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Get in the Robot!


A Storytelling Card Game About Saving The World With Lasers, Giant Robots, and Bureaucracy.

The first monster appeared five years ago. It rampaged across the country. The loss of life was catastrophic.

After hundreds of hours and millions of dollars spent, the leaders of the world considered the fallen body of the monster and said, “There must be a better, more awesome way of defending the world.”

This is how the Agency was established in the shadows at the edge of the law. It was set up with funding from major world governments, and with an Oversight Committee representing political and corporate interests to keep it in line. It was given a singular mission: defend humanity from monster incursion by whatever means necessary.

The Agency built the ultimate monster-fighting weapons: robots, standing ten storeys tall and armed with cutting edge weaponry, piloted by heroes drafted and trained to fight as humanity’s last and best hope. To develop and maintain the robots, a huge web of infrastructure, engineering, and administration was built to keep the Agency running in the face of increasingly dangerous monster attacks.

You are part of that support team, keeping the Agency ready to deploy a giant monster-killing machine at a moment’s notice. Most days it’s just office work. Forms, routine maintenance, and trust building exercises. But every few weeks the red light flashes and the alarm blares. A monster has been spotted.

Today is one of those days. The klaxons are blaring. Commanders are shouting orders. In mere hours, the monster will be on top of the city. 

Everyone needs to do their part. It’s time to save the world.


Get In The Robot! is a storytelling card game for 2-4 players, utilising a standard deck of playing cards and a six-sided die. You will tell the story of a team of mid-level engineers, or accountants, or a human resources managers working for the Agency, the shadowy, para-military, government-sponsored, corporate-controlled last and best hope for humanity against the monster invasion.


  • 2-4 Players
  • 1-2 Hours, 1 session
  • Ages 12+
  • No GM or preparation required


  • Mecha Sci-Fi
  • Office Work and Bureaucracy
  • Cooperate with Friends
  • Win or Lose Together
  • Draw cards and roll dice to find out what happens
  • Tell a story together

What's Included

Your download of Get In The Robot! includes a .pdf copy of the rules and card table to give meaning to a deck of playing cards. 

You need a standard deck of playing cards, including Jokers and one six sided die (1d6).

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Rule System(s)
File Size:
0.41 MB
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
October 03, 2022
This title was added to our catalog on October 03, 2022.
Mitchell Salmon
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