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2300  AD Man's Battle for the Stars
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2300 AD Man's Battle for the Stars

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Man has made it to the stars. Now he must fight to stay there, Human soldiers fight the implacable alien Kafers, Police fight smugglers, pirates and terrorists on rich human colonies. Explorers fight uncharted systems on the Frontier. Colonists fight hostile environments on strange worlds. And nations fight each other for political power to determine who will lead the human race in the struggle to tame the universe. You can be part of this new gae in 2300 AD - the state-of-the-art in science-fiction role playing.

2300 AD

plays against a background of Earth and its colonies 300 years after the cataclysm of the World War III, The Twilight War. Set in a world where nations still clash, civilization has crawled back to its pre-war levels, and then beyond. The world is dominated by the Third French Empire, which maintains a shaky peace among its jealous rivals.. Earth's hundred nations have colonies among the stars. First contact happened long ago, and commerce with aliens in now commonplace.


Civilization has flowered to a point undreamed of earlier, but worms are at the blossom’s core. One alien race, the Kafers, is bent on eradicating humanity. Anarchists labor to bring Earth’s rule crashing down. Smugglers transport alien products to other worlds, thoughtless of ecological effects. Pirates prey on merchant and colonization vessels.

Much work remains to be donw if humanity is to establish itself among the stars and explore the deeper into the galaxy.

The Near Star Catalog

The 2300 ADuniverse deals with star systems within 50 light years of Earth. Extensive research and analysis has produced the most accurate star map ever made. More than 700 stars in over 500 systems, on a 22" x 25" color map. Location, special type, size and magnitude are documented in a separate star catalog.


Game Systems

Playable realism. Many games which are realistic cannot be played; most playable systems aren't terribly realistic. 2300 AD is both at once, balancing detail with simple, accurate game systems.

The heart of 2300 AD is its task resolution system. Rules covers all aspects of conflict resolution, from creating new scientific equipment to flying starships to running group combat. Clean but detailed rules also cover player character generation and experience, starship operations and combat, star system and world generation, and non-player character skills and motivations (including six different alien races), making 2300 AD the state-of-the-art in science-fiction role playing.

Game Components

  • Adventurer's Guide - 96 pages of player information
  • Director's Guide - 112 pages of referee information
  • Near Star Map - full-color, poster-size map of the stars
  • Play Aids - 32 page book of aids, including: 16 pages of forms, 8-page solitaire adventure, and a 9-page catalog of star data.


 Customers Who Bought this Title also Purchased
Reviews (8)
Discussions (1)
Customer avatar
Mike K January 16, 2023 4:21 pm UTC
For GDW:
Allow me to bray. I've downloaded all the files for the 1988 boxed 2300 AD game.
And there's issues: The file 2300-11c is corrupt. The Director's Guide.
P. 26 is upside-down.
The World Mass table at the back of the book has a bright green bar across the bottom, obscuring the world mass data.
And the Contents page is missing from the front of the book.
Will these issues be corrected? And thanks for your help; 2300 AD is a great game.
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Gold seller
File Size:
8.15 MB
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Watermarked PDF
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File Last Updated:
May 07, 2004
This title was added to our catalog on May 07, 2004.