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Intriguing Options Volume 2: Blasters + Intrigue

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Greetings, eager intriguer! Be not beleaguered! For in this volume, we offer players and GMs an array of intriguing options to add variety, depth, and dimension to any game of Honor + Intrigue. Do not think of this as a book of rules… they’re more like… guidelines on how to adapt your campaign in various ways.

This volume focuses on taking your campaign to the stars. While Honor + Intrigue was designed to focus on the 17th century, the system works well for swashbuckling adventures in any age. This volume is a primer on running a Blasters + Intrigue campaign set in a space opera.

Let us guide you on how to build and equip sci-fi characters, run spacefaring travel and battles, and introduce some of the perils that await out in the galaxy!

Features of this Volume: 

  • Building a Sci-Fi Character (with new Careers, Boons, and Flaws)
  • High-Tech Equipment (Blasters & new rules for using them, High-tech melee weapons, explosives, and armor. Magnificent Technology items from arms and armor to gadgets and cybernetics)
  • Starships and Space Travel: adapts the ship-to-ship systems from Honor + Intrigue to be more fitting for space combat, includes sample ships and vehicles, and rules for dogfighting, including the Pilot Advantage mechanic for resolving "duels" amid the stars. 
  • Environmental Hazards (From deep space to the deep sea, this covers a lot of different environmental hazards from gravity and vacuum to temperature, radiation and pressure.
  • Sidebars discussing other ways you might adapt the information in this book to other sorts of sci-fi campaigns such as "Neon + Intrigue", "Diesel + Intrigue", and "Rockets + Rapiers". 
  • Steam + Intrigue: Too big to fit in a sidebar, Steam + Intrigue discusses how to put a steampunk spin in your Honor + Intrigue campaign using material presented elsewhere in the volume.
  • Sample NPCs (Pawns and Retainers of various backgrounds, including criminals, robots, space pirates, and more). Enough sample heroes and villains to quickly start a campaign.
  • Alien Bestiary (awesome alien monsters to terrify your crew with advice on how to make more of your own easily). 
  • Sample Nonhuman Character: Robots (Volume 3 of Intriguing Options will have dozens of new nonhuman character options, but here we give you the basic rules for nonhuman characters and an outline for building a robotic character). 
  • New Equipment Tables: 3 pages of new weaponry and 2 pages of new gadgets in an easy-to-reference table at the back.
  • Future Volumes (1 page telling a bit about other volumes of Intriguing Options like Volume 1: Rules + Story, 3: Nonhuman Characters, 4: Spells + Spellcasters, and another potential project on Horrifying + Fantastic Creatures). 
  • Sample Adventure: Rescue from the Void (A separate 12-page adventure for running your first  Blasters + Intrigue game). 
Table of Contents

 2 pages of tables from the back matter for weapons and gadgets

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Discussions (2)
Customer avatar
Jim M October 28, 2022 7:47 pm UTC
Will there be a POD version?
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Customer avatar
Chris R October 28, 2022 8:54 pm UTC
PUBLISHER
When Volume 4 is completed, the plan will be to produce a single book combining all four volumes, possibly including rules material from the Duelist's Guide as well.
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Customer avatar
Jim M November 01, 2022 6:19 pm UTC
Most Excellent!
Customer avatar
An E September 07, 2022 3:43 am UTC
PURCHASER
How compatible is this with Neonpunk Crysis for Everywhen?
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Customer avatar
Chris R September 07, 2022 2:47 pm UTC
PUBLISHER
They should be quite compatible because both games were based on BoL. But there are some differences between Honor + Intrigue and Everywhen that would require some very simple conversion. For stats, simply change the attribute names as follows: Might to Strength, Daring to Agility, Savvy to Mind, Flair to Appeal. For Combat Abilities, H+I uses Brawl as a separate ability from Melee, and Initiative is based on your Savvy-- so you would need to redistribute points. I would take the higher of Brawl/Melee and then swap the lower one to Initiative as a simple solution.

Both systems use Boons and Flaws, so it should be easy enough just to add new ones, but sometimes the Boon or Flaw will mention a mechanic that is unique to Honor + Intrigue like Advantage or Composure, and you would need to decide if you want to incorporate them or not. One new mechanic introduced in Blasters + Intrigue is "Pilot Advantage" used for doing cinematic dogfights-- I would recommend keeping that even if you don't...See more
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Customer avatar
Chris R September 07, 2022 3:11 pm UTC
PUBLISHER
As for that specific supplement, I am not sure about the specific aspects of it. I did buy it a while back because a friend suggested they would run a game for the group, but the game never happened :(. I deliberately avoided reading it myself while working on Blasters + Intrigue because I did not want to be influenced by another creator even by accident.

Now that it is out though, I will look it over when I have some time and see if I can give a clearer answer to your question. There is probably overlap between various gadgets, and there will be some things that exist in one book that don't in the other, and there are probably also things that execute the same general idea differently.
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File Last Updated:
September 06, 2022
This title was added to our catalog on September 05, 2022.