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Swords of the Serpentine

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A GUMSHOE roleplaying game of swords & sorcery!

When it’s summer, you smell her before you see her. As you come around the curve of the Serpentine river the scent of the open sea is replaced by the stench of low tide, of boat tar, of rare spices spilled from a smuggler’s ship; of cooking smoke and human waste. Bells ring out across the water and echo like the song of ghosts, loud enough to almost drown out the chanted prayers of your ship’s rowers.

You round the bend past the lower fort and there she is: the great city of Eversink, sprawled out on scores of islands across the sheltered water. Her jeweled and crystal turrets are reflected in a shimmering bay full of hundreds of brightly colored boats. Architecture from a dozen eras towers above a tangle of grand plazas and narrow canals. Temples to her goddess rise above the mansions and tenements, calling her people to prayer. She may be ancient and corrupt, slowly and inexorably swallowed by an endless bog; but she’s alive in a way most cities aren’t. She’s a melding of faith and stone and wood and water – and mud – that’s unique in all the world. 

It doesn’t matter whether you’ve come to kill a rival, earn a fortune, learn a secret, or hire an army. You’re home now, and the Sinking City will embrace you. All you need to do is survive.

Swords of the Serpentine is a sword & sorcery game of daring heroism, sly politics, and bloody savagery, set in a fantasy city rife with skullduggery and death. The rules adapt the GUMSHOE investigative roleplaying system to create a fantasy RPG with a focus on high-action roleplaying and investigation inspired by the stories of Fritz Leiber, Terry Pratchett, Robert E. Howard, and others.

Your characters will discover leads that, if followed, propel them headlong into danger and forbidden knowledge. A lead might point the way to sunken treasure, jungle ruins, the missing key to a sorcerous trap, or the true identity of a notorious murderer. The GUMSHOE game mechanics ensure that you’ll always notice leads if you look for them. It’s up to you to choose which one you'll follow into whatever perils lie ahead, in hopes of fortune, glory, justice, or just staying alive another day.

If you want to track down foul sorcerers in a corrupt and decadent city, clamber through underground ruins to sneak into an enemy’s home and rob them, or wage a secret war against a rival political faction, you’re in the right place.

Swords of the Serpentine offers:

  • A fantasy city of mystery and magic inspired by Lankhmar and Ankh-Morpork
  • Tools for fast and effective character creation
  • A customized combat system that opens the door for cinematic, heroic battles
  • Social combat that targets your enemy's morale, letting you defeat some foes through wit, guile, and threats
  • Sorcery that allows you to rip apart a tower with the flick of a hand—but are you willing to pay the price in corruption to body and soul?
  • Powerful allegiances that give you influence in one or more factions across the city, but which can earn you equally powerful enemies...
  • Streamlined abilities that power four distinct types of heroes, and which you can mix-and-match across professions to customize your character further
  • Gameplay and rules mechanics that encourage players to help build the world they're adventuring in
  • Rules for death curses, true names, alchemy, sorcerous items, ghostly possession, political manipulation, and more
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Reviews (2)
Discussions (12)
Customer avatar
Richard H July 17, 2023 9:17 am UTC
PURCHASER
Has anyone looked at playing this solo?
Customer avatar
Robert M April 02, 2023 2:10 pm UTC
Can anyone comment on how flexible the magic system? is complex sorcery available to players? Could this game mimic demonlogy or the magic from Shadow & Bone TV/Book series?
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Customer avatar
Kevin K April 04, 2023 2:48 pm UTC
I'm not incredibly familiar with Shadow & Bone, but some research over at the Grishaverse makes me think that SotS's magic system will handle it well -- if anything the SotS magic is a bit broader than the Small Science and you'll want to define the spheres quite closely. Sorcery in SotS is extremely flexible, as it's defined by sphere (the themes you use - like S&B's Tidemakers or Durasts), raw power (ranks of Corruption), and finesse/attack ability (ranks of Sorcery). I wrote a blog post that should help; please google "The Cost of Corruption: Sorcery in Swords of the Serpentine" to see how it works.

Can you tell me how you define complex sorcery? I'm not sure how complex you mean. The game does have rules for true names, wards, and curses.
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Customer avatar
Robert M April 05, 2023 5:29 am UTC
Hi Kevin, thanks for the details I apprecaite it. I will have a look at that blog post! For complex sorcery I mean things like complex rituals (as in large scale, big cost magic effects that take time and materials to cast-significant investement and danger for big reward, item creation, summoning (fully detailed demon summoning for example). Can you create/research your own spells?
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Customer avatar
Kevin K April 05, 2023 3:15 pm UTC
Robert, my pleasure!

You're ALWAYS creating your own spells; spend the needed points and describe it in a unique way. Let's say I wanted to rip a tower in half and I was an earth sorcerer. I'd spend some of my Corruption points to do so, I could describe an intricate spell if I wanted (or maybe I just treat it like earth bending in Last Airbender!) and the GM and I describe the resulting chaos. It's really unlike D&D in that regard, because magic is freeform and not broken down into specific spell effects. If an effect doesn't have any mechanical result (like, say, leaving burning footprints behind you everywhere you go), you can just describe that and it doesn't have any cost at all.

To make spectacular and powerful effects (at a cost) the player tells the GM "this is my goal", you quickly agree on the Corruption cost, and the player describes it cinematically. PCs aren't usually using rituals, but I have a discussion about them on p. 120-121. If you as GM wanted...See more
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Customer avatar
Robert M April 06, 2023 10:24 am UTC
Thanks very much Kevin, that makes everything a lot clearer! Very interested in the book now!!
Customer avatar
Thomas B February 01, 2023 12:19 pm UTC
I'm not familiar with Gumshoe (D&D, Traveller, Cypher, WoD, Scum & Villainy).

I have been looking for ways to move from D&D (because WoTC!) and because after playing some Pulp Cypher, I recognized how much got done in a shorter period than D&D. Fights could be done in 20-30 minutes, not 45-90 minutes.

So here's my questions:
a) How much leaner/faster do you figure the system is vs. D&D (heavy crunch)? Particularly the combat scenes.
b) Would the game be good for a high player agency sandbox type game with discovery and exploration? (Like one of the other commenters, I will want to take it into my setting, but I want to not feel like the standard encounters/plots/etc. are the 3 act play/railroad. I'm not made of murderhobo material but I do look for the exploring and discovery aspects.)
c) I got the impression GUMSHOE existed (given the name) was for investigative play with social elements. Is that still a significant factor in this variation? ...See more
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Customer avatar
Kevin K February 01, 2023 8:47 pm UTC
Hi Thomas, co-author here. I'm a longtime D&D player (all editions) and I've been running SotS since I started writing it. Here's what I've found.

a) A typical fight goes significantly faster than D&D. That's partially because PC Health and Morale don't automatically rise with advancement, and because both PCs and monsters can hit hard when they want to. I have 6 players at my table, and it's really rare for a fight to take longer than 20-30 minutes. That said, the game includes social combat and you may find players roleplaying more as they use their abilities to persuade NPCs or gain clues.

b) Player agency is extremely high; abilities give players the chance to help define truths about the world and seize narrative control when it matters most. I tend to run my adventures in finite arcs like short stories in a fantasy novel -- but one of my groups is currently running heavily on the sandbox/exploring/discovery route and they're having a blast. SotS is meant to be a game about...See more
Customer avatar
Gilles D January 29, 2023 12:20 am UTC
It looks like an interesting RPG. Are we going to see modules/adventures in the near future?
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Customer avatar
Pelgrane P January 31, 2023 4:46 pm UTC
PUBLISHER
Brought to Light, a collection of four one-shot adventures, has been copyedited and art is currently in progress. You can find more info on our website.
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Customer avatar
Kevin K February 01, 2023 8:27 pm UTC
We also have two free adventures on Pelgrane's website (The Dripping Throne and Sin-Drinker), I've written a different one that is still unannounced, and we're working on more.
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Customer avatar
Gilles D March 04, 2023 9:27 pm UTC
thank you
Customer avatar
Robert S January 16, 2023 3:15 pm UTC
It would be nice if there was a full Table of Contents available in full-size preview.
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Customer avatar
Pelgrane P January 17, 2023 7:12 pm UTC
PUBLISHER
The preview has been extended to include the full contents.
Customer avatar
Nicholas L December 12, 2022 4:11 am UTC
This really needs a form fillable pdf character sheet.
Customer avatar
Daniel S November 13, 2022 8:52 am UTC
421MB is kind of a ridiculous filesize? Most corebooks are 10% of that amount.
Was this file properly flattened by the creator? e.g. getting rid of the layers other than text and background? Even just hitting 'Print to PDF' in Adobe Reader seems like it would reduce the filesize by 50% at a minimum.
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Customer avatar
Pelgrane P November 14, 2022 3:54 pm UTC
PUBLISHER
Hi Daniel. We upload our PDFs at the highest possible quality so they're the most useful to GMs, who can then reduce the size if they wish.
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Customer avatar
Michael E December 16, 2022 11:09 pm UTC
PURCHASER
I just bought my copy and did not get anything close to that. I have a poor quality file titled "Text and art only" that is just 16,000kb along with 4 map files. Is there a file missing now?
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Customer avatar
Michael E December 16, 2022 11:25 pm UTC
PURCHASER
Found it, the "Linked" copy did not download as part of the initial zip file from DriveThru (even when selecting all). All good!
Customer avatar
VALENTINOS K September 27, 2022 4:17 am UTC
That you could do a fantasy-noir or swashbuckling game with this system is very clear from the get-go, but would you say it would translate well in doing Thief (the videogame) style campaigns?

And finally: are there any plans for a quickstart?
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Customer avatar
Kevin K October 04, 2022 2:39 am UTC
Co-author here. Weird coincidence: my wife and three more of my players were designers or programmers on Thief: the Dark Project at LookingGlass.

I think it could! It's not designed to be a primarily-stealth-focused game, but I think you could do some really fun infiltration adventures. We're run a few during playtests and they turned out great.

I'm not sure about a quickstart; if you want, email Pelgrane at "support at pelgranepress dot com" and let them know you'd like one.
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Customer avatar
VALENTINOS K October 07, 2022 11:02 pm UTC
Amazing coincidence.

Well Thank you for your work; that trilogy has been a big influence in my roleplay, story telling and overall (not to mention your impact in game design and the industry itself) Big fan as you can tell.

Also thank you for your info and swift reply on SotS, I will be checking it out soon!
Customer avatar
Agnieszka S September 23, 2022 8:23 pm UTC
How does this game play with larger (5-6 player) groups? I've run a few ToC adventures and noticed that with larger groups there are always points for everything and generally something rattled in the gears.
Also: is there something like stability/sanity system here?
Are there a lot of examples of rules inuse ? Maybe a longer piece with sample combat/chase/ social conflict somewhere online?
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Customer avatar
Agnieszka S September 25, 2022 7:24 pm UTC
Nevermind, I've bought the book and already read it. Abandoning my current campaign and starting a SoS game next week.
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Customer avatar
Kevin K October 16, 2022 2:45 am UTC
Sorry for the delay in seeing this! To answer your question, it plays fine with 6, gets a bit toughter with 7, and I think 8 is too many. 4-5 is probably the sweet spot.
Customer avatar
Justin W September 14, 2022 8:14 am UTC
PURCHASER
I am loving this! My favourite types of campaign are city based so I could easily see using this for WFRP, Ankh-Morpork or possibly Port Blacksand from the Fighting Fantasy gamebooks of my youth. As this setting is human-centric, how would you treat different species using this system?
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Customer avatar
Greg S September 14, 2022 4:43 pm UTC
It would be pretty easy to just hand-wave player species in. If you look at articles for this game on the Pelgrane site, they have a sample character that is literally a sentient magical sword.
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Customer avatar
Kevin K September 14, 2022 5:11 pm UTC
Co-author here! I'll add to Greg's comment by saying that a personal design goal was to let me use the system for Ankh-Morpork in my own home game, so you should find it a great fit. We have rules coming out this next month (Sept-Oct 22) for non-human heroes in Swords of the Serpentine. Those will first be available on Pelgrane's Patreon, and then will appear on its blog See Page XX over at Pelgrane's website. While we're only releasing one non-human Ancestry per month (I have about 26 written), the very first article shows you how to design your own for home use.
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Customer avatar
Justin W September 14, 2022 5:24 pm UTC
PURCHASER
All of that is quite awesome! To the Patreon!
Customer avatar
Callahan K September 06, 2022 5:56 am UTC
Due to DTRPG's review policy, I am unable to place my review on this page since I purchased the the PDF+Print bundle directly through Pelgrane. That being said, were I able to, I would readily and eagerly give this game a rating of five stars. I was admittedly hesitant when I first heard that Swords of the Serpentine would use a modified GUMSHOE engine for the mechanical basis of its gameplay, however I can definitely say that my fears have been completely assuaged and replaced with excitement at the incredible depth of both possibility and creativity present within this game. This game perfectly encapsulated what I love to see in fantasy games, and finally delivered a system that can expertly accommodate many settings and adventures I simply can't replicate with other systems. Well done to everyone involved.
Customer avatar
Callahan K September 05, 2022 6:03 am UTC
Hello! I've been eagerly anticipating the release of this game, and have been unable to find definitive information on one of my key concerns: Can this rpg be used with a homebrew setting of my own creation? As in, can the setting of Eversink be entirely removed to be be substituted with a world of island landmasses and coastal cities similar to Earthsea? I'm sure Eversink is an amazing setting from what I've seen, I just enjoy setting my games in my own settings. I'm also curious as to how well the system can handle overland travel and exploration when compared to conventional fantasy tabletop rpgs. Thank you so much for your time.
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Customer avatar
Kevin H September 05, 2022 12:13 pm UTC
Yes it can! While the setting is well fleshed-out, the book talks quite a bit about how you can just use the game in your own homebrew world.
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Customer avatar
Kevin K September 05, 2022 8:48 pm UTC
Co-author here. You'll have no trouble using the core rules in a different setting; it's designed for separating rules-from-setting or setting-from-rules, and there's advice in the GM chapter for doing so.

Overland travel is handled with travel montages, interspersed with action or RP scenes.
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Customer avatar
Callahan K September 05, 2022 11:57 pm UTC
Wow, thank you both so much for the speedy and informative replies! I'm happy to hear about the system and setting versatility. This is definitely a winner for me, then!
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Product Information
Gold seller
Rule System(s)
Pages
392
ISBN
978-1-912324-29-3
Publisher Stock #
PELGSS01D
File Size:
455.17 MB
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File Last Updated:
February 03, 2023
This title was added to our catalog on September 01, 2022.