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Void Empires : 2750


Void Empires : 2750

Void Empires: 2750 is a game about science fiction adventures.  The game ultimately revolves around a group people creating characters and having adventures such as: post-apocalyptic survival scrounging, battling it out with psi-blades and psi powers, maurading bug-alien hives, and epic battles in vehicles, mechanized walkers, and space craft.  Void Empires: 2750 aims to provide a toolkit that supports any of these adventures, for use either with the native setting or a setting of your creation.

Despite the toolkit approach of Void Empires: 2750, there are some core concepts that define the overall tone of the mechanics, technology, and the native setting. 

It’s 2750 – The Known Quadrant, Worlds & Aliens

Humanity has explored the stars and met sentient alien races. Strangely some that bear a significant resemblance to themselves, prompting all sort of ‘progenitor-race’ or ‘ancients’ theories.  Regardless, humanity has fought, made and broke alliances, created and lost colonies. All this is (mostly) true for the other alien races as well.  Along with humanity, there are a few alien races that exist in significant numbers, but there are also dozens of aliens that have only 1 planet to their name (and sometimes even share that planet with another sentient race). All this creates a rich environment to allow players to play as non-humans, even creating their own race.

Design Principles

Simple system, deep customization. 5 attributes, 2d6 plus modifiers vs Target for almost everything. However, there are tons of options for customization - from skills to augmentation to vehicles/craft. So hopefully, you’re not feeling like a redundant role if there are 3 or even 5 other players. Many times I felt a system gave you simplicity at the cost of character/class/role identity and customization. I tried to avoid that.

Meaningful options - and a wide variety of them. These choices extend from skills, equipment, agumentation and psionics, to spacecraft, vehicles and walkers/mechs. Whether in or out of combat/drama, the aim was to expand the "meta" so the players are not met with 1 or 2 options, with the remainder being a "trap".  You can play Space Gandalf/super psionicist, an an ex-life coach with super charisma, or a grizzled veteran ex space marine.... it was my aim that they can all have a meaningful mechanical impact.

Tropes and consistency!  Lots of tropes from classic space opera... Cybertech, psionics, space ships, shields, fighters, battleships, mechs, wild west in space and so on.  With a guiding principle being internal consistency (some refer to it as 'hard scifi'). This is not about being consistent with today's technology, but rather being internally consistent as to maintain the immersion of a coherent universe.

So… what or who do I create?

This is completely up to you! There are 3 ‘scales’ to the game: personal, vehiclular, and spacecraft.  If you and your group see yourselves mostly taking part in personal and spacecraft play, then creating a VTOL or mechanized warwalker pilot may not be ideal… or who knows, it could be great to play a “displaced” character in that regard – have fun! :)

What you get in these 345 pages:

  • A setting that is easily customizable to match your preferred scifi future
  • Detailed rules for character creation and customization
  • Rules for personal and vehicle/craft scale combat that support mind's eye and miniature combat
  • Rich customization rules for characters, weapons, power armour, vehicles, warwalkers (mechs), and spacecraft. Hundreds of options.
  • Minigame rules for interstellar trade and zero-g/atmosphere racing

This book is a work in progress and I hope to keep it constantly updated. Thank you all for your support for this solo project and your great feedback has been, and always is, appreciated!

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sam W August 21, 2022 4:18 pm UTC
Thank you all for the support! Recently updated to update the vehicle section, and address several grammar and spelling issues!
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20 MB
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File Last Updated:
August 21, 2022
This title was added to our catalog on August 09, 2022.
Void Empires : 2750
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