gae in 2300 AD - the state-of-the-art in science-fiction role playing.

2300 AD

plays against a background of Earth and its colonies 300 years after the cataclysm of the World War III, The Twilight War. Set in a world where nations still clash, civilization has crawled back to its pre-war levels, and then beyond. The world is dominated by the Third French Empire, which maintains a shaky peace among its jealous rivals.. Earth's hundred nations have colonies among the stars. First contact happened long ago, and commerce with aliens in now commonplace.

 

Civilization has flowered to a point undreamed of earlier, but worms are at the blossom’s core. One alien race, the Kafers, is bent on eradicating humanity. Anarchists labor to bring Earth’s rule crashing down. Smugglers transport alien products to other worlds, thoughtless of ecological effects. Pirates prey on merchant and colonization vessels.

Much work remains to be donw if humanity is to establish itself among the stars and explore the deeper into the galaxy.

The Near Star Catalog

The 2300 ADuniverse deals with star systems within 50 light years of Earth. Extensive research and analysis has produced the most accurate star map ever made. More than 700 stars in over 500 systems, on a 22" x 25" color map. Location, special type, size and magnitude are documented in a separate star catalog.

 

Game Systems

Playable realism. Many games which are realistic cannot be played; most playable systems aren't terribly realistic. 2300 AD is both at once, balancing detail with simple, accurate game systems.

The heart of 2300 AD is its task resolution system. Rules covers all aspects of conflict resolution, from creating new scientific equipment to flying starships to running group combat. Clean but detailed rules also cover player character generation and experience, starship operations and combat, star system and world generation, and non-player character skills and motivations (including six different alien races), making 2300 AD the state-of-the-art in science-fiction role playing.

Game Components

  • Adventurer's Guide - 96 pages of player information
  • Director's Guide - 112 pages of referee information
  • Near Star Map - full-color, poster-size map of the stars
  • Play Aids - 32 page book of aids, including: 16 pages of forms, 8-page solitaire adventure, and a 9-page catalog of star data.

     

 
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Critiques (8)
Discussions (0)
Critiques
Megan R. [Featured Reviewer]
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October 19th, 2015
The main contents of this boxed set, a revision of the original Traveller 2300 rules, are an Adventurer's Guide and a Director's Guide. An adventure, Kafer Dawn was also included, but was released separately as well so will be reviewed on its own later [...]
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October 7th, 2011
I'm a long term fan of the Traveller franchise, having purchased the LBBs during their original print run way back in the dark ages. I remember when 2300 first came out and how excited I was by the box's claim of it being "a hard science role play [...]
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August 9th, 2010
My newset purchase, so far I see a lot of really positive things in this set of rules. While many old timers remember it as "Traveller:2300", it really wasnt directly related to the Traveller universe, so it made sense to rebrand it as someth [...]
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November 30th, 2009
This is one of the best RPGs I have EVER played! It has an elegant character design process combined with a FANTASTIC combat system that is fluid in design and vivid in conception! This is also the Thinking Man's Game. The maps and the technolo [...]
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January 30th, 2009
Was a great old RPG in it's day and still good now. Prefer these rules to the new D20 stuff but could do with an update a la 2320.. This PDF version should come with the Kafer Dawn scenario as the original did. [...]
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Electrum seller
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0-943580-62-5
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File Last Updated:
May 07, 2004
Cet article a été ajouté à notre menu sur May 07, 2004.